
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 12.4Kreviews | 87% | — | $0 |
| Free | 43.1Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 766 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, just stay away from incremental games, they're just not good for your mental health.
> play game for months > finally 50% > leave game > come back 1 month later > now I am 10% complete
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 770 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Start playing, play until about you get to animals, then start saying good bye. if you've reached minerals, you've gone too far. Dev realized about half way through that selling time skips in a shop is an excellent way to make a game balance and economy unmanageable and it quickly becomes a mess of just straight up walls. One stage has a literal buy and a cooldown that is measures in tens of minutes. I will not say don't get this game, I will say play it and when it gets boring just go away. Whatever support you give the dev via buying boosts will just splash against a wall of wait, not for content, not for skipping what you don't like, not for quality of life. Just a "pay me" wall.
here i goooo!
im gay
This game is very addicting, I mean you can see by my play time that I definitely got addicted myself. I would say that the pacing of the game can flip flop between feeling incredibly slow to so much progress is being made in a short period of time which can feel a bit jarring at times. The main reason I'm not recommending this game is because these idle / incremental games ARE very addicting and I believe the time flux system in this game to be very predatory with it being an uncapped pay to progress system that you could sink hundreds or more into before you even realise it. The rest of the shop would cost an obscene amount of money to max out as well, unless you are happy waiting years of claiming daily rewards to finally afford it all. I appreciate that its a very profitable model for the devs but it's a bad mix for the type of addiction a game like this can bring for the player.
good game, stays interesting compared to other idle games, just wish you could change automation from within the built in macro.
aliens made this to test human patience
[h1]自分もまだまだ初心者だけど、レビュー書くぐらいにはおすすめ。 [/h1] まじで超楽しいし、簡単だし、やってれば終わるからほんと一回やってみてほしい。 ほとんど放置しなくてもクリアできるから放置ゲーの入り口におすすめ 放置ゲーをやりたいならシンギュラリティすればいいだけだし。 全クリとまでは言わないけどせめて鉱物解放まではやってみてほしい。 鉱物まで進めたら調子乗ってその後もやってみてほしい。 2か月ちょいあれば全クリ(670)できるから1回やってみてほしい 数字に多少強くなれるよ 無課金でも全クリはできるからとっても簡単だよ ほんとにすぐ終わるから怖がらずに1回やってみてほしい 個人差はほんのちょっとあるけど誰でもはまると思う なんか「やってみてほしい」多くない?このレビュー
一开始真的是一个新奇的游戏,从轮转到无限到永恒都很不错,很好玩,但是从永恒一半的时候就感觉有点奇怪了,有点偏离主题而且要来来回回操作来来回回点。。 然后统一了,我可以理解你把进度都清除,但是你真是啥也不留啊,我还要一次次过无限的挑战,还要再进永恒来来回回点,啥脑子想出来的,那个宏,我说白了你都有自动化设置了,你还让人弄宏,宏还得解锁,真的逆天,统一前面那老些东西,我要反复操作8-10遍?咋想的? 能玩完你这游戏真是m,统一之后我觉得这游戏也就到头了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 934 | 79% | Free | |
| $5.3K | 48 | 56% | $4.99 | |
| $994 | 9 | 67% | $2.99 | |
| $0 | 0 | 84% | Free | |
| — | 0 | — | — |