
Dive back into Marl Kingdom through a series of charming stories that concludes the tales of Rhapsody I and Rhapsody II!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Rhapsody III is a game divided in 5 snippets that further develop previously presented stories plus a final act where everyone (from the saga) gets involved. This entry of the saga is better than it's predecessor in most aspects, even when the presentation of the stories makes it feel choppy and, up until that final act, a lot of the game feels like it could've been DLC. They put everything that was missing story-wise from Rhapsody I / II in and wrapped it up with a final act that could've been made Rhapsody III itself (along with act 5), developing the story further as it progressed. I did enjoy playing two or three of the acts and knowing what happened in these stories in general, but I would only recommend buying this game if you [i]really, really[/i] liked Rhapsody I and II and if you [i]REAAAAALLY[/i] enjoy grinding (there's a LOT of it and it gets extremely repetitive fast). If not, watching a video summarizing the story would be more than enough to satisfy your curiosity. I would give Rhapsody III a 7 out of 10.
名作。
The best combat in the trilogy. It's also great seeing the evolution of Nippon Ichi game by game, since by Rhapsody 3 much of the formula resembles La Pucelle Tactics. A pretty fun RPG, mostly for established fans.
《本作の魅力》 ・ストーリやミュージカルシーンが、全体的に温かくて泣けます(但し本作は、一部アレな描写もある)。 特に、『マール王国の人形姫』の初代・2・本作と続けてプレイすると、シリーズの謎がわかるのでおすすめ♪ ・戦闘システムも面白く、キャラを前後に移動して与・被ダメージを調整できるシステムに驚きました。 (近接攻撃なら与えるダメージが大きくなり、遠距離攻撃を使うときは後ろで受け流すなど、 ドラクエ風の“完全コマンド”式なのに“射程”の概念も疑似的に表現されている。)← 他のゲームにもほしい 私(21世紀生まれ)は最近、このシリーズを知って本作をプレイし、ハマりました。 とても素敵な作品ですので、“世代を超えて愛され続けてほしい”です。 こういうミュージカルRPGの新作もでないかな~、特に『マール王国2』路線で
I've not finished this game..so this is only a temporary review. Memories is (so far) a bunch of short episodes with the former heroes of the first 2 games. With Cornet/Kukuru you play something like an interlude that didn't make it into the original games. Well, at last you can play the trumpet again ;-:
I'm putting this as a yes despite it's issues because the Rhapsody trilogy has been a real fun time to me, I would like to warn that the second to last storyline the game starts being unable to load unless you uninstall and reinstall it but if you're willing to do that there's a stellar game here with some rather interesting and unique mechanics to it, both in gameplay and how stats are done as well as a whole bunch of new storylines to play through from the first two games and something entirely new at that too, it was a real fun time for sure and deserves a lot of love, especially for the musical numbers and improved visuals on attacks in this one too dood. Okay! Full review time, if you're new to the games and started here because you're like "Ew old games no" then first off shame on you! Juuust kidding but ya really should play the first two, if anything for context but also just because they are fun games with great songs but yeah this game is basically bonus chapters set both between and after the first two games and a bonus scenario which was both really fun to play and funny too XD it was fun to see a game do something like this even but I won't spoil what dood. ^-^ The battle system has sort of changed again, it's still turn based but now you have a team of four but who can have three puppets (if they can use puppets) or monsters you've caught behind them, heck other player units too if you want, providing benefits such as stat boosts to the front player, elemental boosts which can give certain players and monsters better spells and they attack too although you can't control them and if your front unit get's K.O'ed they will take place up front and can then be controlled, adding some layers of interesting strategy to the game dood. The game has unique hidden mechanics as well as some not so hidden, I won't spoil them but what I will spoil is that you have two options, summon and miracle at save points, summon let's you summon monsters you had from prior chapters but you can't summon them until you are the same level (which I admit is always a lame mechanic if you ask me that I've seen in a couple of games) and miracle lets you release monster but you can get items or even other monsters for it, if ya give it a go maybe take note of certain aspects if you choose another