
Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 267reviews | 75% | — | $5.7K |
| $9.99 | 14ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i Hate this Game
O melhor metroidvania que joguei ultimamente. Os controles são super precisos, cada sala é mais desafiante que a outra, gráficos 8/16 bits maneiros e uma trilha sonora frénetica e incrível que lembra muito Megaman X, brabo demais recomendo a todos. 8/10
I recommend this is to anyone who is a full on experience classic gamer. I would have gave this a 10/10 if L.A.U.R.E.N hadn't kicked my butt a 100 times but for real, I'm giving this a 10/10. This game is really nostalgic and great! I recommend this game for sure :)
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A primeira metade do jogo é boa, usa bem a habilidade da arma carregada impulsionar os saltos de plataforma. O problema dessa habilidade é que o tiro é anulado se você tomar dano com ele carregado, e depois do meio do jogo é só spam de inimigos na tela (ainda por cima alguns atiram rajadas de tiros para todos os lados depois que morrem), deixando um simples pulo de um lado para o outro difícil. Além das plataformas ficarem menores e mais difíceis, o knockback chega ser pior que Ninja Gaiden de NES, pois as vezes você é empurrado pro mesmo lado que foi acertado, e não para o lado oposto.
Controles precisos, gráficos charmozinhos, uma história simples, mas funcional, com boss fights boas. O jogo peca no design de algumas salas, cutscenes e músicas que se repetem e na variedade de inimigos.
cute ass game well worth the dollar
Conclusion (TLDR): It's hard to recommend a game that feels like it doesn't want the player to beat it. Rex Rocket is a rage game disguised as an action/platformer. There's a a good bit of fun to be had if you can push through the BS, but I'd only recommend it if you enjoy having an antagonistic relationship with your entertainment. ------------------------------------ ----- Context ----- First off, a point of clarification; Rex Rocket is not a metroidvania. It's more akin to games like Cave Story and Metroid: Fusion, where the focus is more on the action/platforming than on the exploration. You'll still do a bit of wandering to find optional goodies (health/ammo expansions mostly), but at no point will you be required to take notes or remember anything. You'll gain new power-ups, but will then immediately be deposited in front of the next area where you'll use said power-up, with NPCs marking your next objective on your map every step of the way. That's not necessarily a bad thing, of course. Cave Story and Metroid: Fusion are some of my favorite games, and the linearity suits those games quite well. but it's good to know what you're buying. If you specifically love the world design of metroidvanias---finding power-ups, which allows you to explore previously inaccessible areas, leading to yet more power-ups, gradually unraveling the knot of the world---then you'll likely be disappointed in Rex Rocket. It's a very linear game. ----- The good ----- Lots of really solid boss design here. If this were more of a boss rush type of game, I could easily recommend it. The flexibility of your movement allows for some pretty aggressive attacks, and checkpoints in front of each arena means you won't be backtracking between attempts. Controls are also great. Rex feels pretty nice to handle, and I never felt like I wasn't in control of my character. Visual design is solid as well. Pixel art looks nice (obviously subjective), and readability is good. Never felt like I was blindsided by an enemy/projectile because it was blending into the background or anything. ----- The bad ----- Summary: The game loves to waste your time. You'll often go several rooms in a row without checkpoints, which can mean corpse running for several minutes on death. And since the level design and enemy placement feel intentionally designed to kill the player as often as possible, you'll be corpse running a lot. Unskippable dialogue during boss cutscenes also means a bit of button mashing between attempts. Keep in mind that infrequent checkpoints aren't necessarily a bad thing either. I had an absolute blast working on Celeste golden berries, for example, which require deathless clears of 7-10 minute long chapters (or 25 minutes in the case of my fwg clear). No checkpointing at all for those challenges, but some of the most fun I've ever had in a game <3 The problem is that Rex Rocket's level design and enemy placement are at odds with the checkpointing. Enemies will often attack you from unfair angles, or infinite spawn to constantly annoy you, or be placed in such a way to make certain jumps more annoying. Flying bats camping a ladder over an acid pit, or enemies that explode when hit, for example. In a game where you shoot your gun downwards to give yourself extra height, an exploding enemy mine placed between narrow platforms is the most annoying thing ever. Forces you to either not shoot, which limits your movement in those areas, or to risk the shot and potential blow up the mine, which can then knock you off the platform and into the acid/spikes. If you want your game to be a little mean spirited, I'm all for that. La-Mulana is another franchise I'm a big fan of, and those games LOVE their insta-death traps. But if you want to be mean, you either need take a cue from La-Mulana and sign-post your traps so the player can learn to look out for them, or do your best to minimize downtime. The later option seems more applicable here. I think more frequent checkpoints would allow this sort of mean-spirited level design to shine a bit more. Then you can be a bit more of an ♥♥♥♥♥♥♥ without alienating the player as much, as they'll kinda be in on the joke at that point. The player will end up looking forward to see the creative ways the game can kill them, because they know they won't be losing much progress if they die. The unskippable boss cutscenes are just inexcusable though, something of a cardinal sin of video games. Either give us the option to skip the cutscene, or don't play the cutscene more than once. Hell, I'd rather just have all of the cutscenes removed from the game entirely than to not be able to skip them.
