
The legendary action-shooter finally comes to PC, and in style! Blast your way through mind-melting visuals and amazing beats, all in your quest through cyberspace to save a world on the verge of collapse. Playable on your desktop or in fully immersive VR.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 1.3Kreviews | 92% | — | $201.3K |
| $29.99 | 6.8Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rez is a game that I am familiar with. I still have the PlayStation 2 port that I bought back in the early 2000s. When I first bought it back then and played it, I was wowed unlike any other game. Though the gameplay is simple, the music, visuals, and experience more than made up for it. Not to mention the replay value with other modes. I eventually wishlisted and purchased Rez Infinite, one of the later ports of the game--on the PlayStation 4, PlayStation 5, PC via Steam, Android, and Oculus Quest. After extensively playing this release, as well as earning all the achievements that this title has, how well does this hold up compared to the Dreamcast original? [h3] The Good: [/h3] + First of all, the PC via Steam port of Rez Infinite is a polished port. It has mouse controls--a feature that was previously exclusive to the Sega Dreamcast original; sharper textures, virtual reality support; if your computer is a monster blocker: 16k maximum resolution; it's Steam Deck verified, which means the Steam port is portable--the only official port to have this distinction. If there's a definitive way to play Rez, Rez Infinite on Steam is the way. Because the porting job on PC via Steam is the best there is. + Speaking of which, controls are very responsive. Especially the mouse controls, which allow for getting lock-ons faster compared to a regular game pad. They're also simple and intuitive. + Lots of modes to choose from. The original Play mode is where you go through the game, unlocking new areas and content. The Score Attack mode is where you pick an area, and go for the highest score that you can. Beyond mode has its own unlockable content and options--Direct Assault being a super score attack mode, going through all five areas in order, bosses and all. Direct Assault also has you picking different color schemes, too. The Lost Area is its own stage, though it doesn't have a boss. Trancemission is, well, there, if you want to go through the game without any threats. Lastly, there's Area X, an Unreal Engine powered mode that shows potential for a sequel to Rez. The Beyond mode even lets you pick a starting form and a beam type, which gives you an extra edge. In short, there's quite a bit to do. + The game itself is easy to play, and easier to master. You're on a pre-determined path, and you move your reticle to delete viruses and destroy firewalls. For the main Play mode, it's a matter of using these skills to get one hundred percent in analyzation, shot down, and support item statistics. For the Score Attack and Beyond mode, it's mastering the scoring mechanics. Optimize locking on viruses and firewall pieces, to earn 8x multipliers for score. For Area X, it's deleting as many viruses as you can, and picking your ending based on which 'walker' you destroy in one of the sectors. It's a game anyone can play and master, and there's a challenge for everyone. + The soundtrack is second to none, and fits the areas that they play. Buggie Running Beeps 01 has that 'Egyptian' motif while having some trance elements, and serves as a good first impression of what to expect. Protocol Rain has a good 'cyber' feel that works best with the Indian architecture and backdrop. Creation - State Of Art befits the Mesopotamian setting, considering Mesopotamia is the birth place of all civilization. Rock Is Sponge is a good Goa / progressive trance song, that also ties into its ancient Chinese theme. Adam Freeland's Fear embodies the intensity of Area 5, as Eden tells the story of life's birth on Earth, and how life will either find a new home among the stars or Ascend To A Higher Plane Of Existence. Boss Attacks, appropriately, steels players for the gauntlet before attempting to rescue Eden. F6 G5 is a calm and serene track that suits The Lost Area perfectly. P-Project suits the calm chaos that is Trancemission. The themes in Area X work well for the mode that feels like the next evolution of Rez, while giving a feel similar to Child Of Eden. In short, the music in the game fits, and is a joy to listen to. + The game itself is not just great to