
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥
⭐⭐⭐⭐⭐ 5/5 – La révolution... de mon temps libre Je pensais juste lancer une petite partie de Revolution Idle pendant 5 minutes. Résultat : mon café est devenu froid, mon chat me regarde avec déception, et je crois que le soleil s'est couché deux fois. Ce jeu est une véritable usine à dopamine. On clique, on optimise, on débloque, puis on se dit : "Allez, encore une amélioration et j'arrête." Spoiler : c'était il y a trois heures. Le plus impressionnant, c'est que même quand on ne joue pas, le jeu continue à travailler. Si seulement mon compte en banque avait adopté le même système... Bref, Revolution Idle est dangereux... pour votre productivité, mais excellent pour votre moral. Si vous aimez les jeux idle qui récompensent chaque décision et donnent constamment envie d'aller un peu plus loin, foncez. Mais ne venez pas dire que je ne vous avais pas prévenu : votre liste de choses à faire risque de rester... en mode idle elle aussi.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why not
зачем замедление если мне надо пройти игру быстрее а не не быстрее ну тупые реально
У игры реально много контента и, когда я пишу много, это реально много. За 25 часов прямого нахождения в игре, без учёта оффлайн прогрессии, я прошёл лишь 6% и мне до сих пор интересно, что будет дальше. Нравится сама концепция idle игры, где основная валюта, в любой момент времени, приходит не из-за кликов и, боже упаси, соответственно не из-за автокликера, а благодаря улучшениям и, что интересно, благодаря достижениям. Из минусов могу отметить только парочку визуальных багов, которые не влияют на игровой процесс, но, если честно, слегка подбешивают. В общем, ставлю примерно 8.5/10
好玩到飞起 但是 我超威 我240多天的连登没了 我真受不了咧 能不能搞两天内登录就算签到的模式啊 想战争雷霆那样
jesli chcecie dostac epilepsji polecam
idk its fun
Ну караче игра линейки верх внис кружка зарабативать и покупать класки больсе нечега не т
it is good
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.