
A business simulation has never felt this epic. Trade stocks, build companies, take them public, unleash financial tidal waves, sit at the table of a high-stakes gambler’s night, and climb the Rich List. Then you realize: the other side of the board is called The Order.
Modeled estimate, not a reported figure. How we estimate →
About
There are a hundred ways money can grow. In Rich List: The Order, you will master them one by one: insider trading, financial strikes, supercars and luxury watches, tech empires, IPOs, short squeezes, media manipulation, high-stakes Texas Hold’em, and the unseen currents that never appear on balance sheets.
Financial freedom is only the beginning: once you command trillions, the real game starts—markets tremble because of you, industries are reshuffled by you, and the fate of millions may be rewritten by a single decision.


The economy is not a set of numbers, but a living world that constantly reacts to you. Reading reports matters, but nowhere near as much as the web of connections and capital. You start as an ordinary worker, passively enduring cycles; at the top, every move you make becomes the source of a storm.


Information has a half-life, emotions have a price, and “stories” themselves are assets. You can lie in wait for years, ignite narratives to reprice assets, manipulate liquidity to create panic, and harvest gains between booms and crashes. Pump-and-dump, short attacks, hostile takeovers, short squeeze reversals—behind every fluctuation are wagers, bankruptcies, and laughter.


Build your tech empire from scratch: product definition, R&D trees, in-house chips, operating system ecosystems, in-car platforms, production scaling, funding, and IPOs. Complex systems are abstracted into strategic choices, letting you focus on decisions rather than micromanagement.


Some doors cannot be opened by money alone. Private banks, members-only clubs, charity galas, old-money rules, and invisible power structures—you need more than wealth; you need recognition. Reputation itself is currency.


In the casino, money sheds all disguise and becomes chips, probability, and heartbeat. Some mergers fail in boardrooms but are settled at 4 a.m. poker tables. A “god-tier night” is a table, a group unwilling to leave, and a public trial where fate is wagered.


Consumption is no longer need—it is language. The first suit is for interviews, the second for negotiations, the third makes others lower their gaze before you speak. Homes evolve from shared apartments to luxury penthouses to private islands, watches from digital timepieces to auction rarities. When you stop consuming for attributes, you begin mastering something real: the display of power.

Dozens of interactive billionaire NPCs
Hundreds of branching events spanning decades
Family, relationships, and inheritance
Rich narrative unveiling a hidden world conspiracy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有趣,如果能够有真实可玩的量化交易模块就好了
惊人的商业模拟游戏!看起来巨大的未来扩展潜力。真的很期待后续能看到更多企业产品和商业功能!
好玩 很殺時間
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean +1 more
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期得慢慢玩。靠股票跟赌博赚钱了,SL大法哈哈
内容还是不少的,但是没有重复游玩的动力
I've played most of these types of games. I like them. I usually play through once, get bored pretty quickly once it gets to the late game, and move on. This one has a lot of potential. I've already probably played it as much as I usually play one of these games, and I'm not totally bored of it yet. There are stories that keep it interesting on top of grinding the numbers up higher. The research and progression aspects were decent, although the cap to research bonuses for phones being 25 points each to the main stats and 35% cost reduction means that after a certain point you don't really get any benefit to researching the rest of the tree; I understand the caps, but I wish there was something in the mechanics that kept the later research worthwhile/worth doing. I'm looking forward to future updates adding and expanding the mechanics. I think as it is, it's already decent as far as these games usually go, and if you like them then this one is worth playing. There is a lot of potential as the rest of the systems that are clearly incomplete or referenced but not yet present are added.
1.拍卖界面是不是有bug 2.怎么造车啊?
目前玩了两个档,遇到几个问题 1、那个火种计划有没有后续剧情,前面说的特别高大上,但是后面感觉很虎头蛇尾的 2、清算所到底干嘛的,按照游戏剧情介绍清算所算是世界大boss了,但加入后清算所之就只能买个药,而且买三四次就到上限了。 3、我的子女都过了20多年了还是没长大,不知道是后面没来得及做还是出BUG了。 4、玩家的身家涨的太快了,玩家股票的市值也涨的太快了,上市以后没几年就是第一了,其他人身家加起来都还没到我的零头,全球市值我占一多半,数值太离谱了。建议优化下。 5、目前股市规律性太明显了,总是涨到高点然后就莫名下跌,跌倒最低点有开始涨,周而复始,循环往复。 6、剧情选项里面有加幕后关注的选项,目前完全不知道幕后关注这个属性有啥用,也不知道在哪能看到 7、花钱的地方太少,建议增加。比如拍卖品可以整多点。 8、游戏里收购和起诉都提到了专利这个东西,希望游戏后面能真的把专利系统做进去。 9、传奇资产太鸡肋了,都是一些巨头的传家宝,竟然就这些效果,也不算贵,对不起传奇两个字。而且有些增加月收入的传奇资产我目前看来根本没效果。 10、这游戏有结局吗。 这个框架特别不错,也能看出制作组的野心,希望千万别跑路了
Eu gostei muito do jogo, ainda acho que pode adicionar mais coisas mas acho que esta no caminho certo.
웬만한 경영겜엔 항상 과하게 들어있던 마이크로 매니징이 축소되고 괜찮게 잘만들어진 경영겜인데 회사합병을 회사돈으로 해야지 개인돈으로 하게 만든 이유는 밸런스 때문인건 이해하겟다만 그럼 회사에 조단위로 돈이 쌓여있어도 1년에 한번있는 겁나 많은 세금 내가면서 하는 배당을 제외하면 합법적으로 돈 꺼낼 방법이 사실상 없고 자동차산업도 검토해본다길래 하랬더니 검토가 아니라 반려였고 그래도 매우 재미있음 나중에 업데이트 충분히 되면 할거 훨씬 많아져서 더 재미있을듯
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