monster, ya might notice something dood *wink wink nudge nudge* You can find equipment from enemies too via treasure chests you need to destroy after you beat that opponent and they can have some super nice unique and even just comedic items in them, equipment ranges from melee, gems, shoes, helmets, armour/shield and accessories, accessories are the only thing you can equip three of at once, everything else you can equip a max of two of that type and you have three slots to fill at that which can vary up how you play depending on what you have dood. Two things that I wasn't fond of, I would have played the game more and polished off the achievements out of respect for how much I enjoyed the game as I often do but first off there's a conditional puppet at one point in the game and I expected it to be an extremely difficult fight I'd have to post game beat, instead it turns out you need to not overlevel a certain character in that chapter which basically requires you use nothing but monsters to fight it but I am now absurdly overlevelled and pretty much done so yeah I'm good XD and the other is you have certain units you can get but one you can on;y get after the chapter is done but the issue is if you don't buy them all in one go it seems to not trigger, kind of lame and cut me short of playing it more but it is what it is, thought I'd warn ya'all of that dood. So overall the game was great, I wasn't so sure about the whole extra chapters thing at first but it was really well done and fun, it's a darn shame that save loading issue is still a thing because Rhapsody III deserves a lot of love and I'd genuinely love to see a lot of aspects of this era of gaming come back, thanks for reading and hope you enjoy playing if ya get it dood! ^-^7
[SPOILER-FREE REVIEW] I played Rhapsody 1 and 2, and this latest game left me satisfied. This game feels more like a "complement" to the story developed in Rhapsody 1 and 2. If you haven't played Rhapsody 1 and 2, you wouldn't understand Rhapsody 3. Chapter 1: A filler story for Rhapsody 1, it doesn't add much. Chapter 2: A continuation of the ending of Rhapsody 2. Chapter 3: A filler story about Marjoly, it doesn't add much. Chapter 4: A supplementary story about Akurjo, set at the prologue of Rhapsody 2. Chapter 5: The prequel to Rhapsody 1, featuring Cornet's mother (Cherie). This is the most worthwhile story because it explains many plot holes. Chapter 6: The Final Battle. It doesn't add much to the story; it's more of a (very exciting) fan service. It's a moderately satisfying conclusion. Battle System: It's a turn-based RPG, but you control an "army" of 16 characters. Of these, the four front-line characters are the leaders, and the remaining 12 are support characters. You can't just casually assign characters, as this will positively or negatively affect the leaders. You can recruit monsters to fight as allies. Difficulty: It starts off tricky (I lost my very first battle) if you're not used to the new system. Once you understand it, it gets easier. The problem is that you'll have to level a lot if you don't want to be defeated by the bosses. Graphics: 2D sprites recycled from previous games, but the stages are in 3D (that's the new feature). Aesthetically beautiful. Music: Practically everything is recycled from previous games. Cons: - The stages are small, with not much to explore. They're recycled often. - Sometimes you have to level a lot to keep advancing, due to the artificial difficulty. - Items don't explicitly tell you what effects they have. For example, instead of telling you "Attack +15, Speed +20," they only say "increases attack and speed." To find out their explicit effects, you have to equip them to characters and compare. - Until the end of the game, they don't tell you that certain items affect a character's stats each time they level up. Really? - It's obvious this game was a low-budget game, due to the heavy asset recycling. - Having too many characters to manage at the same time can be frustrating. Supposedly, this isn't the final game in the franchise, but "La Pucelle" would be (or rather, it would be the "bridge" between Rhapsody and Disgaea), although I'm not entirely sure yet. I wish there were more "cute" games like this, with "strong" female protagonists, and that was the reason I wanted to play Rhapsody (and also because I'm a fan of Rhapsody of Fire and Luca Turilli).