有卡 有成就 没中文 雷克斯火箭 想了解《雷克斯火箭》?这款游戏的灵感源自辉煌的 8 位复古游戏时代,是一款经典 2D 平台跳跃游戏,向《超级马里奥》《洛克人》《银河战士》等 NES 经典作品致敬。无论是复古老玩家还是平台跳跃新手,都能从中获得乐趣与成就感。游戏采用独一无二的手绘像素美术,在一艘巨型星际飞船中搭建了 100 多个手工制作关卡,每个关卡都包含丰富的解谜、敌人、危险陷阱与 Boss 战。由 Saskrotch 创作的原创芯片音乐原声、充满趣味角色的迷人世界观,以及可自定义主角性别的设定,只是本作众多亮点中的一部分。 故事发生在遥远的未来地球,《雷克斯火箭》围绕经典的 “人类对抗机器” 冲突展开。你可以扮演雷克斯福德舰长,或是蕾克萨娜舰长 —— 一位昔日的战争英雄,如今驾驶史诗级星际飞船 “蒙大拿号” 在宇宙中运送科学家。游戏从地球启程,船员们正为科学理事会执行一项常规任务,将经过生物改造的行星泥浆兽迁移到星系另一端的无人星球。当全体船员进入低温休眠时,这些危险的实验体意外逃脱,导致飞船主人工智能彻底失控。阻止叛变 AI、营救船员、夺回飞船控制权的重任,就落在了雷克斯火箭身上! 游戏特色 经典 2D 平台跳跃玩法,包含射击、贴墙跳跃等动作,更有创新机制:向下发射激光即可借助后坐力实现空中二段跳! 超精细像素美术与动画,打造数百个独特角色,以及 100 多个相互连通的手工关卡,构筑出庞大的星际飞船场景。 超带感复古音效,搭配由 Saskrotch 创作的顶级芯片音乐原声。 自由选择主角性别,扮演雷克斯福德或蕾克萨娜・雷辛顿,开启太空冒险。 击败 Boss、破解平台谜题,收集强力武器与实用强化道具。 在飞船各处收集信息节点,解锁角色、武器、敌人等背景故事与细节。 在广袤的飞船中自由探索,多条路线分支可能通往捷径、海量收集品,或是更凶险的区域。 引人入胜的剧情,搭配轻松幽默的风格与搞怪角色,让冒险更加欢乐。 一场难度硬核但成就感十足的太空冒险,对抗巨型喷火装置、被泥浆兽寄生的船员,以及想尽办法置你于死地的疯狂 AI。 原声音乐 芯片音乐创作者 Saskrotch 献上 37 首纯正复古曲风乐曲,带你梦回 8 位机游戏的黄金年代。
Rex Rocket 10/10
Isso é uma jóia rara da steam. leve, bonito, divertido e barato. foi um dos primeiros jogos que comprei pra minha conta e até hoje eu não zerei pq eu fiquei empacado num chefe kkkkkkkkk mas recomendo muito se você curte um metroidvania mais puxado pro metroid mesmo, em que você depende apenas da exploração e da sua habilidade pra avançar no jogo, o meu caso só foi falta de paciência. só não posso falar da duração do jogo já que eu não zerei, mas em suma eu recomendo fortemente. um jogo bom desse custando só 2 conto principalmente hoje com a nintendo e a rockstar querendo fazer a gente pagar 500 pau num lançamento, é no mínimo uma surpesa muito agradável.
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