
Rhiannon: Curse of the Four Branches is a first-person point-and-click adventure inspired by Welsh mythology, focused on investigation, puzzles, and a dark, atmospheric mystery.
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About
Rhiannon: Curse of the Four Branches is a first-person point-and-click adventure rooted in Welsh mythology. Set in a quiet modern village overshadowed by ancient legends, the game blends folklore, investigation, and psychological tension into a slow-burning mystery.
Players explore detailed environments, uncover hidden clues, and piece together a story that bridges the present with mythic pasts.
Gameplay centers on exploration and puzzle-solving rather than action. Players interact with objects, examine environments, and solve logic-based challenges to advance the story.
Progress comes from careful observation and thoughtful investigation, making the experience ideal for fans of classic narrative adventure games.
Rhiannon builds tension through mood and storytelling rather than violence. Its atmosphere is eerie and unsettling, drawing heavily from folklore themes of curses, fate, and ancient powers.
This is a single-player, story-driven experience designed for players who enjoy slow-paced mysteries and mythological storytelling.
First-person point-and-click adventure gameplay
Story inspired by Welsh mythology and folklore
Puzzle-solving and investigation-driven progression
Dark, atmospheric tone focused on mystery
Exploration of detailed, realistic environments
Single-player narrative experience
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate to give this a thumbs down, because the aesthetic and feel of the game are cool. Very 90s if you liked that era of gaming. However, the gameplay itself is tedious. The puzzles presented aren't even really difficult, but they might feel difficult or take up a lot of time because they're all dependent on knowing when and where to pick up objects found around the game. I used a walkthrough for several portions because it wasn't even like I couldn't "figure it out," it was just too annoying keeping track of a bunch of items I had seen several times but wasn't able to pick up until that one specific moment. It only made me more scatterbrained and confused when I was confronted with new information. I could see this being cool to watch someone else play, but playing it myself ended up being a little grating.
The story is really nice, the way they put it together is horrible. It's not scary. It might have been a great book though. The area is great, not so big so you don't get lost. I like the cultural things. The gameplay isn't good. 99% of the items are already there, you need to figure out which one to take. The map system is according to the interactions you find, not the actual location. Luckily you have a notebook but it doesn't always cross the tasks you complete. Graphics are calling for the 90's. I like the game is retro point and click adventure but that's pretty much it.
+1 没中文 没成就
Enjoyable, a bit confusing at first but has an interesting story
i love mysterious games
👍
Terrible game with no persons and very bad cursor movement. Not worth one Euro!
Arberth Studio, The Story is the Game. So the software house claims, but I add, maybe is not enough. Well, I really can't judge negatively the game; I enjoyed because I like this kind of games with static screens, just like Darkling Room hidden jewels (Barrow Hill, etc...) but the atmosphere is different. Neutral review? Maybe. But at the same time, you perceive this is a game built with love, historical and folklorical research and cheap means. Despite the lack of musics, many naives passages, you can't be severe with this game. One point I didn't like absolutely was the "notes" icon: I didn't realize that it is an hint tool, so I freely used throughout the 80% of the game, every time a new action was revealed by the game. Even if some hint is not completely unveiled, I realized towards the end of the game that some research (that I love it) was spoiled to me before I get some try (for instance, the code for the safe). Umph! Right, The Story is the Game? Choose the answer, folks!
Super dark graphics and had a very hard time seeing any detail or interactable areas - even after adjusting my monitor settings. Additionally made my computer run too hot and was glitchy with my graphics card. It was starting to seem like an interesting story but I don't think I will continue.
“Rhiannon: Curse of the Four Branches” is a traditional point-and-click adventure that I found myself enjoying quite a bit. It’s use of a contemporary setting grounds it a bit in reality despite being a supernatural story. Usually these types of games require finding and using/combining objects that don’t always seem to be the most effective things, however, I liked how this game justified it by using the items as symbols to represent the connected items to the overall story. The story itself is pretty interesting, though not unique. I thought it was fleshed out pretty well and the various documents and environmental clues helped to keep ones interest. The controls are a little clunky, however, especially with moving around. In some areas, you have to go through some extra clicks in order to access an item or area that’s clearly accessible from where the character stands. The inventory could have been better designed, at least in regards to navigating through it. Moving left and right through the inventory bar is slow and is made more frustrating when there are a ton of items. In my opinion, it would’ve been better to have the inventory as a drop-down box instead of the bar at the top of the screen. The music is reserved only for story scenes, but what is available is well-made. It has a haunting quality which fits well with the supernatural theme of the game. One little bit of advice: the Space bar skips the opening animations. I was so frustrated at having to wait about a minute every time I started the game in order to start playing. The usual use of ESC, Enter, or clicking the mouse doesn’t advance the opening animations, but the Space bar does! This is not indicated until the ending credits, however… Overall, I enjoyed this game and recommend it to anyone who’s a fan of traditional point-and-click adventure games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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