
Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
funny and interesting too, thanks for nice little gem
Rex Rocket es un juego de aspecto retro y estilo Metroidvania, que ha superado con creces mis espectativas. Cada uno de los apartados ha sido cuidado al detalle y se nota el cariño depositado en él. Es, seguramente, uno de los mejores juegos indie del género que he podido jugar en Steam. Gráficamente me encanta. Su estilo cuadriculado puede hacer que parezca algo infantil, pero pronto nos daremos cuenta que de infantil no tiene demasiado. Es colorido, detallado con cada brillo, cada luz, con cada obtejo del decorado. Sin duda muy agradable a la vista para el jugador. La música es excelente, muy bien conseguida y con ritmos acertados. No se hace repetitiva y acompaña perfectamente a la acción. No escucharás las mejores melodías en un videojuego, pero están realmente bien conseguidas. La jugabilidad es una delicia. Los movimientos son realmente finos y precisos, e iremos aprendiendo a manejar todos los movimientos especiales y armas con naturalidad. Esto hace que la dificultad del título no lo sea tanto, por el perfecto control que tendremos del personaje. Aún así, el juego no es fácil. Te hará sudar en más de una ocasión y algunas partes del juego son realmente complicadas. La durabilidad variará mucho si vas directo al grano o quieres conseguir todos los logros, pero a poco que te entretengas investigando por el mapa llegarás fácilmente a las 20 horas. Los logros del título están bien calibrados en general y no son extremadamente complicados. En definitiva, si eres amante del género, no dudes en hacerte con él. Quizás no tiene demasiado nombre, pero es un juego retador y muy, muy bien hecho en todos sus apartados técnicos. NOTA: 8/10
um jogo bem curtinho e engraçado com duas partes que vão fazer você arrancar os cabelos de sua cabeça. Mas pelo menos uma dessas partes é opicional
we need chinese, we need chinese, we need chinese and cloud save. 我们需要中文和云存档。没有中文先差评。202209杉果,fanatical(?),支付宝红包,humble,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体约3.5元。目前就这,看以后追评。
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Рецензия на Rex Rocket Rex Rocket — это олдскульный платформер в духе классических метроидваний, который явно создавался с любовью к ретро-играм. Уже с первых минут заметно, что разработчики вложили в проект немало отсылок к культовым представителям жанра, а местный юмор делает прохождение живее и помогает игре не скатиться в слишком серьёзный пафос. Одной из сильных сторон игры стала её сложность. Rex Rocket не ведёт игрока за руку и регулярно подкидывает испытания, требующие внимательности и хорошей реакции. Для любителей хардкорных платформеров это скорее плюс, потому что каждое преодолённое препятствие ощущается заслуженной победой. Отдельно радует количество секретов. Исследовать уровни интересно, ведь игра постоянно поощряет любопытство скрытыми зонами и бонусами. В битвах с боссами тоже есть интересная механика со специальными зонами, которые позволяют наносить больше урона или упрощают сражение. Правда, за всё прохождение я встретил её лишь один раз, хотя не исключено, что мог просто что-то пропустить. В любом случае сама идея интересная и хотелось бы видеть её чаще. Но без недостатков не обошлось. Управление местами кажется немного неудобным, особенно в напряжённых моментах, где требуется высокая точность. Из-за этого некоторые смерти воспринимаются не как честное наказание за ошибку, а как борьба с самой игрой. Есть вопросы и к навигации. В отдельных локациях легко потеряться или не сразу понять, куда двигаться дальше, что может сбивать темп прохождения. Боссы тоже получились неоднозначными. Хотя сами сражения выглядят эффектно, паттерны атак у некоторых противников не всегда достаточно разнообразны или интересны. Особенно это заметно на финальном боссе, который, несмотря на статус кульминации игры, ощущается довольно однотипным и не даёт того эпичного завершения, которого ждёшь после всего прохождения. В итоге Rex Rocket — это крепкий ретро-платформер с отличным чувством юмора, массой секретов и приятной сложностью. Да, игре не хватает более удобного управления, лучшей навигации и более изобретательных боссов, но её атмосфера и любовь к жанру перевешивают многие недостатки. Оценка: 7,5/10
Disfruté bastante del gameplay de este juego en su momento, y no vale ni un euro.
