
RHEM II SE - The Cave Special Edition is an intricate pure-puzzle first person adventure game. The player explores a hidden city far beneath the earths surface. RHEM II SE features non-linear gameplay non-violent story and mind-bending puzzles.
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Languages: English*, French*, German*, Italian*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great point and click adventure/puzzle game. Some of the puzzles are difficult and take a lot of steps to solve.
It is pure puzzle and I like pure puzzle. Also there is a very large amount of territory to map and I like mapping. Additionally one must take copious notes and I love doing that.
My kind of game. Or so i thought. Some of the puzzles were solvable, others just down right impossible. Made me hate the game more as i very slowly progressed. had to look at a walk through more than once, and after finding the answer i was amazed as to how the hell anybody could actually work that out. My overall feel was that the puzzles were good and very challenging, perhaps to challenging, i hated that there was some math problems as i have zero math ability and that made me mad. I really wanted to complete this but found that i dont have days solving just one puzzle. Needs to have a few more hints, just to help the player along.
[h1] Absolutely awful, I love it! [/h1] Second game in the series, and I think it's a lot better than the first one simply because you don't have to walk back and forth as much to complete puzzles. However, you can easily get stuck if you don't explore [u] every [/u] wall, door, floor, ceiling, window, railing and path, which isn't very fun. I'm not ashamed to say that I needed some hints for a few of the puzzles. Get a few sheets of paper out and get ready to solve some puzzles [spoiler] and prepare for a few jumpscares. [/spoiler]
If the original Rhem was Myst, Rhem II is Riven. Better realized world, better puzzles, and the difficulty goes up considerably as well. The difference is, Riven and Myst are worlds where everything is there for a reason, and the lore ties in to the puzzles. Not so much with Rhem, Rhem is like an immense escape room where everything can be a clue, and clues can remain in your notes unused for the majority of the game until they finally click. I can't even begin to fathom how this environment and puzzles were conceived and created by a single person, probably the most inspiring one man project I've ever played. With all that being said, there are some things that you have to know or otherwise you'll get incredible frustrated, things that the developer could've made more clear: - Some buttons need to be held down or pressed multiple times. - Keep close attention to where you are, as you'll sometimes need to navigate behind walls to see where something leads. The compass is super useful for this. - Take copious notes and screenshots of everything that may seem relevant or even slightly out of place. - If you move something, can you backtrack to where it was to see what's in the space in occupied? - Objects that you pick up to observe can sometimes be rotated. Try not to use a guide as the puzzles are obtuse, but fair, and incredibly satisfying to beat.
Best puzzles games ever Rhem 1/2/3/4 Waiting for Rhem 5 and Rhem 3 SE
Three years of long breaks and fits of progress, sixty-two hours of pointing-and-clicking. Will I be buying RHEM III? Without question. As someone with a lot of nostalgia for the "interactive slideshow" adventure game (preferring Myst: Masterpiece Edition to realMyst's equivalent, for example) the controls don't bother me at all. Quite the contrary, I feel at home in the tunnels of RHEM II. But while a trip down memory lane is appreciated, it's not the main draw of this franchise. While you can't expect the storytelling present in the Myst series, which seems to have inspired RHEM, I still recommend RHEM II and the rest of the series to all adventure game fans. The puzzles may not be integrated into the world building, but they are well-built. The level of sophistication and intricacy involved in these challenges surpasses even the best-designed Myst franchise puzzles. All the more amazing is that this game is the brainchild of one man. If you want to take a trip through the mind of a genius, this game can take you there. Of course, if you're considering RHEM II, you've probably played and completed RHEM I (or should have; I recommend playing the games in order, despite the easy-to-follow story) and I can promise the same level of quality. If you wanted RHEM I to be longer, this is for you! The puzzles are consistent with RHEM I without getting repetitive. All in all, I hope you give RHEM a chance, and enjoy as much as I have!
Good
The best of the tetralogy.
very strong game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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