play, it's also beautiful to look at. When viruses and firewalls are fought and deleted, they give off visual effects. The environments have that cyber motif, while moving with the game's music. Even the player character moves to the music, depending on the song playing. Area X, especially, is one of the most beautiful modes and levels created for a game. The visuals in Area X are some of the best I've seen in a video game, bar none. If there's going to be a proper sequel to Rez, or another spiritual successor, I expect it to look like this. [h3] The Bad: [/h3] - The main game is still short. You'll more than likely be finished within an hour, provided you're not achievement hunting. Though the other modes still make up for it. - Going for score requires not only optimizing lock-ons throughout the infiltration phases of each area. They also require dragging out bosses, for milking their projectiles and parts. In some instances, milking parts that are not part of the main boss is a must. This is time consuming, and can invoke taking cheap hits. - The only new content addition is Area X, and not much else. While replay value exists for the main game through score attack and direct assault, after you've achieved your best there's not much left to do. - Some of the achievements can be tedious. Most notably, the 'Power Breaker', 'Trance Hacker', and 'The Rezident' achievements. Power Breaker requires that you complete score attack mode a whopping thirty times--though thankfully it's not for all five areas. The Trance Hacker achievement requires you to complete Direct Assault a whopping six times--one time per color pattern. For reference, a proper Direct Assault scoring run takes a minimum of one hour. Do the math. The Rezident has two ways to earn it; either do the play mode for a whopping ten hours, or have one hundred percent statistics in shot down, support item, and area analyzation. If you're not going for the ten hours of play, The Rezident can be a headache. Areas one through four are easy, but area five can be a pain. Lots of enemies, longer infiltration phase, easy to miss items unless you have lots of overdrives, and a delicate and lengthy boss phase. Even with walkthroughs as a reference, you'd be spending ten hours getting one hundred percent on all stats in area five unless you really luck out. [h3] Final Verdict: [/h3] Rez Infinite on Steam is easily the best port of a cult classic title. This is a title that should be in any Steam user's collection. If you missed out on Rez during the Dreamcast, PS2, and even Xbox 360 days, this is your chance to play it. This is also an example of a good port and remaster job. Buy this game, you'll love it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels like the ultimate cyberpunk game, lacking pesky meatspace parts. You can play through it in two hours, so the price may be a bit much, also because it is quite old by now. But it is unique, has great soundtracks and if you want to hunt after high scores, it will keep you busy much longer than that. If your day only gave you half an hour of free time, spend it with this game.
One of my favourite games. A truly great blend of style and gameplay with very little I can say bad about it. Ran surprisingly well on steam deck even when maxed out and running 1080 docked. Only time it ever slowed down was while I streamed the entire game start to end for my friends, and that was more than likely because it was being streamed to a laptop from the deck before being streamed again from the laptop to said friends. Also played this to death on quest and can’t wait for the steam frame to release so I can experience this masterpiece all over again.
[h3]TETRIS EFFECTやLUMINESが好きなら今でも楽しめる[/h3] レビュー時点でもう25年も前の作品を今さらコメントするのもアレですが、正直やって良かったです。あまりに美しい。その美麗さに泣けるシューティングだ… TETRIS EFFECTやLUMINESといった、いわゆる水口プロデュース作品が好きなのであれば、是非買いです。まったく色あせないセンスです。今でも独自性が高い。 ワイヤーフレームで抽象化されたモデリング、すべての動作の効果音がリズムに合わせて奏でられる演出、現在の水口プロデュース作品の祖になる要素がすべて詰まっています。 シューティングゲームとしても見かけとは裏腹にとっつきやすく、たくさんロックオンして撃ち落とすスタイル。「避ける」動作が一切無く、あるとすれば「撃ち落とす」のみ。 難易度もそれほど高くないので、「演出は気になるけどシューティングは不慣れだから…」という人も安心。 逆にシューティングが何よりも好きで、なんとなくユニークで人気の作品だからやってみよう~…という入口だと、意外と感性が合わずに痛い目みるかもしれません。 演出面での映像美に全振りしている作品のため視認性はかなり悪く、初見では敵の弱点や弾など見切りにくく、敵配置や弾幕展開での楽しさの演出はほとんどありません。 あくまで「なんとなく気持ち良いシューティングをやりながら、映像と音楽にどっぷり浸かっていく」というコンセプトの作品ですので、シューティング中心に期待をすると合わないかも。 タイトルは知っているけれど縁が無かった…なんて人も、PV見てなんとなく惹かれるものがあれば試してみる価値大アリです。 VRこそ至高ですが、まずはVR無しでも充分美しいので、お試しあれ。
a must buy classic
It's a good experience even 10 years later.
