
The long war between Ulstania and Kostakovia was interrupted when a cyberweapon went catastrophically out of control. Follow the stories of the survivors as they fight and navigate through the fallout. [NOTE: please read game description below]
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD GAME,BUT..........WE NEED CHINESE!!!!!!!!!!! 我们需要支持中文!!!!
⠀
强烈推荐,好玩又有难度,每个关卡攻击模式各有特色,音乐也很好听。 我做了个视频推荐了一下:BV1ie4y1L7Tx 一个无伤视频:BV163411Q7Uk
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有没有跟我一样,看着两个箭头穿越漫天弹道,步步紧逼,针锋相对,猛烈对轰输出, 自动脑补出动漫正反派大决战景象的
One of the best passion projects I've seen in years, it's free, it's fun, and it kicks my ass every time I try to play it. If you want the most creative bullet hell I've ever witnessed, here it is. The story art isn't for everyone, but it really reminds me of the 2017 Tumblr art scene and honestly brings me back. The sound and music are extremely satisfying and make you feel like you connect with everything that happens during battle. The fights are creative and every single one is so unique that I had goosebumps every time. For the love of God just play it and witness the perfection that it is.
The blend of rhythm with the bullet hell... WOW. I do not know what was going through the developer's mind when creating this game but, they most definitely did deliver a game with: Charming characters, Neat plot/story and world, Excellent (and almost a nostalgic feeling I got listening to the) Soundtrack, a fun and challenging gameplay that will take a bit of retries to get past that one level ;). The controls are very minimal which actually fits into this experience quite well. There also is not a price tag as of currently, so why not try it out? Hopefully you too will enjoy the game and be excited for future content to release. (Sorry if English got janky.)
每一局都有不同的死法
好像是我在打,又好像不是。。。
《Rimward Basilisk》在亮相时,原本以其独特的科幻设定和探索玩法吸引了我。然而在深入体验过后,我发现这款游戏并未达到我的预期,反而存在一些令人失望的问题。 首先游戏的故事情节显得相当薄弱。虽然游戏设定在一个充满未知与危险的星际世界,但剧情的推进却显得平淡无奇,缺乏足够的吸引力。角色之间的对话也显得单调乏味,难以引起玩家的情感共鸣。这使得游戏在故事叙述方面显得相当苍白,难以让玩家沉浸其中。 其次游戏的玩法和机制也存在问题。游戏主打探索与生存,但在实际操作中,我发现探索过程相当枯燥,缺乏足够的挑战和惊喜。生存机制也显得不够深入,玩家很容易就陷入重复的收集和建造循环中,缺乏持续的动力。此外游戏的战斗系统也显得不够成熟,战斗过程缺乏紧张感和策略性,使得战斗变得毫无乐趣。 在画面和音效方面的表现也令人失望。虽然游戏试图营造一个宏大的星际世界,但整体画面质量却不尽如人意。细节处理不够精细,导致场景和角色看起来都相当粗糙。音效方面也同样如此,缺乏层次感和真实感,无法为游戏营造出应有的氛围。 此外游戏的优化问题也值得一提。在运行过程中,我遇到了多次卡顿和闪退的情况,这严重影响了我的游戏体验。尤其是在进行复杂任务或多人游戏时,这些问题变得更加严重,让人无法忍受。 最后游戏的定价也是一个问题。考虑到游戏在故事情节、玩法机制、画面音效以及优化等方面的表现,我认为它的售价相对较高,性价比不高。这使得很多玩家在购买后感到不值,对游戏的好感度大幅下降。 综上所述,在故事情节、玩法机制、画面音效、优化以及性价比等方面都存在一些令人失望的问题。虽然它试图为玩家提供一个独特的星际探索体验,但在实际游玩过程中却未能实现这一目标。因此对于期待一款内容丰富、玩法有趣的科幻题材游戏的玩家来说,这款游戏可能并不是一个理想的选择。
游戏挺好,BGM也很带感,就是打不过去(狗头)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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