Controles precisos, gráficos charmozinhos, uma história simples, mas funcional, com boss fights boas. O jogo peca no design de algumas salas, cutscenes e músicas que se repetem e na variedade de inimigos.
Conclusion (TLDR): It's hard to recommend a game that feels like it doesn't want the player to beat it. Rex Rocket is a rage game disguised as an action/platformer. There's a a good bit of fun to be had if you can push through the BS, but I'd only recommend it if you enjoy having an antagonistic relationship with your entertainment. ------------------------------------ ----- Context ----- First off, a point of clarification; Rex Rocket is not a metroidvania. It's more akin to games like Cave Story and Metroid: Fusion, where the focus is more on the action/platforming than on the exploration. You'll still do a bit of wandering to find optional goodies (health/ammo expansions mostly), but at no point will you be required to take notes or remember anything. You'll gain new power-ups, but will then immediately be deposited in front of the next area where you'll use said power-up, with NPCs marking your next objective on your map every step of the way. That's not necessarily a bad thing, of course. Cave Story and Metroid: Fusion are some of my favorite games, and the linearity suits those games quite well. but it's good to know what you're buying. If you specifically love the world design of metroidvanias---finding power-ups, which allows you to explore previously inaccessible areas, leading to yet more power-ups, gradually unraveling the knot of the world---then you'll likely be disappointed in Rex Rocket. It's a very linear game. ----- The good ----- Lots of really solid boss design here. If this were more of a boss rush type of game, I could easily recommend it. The flexibility of your movement allows for some pretty aggressive attacks, and checkpoints in front of each arena means you won't be backtracking between attempts. Controls are also great. Rex feels pretty nice to handle, and I never felt like I wasn't in control of my character. Visual design is solid as well. Pixel art looks nice (obviously subjective), and readability is good. Never felt like I was blindsided by an enemy/projectile because it was blending into the background or anything. ----- The bad ----- Summary: The game loves to waste your time. You'll often go several rooms in a row without checkpoints, which can mean corpse running for several minutes on death. And since the level design and enemy placement feel intentionally designed to kill the player as often as possible, you'll be corpse running a lot. Unskippable dialogue during boss cutscenes also means a bit of button mashing between attempts. Keep in mind that infrequent checkpoints aren't necessarily a bad thing either. I had an absolute blast working on Celeste golden berries, for example, which require deathless clears of 7-10 minute long chapters (or 25 minutes in the case of my fwg clear). No checkpointing at all for those challenges, but some of the most fun I've ever had in a game <3 The problem is that Rex Rocket's level design and enemy placement are at odds with the checkpointing. Enemies will often attack you from unfair angles, or infinite spawn to constantly annoy you, or be placed in such a way to make certain jumps more annoying. Flying bats camping a ladder over an acid pit, or enemies that explode when hit, for example. In a game where you shoot your gun downwards to give yourself extra height, an exploding enemy mine placed between narrow platforms is the most annoying thing ever. Forces you to either not shoot, which limits your movement in those areas, or to risk the shot and potential blow up the mine, which can then knock you off the platform and into the acid/spikes. If you want your game to be a little mean spirited, I'm all for that. La-Mulana is another franchise I'm a big fan of, and those games LOVE their insta-death traps. But if you want to be mean, you either need take a cue from La-Mulana and sign-post your traps so the player can learn to look out for them, or do your best to minimize downtime. The later option seems more applicable here. I think more frequent checkpoints would allow this sort of mean-spirited level design to shine a bit more. Then you can be a bit more of an ♥♥♥♥♥♥♥ without alienating the player as much, as they'll kinda be in on the joke at that point. The player will end up looking forward to see the creative ways the game can kill them, because they know they won't be losing much progress if they die. The unskippable boss cutscenes are just inexcusable though, something of a cardinal sin of video games. Either give us the option to skip the cutscene, or don't play the cutscene more than once. Hell, I'd rather just have all of the cutscenes removed from the game entirely than to not be able to skip them.
cute ass game well worth the dollar
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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