
Rhiannon: Curse of the Four Branches is a first-person point-and-click adventure inspired by Welsh mythology, focused on investigation, puzzles, and a dark, atmospheric mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rhiannon: Curse of the Four Branches is a first-person point-and-click adventure rooted in Welsh mythology. Set in a quiet modern village overshadowed by ancient legends, the game blends folklore, investigation, and psychological tension into a slow-burning mystery.
Players explore detailed environments, uncover hidden clues, and piece together a story that bridges the present with mythic pasts.
Gameplay centers on exploration and puzzle-solving rather than action. Players interact with objects, examine environments, and solve logic-based challenges to advance the story.
Progress comes from careful observation and thoughtful investigation, making the experience ideal for fans of classic narrative adventure games.
Rhiannon builds tension through mood and storytelling rather than violence. Its atmosphere is eerie and unsettling, drawing heavily from folklore themes of curses, fate, and ancient powers.
This is a single-player, story-driven experience designed for players who enjoy slow-paced mysteries and mythological storytelling.
First-person point-and-click adventure gameplay
Story inspired by Welsh mythology and folklore
Puzzle-solving and investigation-driven progression
Dark, atmospheric tone focused on mystery
Exploration of detailed, realistic environments
Single-player narrative experience
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 154reviews | 64% | — | $12.3K |
| $4.99 | 16ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love exploring haunted houses first person point-and-click style and Rhiannon totally delivers in this department. The house and its surroudings are beatifully rendered and are a delight to explore. I don't know why this particular style of pre-rendered graphics with its low-res textures and occasional animations makes me happy, but it does. The interface looks rough though, and the inventory is annoying to use. But! The in-game map looks great, beatifully drawn. The devs had little resources but they put them in the right places. Gameplay is great. I used a walkthrough a couple of times, but in hindsight I didn't have to. I'm pretty sure I could've done it myself would I be a bit more patient and observant. Another thing I liked about this game is that you get to do a lot of things that you rarely do in games, like feeding a cat, baking a bread, identifying tree branches by their leaves, making kirlian photographs, and recording sounds of the environment. Also you defeat an ancient wizard, but you can do that in pretty much any fantasy game. Flushing a dead mouse down the toilet on the other hand... I bet you could count the games that let you do that on the fingers of one hand. This is a great game made by a small passionate team and their passion shines through.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, really enjoyed it! Combined a bit of Celtic lore with mystery and I'm hooked. I loved it and will probably play it again in the future.
2/10
Voilà exactement le type de jeu qui mériterait une notation "pouce neutre". J'aime les myst-like, donc je partais en territoire conquis, je voulais aimer ce jeu. PAs qu'il soit mauvais, le jeu est même bon sur certains aspects,mais il est complètement à la ramasse sur d'autres. - le bien: l'histoire, le lieu, l'ambiance - le moins bien: des énigmes de plus en plus wtf à mesure que le jeu avance, le coté fourre tout de certains composants de l'histoire (comme dit avant l'histoire est bonne mais les créateurs sont dans l'indigestion d'idée par moment) - le pire: le système de ramassage des objets... à savoir, devoir déclencher un trigger (lire une lettre, prendre un objet, passer un événement) pour pouvoir prendre l'objet dont on a besoin. Au début on se dit "cool ça va permettre de ne pas se perdre dans l'immensité des tableaux et des objets"....sauf que très vite cela montre toute sa limite: chapitre 3, je trouve que l'on doit faire, je sais où sont les 4 objets nécessaires...MAIS 3 d'entre eux sont non ramassables, pourquoi 3 / 4 mystère, tout ça parce que je n'avais pas lu un pauvre document INUTILE qui plus est planqué dans un endroit... et là, à partir de cet instant ce système broie les c*******... la progression se fait plus dans la douleur, à mesure que les énigmes deviennent wtf plus ce système pourri, et on finit par aller voir gamefaqs/walkthrough... Bien dommage tout ça, mais bon, le jeu est souvent soldé à 0.89 ok mais il faut être conscient de la tare que porte ce jeu. NB: ne vous fiez pas à mon temps de jeu j'ai joué offline.
The game is very, very dated and in all the bad ways. And not the charming old-school type, but the "every photoshop filter applied" type. It is basically unplayable unless you want to power through it all (but to what purpose, I am not sure, the intro was just dull). It has bad letterboxed resolution, the intro text overlapped the video text. The tutorial is pathetic, it just dumps everything on you before you are even playing. Controls are a mess, navigation tedious. It's all the bad things a P&C game can do. And apparently this is 2008, I would expect more in 1995, you know, when Myst came out. It's like this game is a student project time-traveled from 20 years ago. May be it's not fair and may be the game is great later, but how is one to get to that point?
This game has the most atrocious navigation system one could possibly conceive of. Seriously Was released in 2008 but looks 10 years older Production budget amounts to approximately 5 dollars Number of people involved in the making of the game - approximately one (community college freshman assumably) Spooky elements aim to make the player cry with their cuteness BUT This game has soul. And an adorably significant amount of effort was put into crafting small details. Developer[strike] s[/strike] carefully implemented elements of Welsh folklore into the story. Rhiannon is a cool name, too. 8/10, would recommended for any Celtic culture nerd
It's an alright game, taking into consideration its release date. Compared to the newer HOG/PNCs, this one does not hold up well, mainly because of the absolutely horrendous and clunky camera movement controls. There's also the occasional bug where your UI disappears or your items go missing, which can prevent you from progressing the plot.
Glitches a lot - soft locked once, and an item I needed disappeared, and also got locked out of the map. The puzzles are tedious and difficult to solve. It requires you walking around to rooms you've been in 15 times before to click on a thing only to see if a very subtle thing has changed. Couldn't finish it.
het is een goed spel
Super dark graphics and had a very hard time seeing any detail or interactable areas - even after adjusting my monitor settings. Additionally made my computer run too hot and was glitchy with my graphics card. It was starting to seem like an interesting story but I don't think I will continue.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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