Got to celebrate Nyanko Christmas
[h1][b]🎮 Reseña de Rhapsody III: Memories of Marl Kingdom[/b][/h1] [h2]Resumen del Juego[/h2] Rhapsody III: Memories of Marl Kingdom es un JRPG de aventura con combate por turnos, estética 2D/anime y una obsesión saludable (o preocupante) por lo colorido, lo cursi y lo romántico. Aquí vienes por la “buena trama”, te quedas por la comedia… y eventualmente aceptas que el juego también quiere que colecciones criaturas como si fueran estampitas emocionales. La propuesta es simple: historia ligera con protagonista femenina, fantasía con tono de cuento, y batallas de rol en grupo donde la estrategia existe… pero a veces parece opcional, como leer los términos y condiciones. Primera impresión: encantador a la vista, amable al control (mando totalmente compatible), y con vibra de “clásico que te abraza” mientras te roba horas con su estructura tradicional. [h2]Lo Encantador y lo Que Te Hace Rodar los Ojos[/h2] Lo Bueno: ✅ 🎨 Estética 2D/anime súper colorida: parece pastelito… hasta que te das cuenta que te lo vas a comer entero. ✅ 🧙♀️ Protagonista femenina con enfoque en trama, comedia y romance: raro ver un JRPG que no se avergüenza de ser tierno. ✅ 🎮 Compatibilidad total con mando: cómodo para jugar recostado juzgando tus decisiones de vida. ✅ 🏆 21 logros + cromos: Steam alimentando tu necesidad de “progreso” aunque sea simbólico. ✅ ☁️ Steam Cloud + Préstamo familiar: tu partida y tu vergüenza, sincronizadas y compartibles. Lo No Tan Bueno: ❌ 🧠 Estrategia por turnos que puede sentirse “de trámite”: el sistema está, pero no siempre exige. 😴 ❌ 👥 Un jugador: sí, tu única compañía real será tu inventario y tus decisiones cuestionables. 🙃 ❌ 📉 Recomendaciones totales: N/A… o sea, el vacío existencial en forma de métrica. 🕳️ ❌ 🧩 Si no conectas con el tono comedia/romance, esto puede sentirse empalagoso: no es “para todos”, y le gusta recordártelo. 🍬 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Turnos clásicos, cómodo y entendible; no revoluciona nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Funcional, pero a ratos se siente demasiado amable.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para un JRPG narrativo con coleccionismo y progreso.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]2D/anime colorido con encanto; entra por los ojos.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Enfoque fuerte en trama, comedia y romance; sabe lo que quiere.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía de cuento con identidad clara y consistente.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplen y acompañan el tono; sin alardes.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acorde a lo whimsical; agradable, aunque no siempre memorable.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas, pero no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad tonal dentro de lo “cuento romántico”; fuera de ahí, limitada.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Experiencia estable esperable para un juego 2D en Steam.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Más por logros/coleccionismo que por rutas realmente distintas.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.0[/b][/td][td]Encantador y sólido, pero no tan retador ni universal como cree.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Rhapsody III: Memories of Marl Kingdom es de esos JRPG que te miran a los ojos y te dicen: “sí, voy a ser adorable, romántico y medio ridículo… ¿y qué?” Si entras en su tono, la aventura fluye con una mezcla efectiva de historia, comedia y combate por turnos que no busca romper el género, solo consentirte. Ahora, seamos controversiales: su “estrategia” a veces se siente como decoración para que no digas que es puro cuento. Y con 1 jugador, esto es un viaje íntimo: tú, tu party, y el inevitable momento en el que te preguntas por qué estás tan invertido emocionalmente en un reino tan colorido. Además, con recomendaciones totales en N/A, el juego vive en una dimensión paralela donde la validación social no existe. Lo cual es poético… o una señal para investigar antes de lanzarte. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.0/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -50% Veredicto: [i]Muy bueno si te gusta el JRPG de cuento romántico; si buscas reto o algo “serio”, ve con cuidado.[/i] Si te atraen los JRPG por turnos con estética anime/2D, humor, fantasía y romance sin complejos, este juego cumple y entretiene. Si tu paciencia para lo empalagoso es baja o exiges sistemas de combate que te obliguen a pensar en cada turno, aquí podrías sentir que el juego te aplaude demasiado por existir.
gotta take the initaitive! a mixed bag of various stories that wrap up this trilogy up in a neat bow be prepare to grind tho some are annoying to get through and very old school boring grinding its nice
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