
Be the hero that no-one saw coming. Help Slime defy the odds by playing insanely powerful cards in this charming, relaxing and strategic deckbuilding adventure.
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got this game for a little more than a buck, and in that perspective it's a competent game that ran without any bugs. But unfortunately the game is slow and somewhat dull. Rise of the Slime is incredibly limited in scope - there's about 4 real deck types(one of them the starter/tutorial cards) and two of them are so broken as to be laughable. At no point was I ever in any real threat of losing and if you have even the vaguest familiarity with deckbuilders you'll have little difficulty.
Solo lo pillas extremadamente barato o te lo regalan
.
Good little roguelike with deck building about brave slime :) . From negatives only "no recent updates" and "kinda long traverse along run". Bought on sale, yet it was pretty fun to try out different strategies\builds and 100% this game. Game has a lot of potential, if someone will lay a hand on it.
The game needs work as certain mechanics are broken, A lot of things are not explained, Trial and error are needed but they are very time consuming to do so. That being said. It was 15 dollars, and I got about 30 hrs of actual game play out of it, so for less than $1 an hour, why not try it?
[h1]Описание:[/h1] ККИ с милой графикой но с отвратительной подачей прохождения... Мы начинаем слабым и никчемным и спустя несколько комнат обязательно умрем... Без шансов... Потом чуть чуть качаемся и снова умираем... Чтобы потом раскачавшись все таки пройти игру... Ускорения боев нет... Проведи несколько часов в боли, чтобы порадоваться победе... Не тот случай, как бы я это не любил! [h1]Оценка: 3/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
玩起來很普通
unique
Rise of the Slime is a roguelite deck-building adventure developed by Bunkovsky Games that aims to bring a new flavor to the genre by combining card-based combat with side-scrolling exploration. Instead of relying solely on static battle screens like many of its contemporaries, it introduces movement, environmental hazards, and positional tactics to the mix. You control a cheerful, gelatinous protagonist on a quest through a paper-theater-style world filled with monsters, treasure chests, and upgrade opportunities. At its heart, it’s a game about building powerful decks, managing risk, and discovering how far a slime can go in a beautifully strange fantasy setting. The first thing that stands out about Rise of the Slime is its visual presentation. The world looks like a handcrafted diorama, with cutout-style characters and layered backdrops giving the illusion of depth. The aesthetic feels warm and approachable, with an art direction that avoids the gritty realism common to other roguelites in favor of something whimsical and storybook-like. The slime itself is animated with simple charm, making it easy to root for as it bounces its way through various arenas and traps. The soothing music and gentle sound effects complement this tone, creating a lighthearted experience even as the player faces increasingly punishing battles. Gameplay revolves around moving from one area to the next, engaging in turn-based combat dictated by a deck of cards. Every card you collect represents a skill, attack, or defensive maneuver, and the effectiveness of your deck depends on how you build it over the course of a run. Combat isn’t just about playing the right card—it’s also about where your slime stands. Positioning adds another layer of strategy, as the battlefield operates on a 2D side view rather than a static grid. You can advance or retreat to avoid damage, create distance for ranged attacks, or take advantage of environmental effects such as fire and poison tiles. It’s an inventive approach that adds a refreshing twist to the standard deck-building formula. Progression follows the familiar roguelite loop of trial and error. Each run offers a different combination of cards, mutations, and companion creatures that can assist you in battle. Mutations act as passive bonuses, changing the way certain mechanics behave or improving the slime’s abilities. For example, some grant bonus damage to elemental attacks or improve movement efficiency, while others create risk-reward dynamics that push you to adjust your tactics. There’s a sense of discovery in uncovering new combinations, even if the overall depth isn’t quite as extensive as genre heavyweights like Slay the Spire or Monster Train. The systems are easy to grasp but take time to master, especially when environmental hazards start stacking up. Despite its charm and creativity, Rise of the Slime struggles with balance and pacing at times. The early game feels pleasantly manageable, but difficulty spikes can appear abruptly, forcing you to rely on luck or near-perfect draws to survive. The variety in deck-building can also feel somewhat limited after multiple runs. While the game includes a decent selection of cards and mutations, many builds begin to converge on similar strategies, diminishing long-term replayability. The roguelite aspect—permadeath and randomized progression—remains enjoyable, but without more branching paths or significant meta-progression, some players may find the experience loses novelty over time. Still, the foundation is strong enough that short sessions remain satisfying. Technically, the game performs smoothly and runs well on modest systems, which suits its accessible design philosophy. The user interface is straightforward, though it can feel cramped or cluttered on smaller screens. Some reviewers have noted issues with small text or awkward navigation when using a controller, but these are minor inconveniences rather than deal-breakers. The biggest takeaway from a technical standpoint is how consistent the overall presentation feels—it’s clear that Bunkovsky Games focused on creating a cohesive experience rather than chasing scale or spectacle. Rise of the Slime succeeds most when it leans into its playful identity. It’s a relaxing yet occasionally challenging adventure, offering just enough complexity to engage strategy fans while remaining approachable to newcomers. The combination of card battles and movement-based tactics gives it a distinct personality, and its paper-theater visuals set it apart from darker or more serious roguelites. While it may lack the depth and replayability of the best in the genre, it earns points for creativity and charm. For players who enjoy experimenting with card synergies in a colorful, side-scrolling world, it’s an enjoyable and imaginative title that delivers a few hours of clever, slime-filled fun. Rating: 6/10
decent game has some fun and interesting gameplay. only downside is the lack of content tho it seems that left a lot of room to add more content. waiting for the games improvement as i see a lot of potential
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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