
Rhome is a first-person dark atmospheric exploration game made by students at SMU Guildhall. Players navigate an increasingly chaotic and psychologically unnerving environment to reveal the fate of Hailey Rhome. Proceeds from your purchase on Steam go to support student development.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Rhome" is one of literally thousands of student projects infesting Steam. It's from SMU Guildhall in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made a visually appealling but technically weak first person horror themed narrative adventure/puzzle game where you plod through an "escheresque" house and solve a few simple and unengaging puzzles... there's not much to this, but it's a student project. But not just any bit of homework... this was a [b]PAID[/b] product... the students wanted YOUR MONEY for a homework assignment. This is appalling. Let's get into the technicals. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. It would be unethical for students to try charge money for their homework assignments, but they tried to charge gamers $5 for this... utterly unacceptable. It's since gone free, which is a slap in the face to anyone who gave these students money for their homework. Holy crap, I can't get over just how bad it is that students were trying to scam gamers out of money for a student project. Absolutely unethical. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. There's no up front cost here, but I still feel like I should be asking for my money back, and I didn't even spend any. That's how bad this is.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse me surpreendeu! Começa devagar dando a entender ser um simulador de caminhada comum, mas de repente a história muda, torna-se frenética e até empolgante. Não tem muito o que dizer pois é uma experiência muito curta. Eu gostei, talvez vc também goste. Bastante original e ainda de graça, aproveitem!
游戏体验非常丝滑的步行模拟器,知道是学生作品后直接跪下了
SMU students did great job again. My only criticism is it needs optimization but other than that it was a great experience. A for art approach and creativity. Good luck in your careers!
Naja...da wäre echt bisschen mehr drin gewesen. Aber für 20 Min Spielzeit und dafür das es kostenlos ist, kann man sich echt nicht beschweren. War ok. Wenn einem wirklich mal langweilig ist kann man hier ein bisschen erkunden. Denn wirklich Horror steckt hier nicht drin. Gibt keine Gegner oder dergleichen. Geht eher in Richtung psychologische Trauma-Bewältigung.
AVOID | LACKING | [b][u]MAYBE[/u][/b] | WORTHWHILE | COMPELLING | UNMISSABLE Rhome is a creepy walking sim game where you play as a woman returning home from work to find that your house maybe isn't your house anymore. The house starts to change in unexpected ways as you try to find your husband. The game is straightforward and pulled me in fast. It's a quick play, clocking in at ~30 minutes. I don't tend to expect much from free games, so while I enjoyed my time playing it, I think I would be disappointed if I had spent money on it (I understand at one point this cost $5). If you're looking for a short but engaging experience, you may as well give it a try.
I actually kind of liked it. I finished it very quickly. You can't say the gameplay is really good, it's just a walking simulator, but they did a cool job with the heroine's gradually increasing fear, and her monologues sound genuinely real and authentic. A tragic story.
免费 没中文 没成就 罗姆之家 《罗姆之家》是一款第一人称黑暗氛围探索游戏。随着现实结构逐渐瓦解,玩家将穿行于愈发混乱、令人精神紧绷的环境之中。扮演杰出建筑师海莉・罗姆,结束漫长工作回到家中,却发现丈夫失踪,曾经的家变得充满敌意、陌生无比。 探索这座受埃舍尔风格启发的住宅,揭开这场深陷其中的噩梦背后的真相。 核心特色 交互式恐怖中篇体验,可一次通关 全程配音的女性主角 能够改变房屋形态的解谜设计 独一无二的混乱场景等待探索与发现 备注 《罗姆之家》由 SMU Guildhall 发行,由该校一支小型学生团队耗时 16 周开发完成。 你在 Steam 购买本作的收入将直接用于支持这些学生,他们在此对您的支持表示感谢。 在完成学术开发目标后,目前暂无计划对游戏进行扩展更新。 SMU Guildhall 特别声明 《罗姆之家》现已免费游玩。本作由 2020 年 5 月毕业的学生团队制作,彼时正值新冠疫情高峰期。这段时期对所有人而言都十分艰难。我们决定将本作及近期其他作品免费开放,原因有二: 就业市场形势严峻,我们希望让更多玩家看到学生们的努力成果; 所有居家的人们都需要一些有趣的免费娱乐内容。 若您曾购买本作支持学生,我们深表谢意。相关收入将直接用于补贴学生开发与发行游戏的额外成本。
хорошая игра
A short walking sim.. I loved the varying changing maze-like environment. I liked it enough to wish the graphics were more realistic and the game was longer.
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