Me gustó, pero no tanto como esperaba. Conceptualmente es muy interesante pero siento que le falta algo para llegar a ser el gran juego que pudo ser, en mi humilde opinión; tal vez la habilidad de encadenar combos más largos y que ese encadenamiento tuviera un efecto no sólo en la puntuación, sino en la misma ambientación dinámica del juego (escenario y música). Creo que allí estaba la idea, pero no se logra del todo al final. Me falta jugar el área X, sólo jugué los 5 escenarios default. Si la llego a jugar, actualizaré mi reseña. Besos
A very cool game that absolutely scratches that 90s-VR itch. For fellow Millennials and Gen X players, it feels like the in-universe VR visuals from The Lawnmower Man fused with the adrenaline of a classic ’90s rail shooter. What you see is exactly what you get—and that’s a good thing. Unlike many rail shooters from the ’90s that could be punishingly difficult or confusing, Rez Infinite is easy to learn and quick to master. Despite that (or maybe because of it), it remains consistently fun and engaging. Update — major drawback: there’s no way to save your progress mid-run. If you want to reach the final chapter, plan to set aside at least an hour. If you exit the game, you either restart from the beginning or resume from the last completed chapter without your accumulated evolution (power-ups and upgrades that most players need to handle the later bosses). For those of us who can only play in shorter sessions, that’s extremely inconvenient.
Rez Infinite — рельсовый шутер с элементами музыкальной игры от Q Entertainment (2016 год, платформы — PC, PS4 с поддержкой PlayStation VR). Переиздание оригинальной Rez (2001). Суть: в роли хакера проникнуть в компьютерную сеть Project K, добраться до ИИ Eden и перезагрузить его. По пути уничтожать вирусы и препятствия, синхронизируя действия с музыкой и визуальными эффектами. Ключевые особенности: 5 основных уровней‑этапов в стиле «рельсового шутера»: игрок движется по заданному пути, но может маневрировать в пределах зоны; интерактивное звуковое сопровождение: каждое действие (попадания, атаки) дополняет саундтрек; система прицеливания: блокировка целей с последующим залпом лазера; эволюция аватара: сбор синих сфер повышает уровень и меняет внешний вид (от сферы к гуманоидной форме), получение урона — понижает; битвы с боссами в конце каждого этапа; новый эксклюзивный режим Area X (добавлен в Infinite): свободное перемещение в 3D‑пространстве, более яркая визуальная стилистика; поддержка VR (PlayStation VR): управление взглядом для прицеливания, повышенная иммерсивность; щадящий режим для VR — снижает интенсивность движения камеры, чтобы избежать укачивания; режим Score Attack (открывается после прохождения уровней) — соревнование за лучший счёт; минималистичная неоновая графика в духе цифровой абстракции и техно‑эстетики; динамичные визуальные эффекты, синхронизированные с ритмом музыки (эффект синестезии). Плюсы: уникальный синтез музыки, геймплея и визуала, эффект погружения (особенно в VR), культовый статус оригинала, новый контент в переиздании, ритмичный саундтрек. Минусы: короткая кампания, отсутствие паузы в VR‑режиме, высокая сложность поздних уровней, необходимость перезапуска этапа после смерти независимо от прогресса. Итог: Rez Infinite подойдёт любителям музыкальных игр и неоновой эстетики — предлагает сочетать стрельбу с ритмом саундтрека, исследовать цифровую вселенную и испытать эффект синестезии, в т. ч. в формате виртуальной реальности.
[h3]色褪せぬ名作。VR環境はなくても問題ない。[/h3] SteamDeckだと本体ディスプレイ(720p相当)で60FPS、外部ディスプレイ接続だと1080pなら60FPSだが、4Kまで上げると60FPSは維持できない。SteamMachineならさすがに4Kでも60FPSを維持できる。 オリジナルのドリームキャスト版(VGAで最大30FPS)はリアルタイムで真エンド到達済み。画面解像度やフレームレートの向上は確かに快適ではあるものの、特段このゲームの本質には影響するものではない。それよりも、今作はSteamDeckもしくはDUALSHOCK4でプレイしているが、オリジナルのぷるぷるパックと比較するとDeckはともかくとしてDUALSHOCK4だと振動(強弱の付け方やレイヤー移動時など)が今ひとつに感じた。※VRやトランスバイブレーションは環境がないため未体験。 AreaXは確かにパーティクル表現が綺麗ではあるが、ボーカル入りの音楽はちょっと違うなと個人的には思った。もともとオマケのVR特化ステージだと思うので、特に目玉でもなくこれ目当てで買うと肩透かしに感じるかも。 やはりこのゲームの本質はArea1〜4で、気が向いたときに「気楽にRez(=無敵モード)」で好きな面を遊ぶのがよいだろう。セールでなくても安いし今やっても面白い。
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Where this game's players are, estimated from review languages.
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