
The third installment in the Revenger series, a retro RPG from the Japanese feature phone era!
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About
“Revenger 3” is a single-player RPG. It is the third installment in the series, originally released for Japanese feature phones, and serves as the sequel to “Revenger 2.”
This title introduces a new party system. By assigning roles that leverage each party member’s unique traits, the range of strategic options has expanded significantly. Even battles against powerful enemies can be overcome depending on your party composition and tactics.
Like its predecessor, the growth system does not use a level-based system; instead, abilities gradually increase through repeated battles. Furthermore, the special skills feature a “Proficiency” system, where skills become stronger the more you use them, giving you an advantage in combat.
Weapons can be enhanced by synthesizing them with a wide variety of materials or other weapons. Players can create unique equipment based on their own choices.

Party development, skill enhancement, and weapon synthesis are all closely intertwined, creating a simple yet deeply strategic gameplay experience.
Use your honed strength and your allies to take on a host of formidable foes.
Furthermore, this title faithfully recreates the gaming experience of the i-mode era using a proprietary i-mode compatible layer.
It also features nostalgic 12-dot fonts and retro audio, allowing you to enjoy the atmosphere of that era just as it was (switchable).
While preserving the original graphics and game balance, we’ve optimized the game for comfortable play in today’s environment by improving the UI and pacing, and adding gamepad support.
Captain Saijo (CS), a lone hero who has defeated powerful foes such as the Demon Sword Tilfing and the Demon Wolf Vanalgand, continues his journey.
Accompanied by his partner, the Divine Wolf White Howling—a companion he met while pursuing the Demon Wolf Vanalgand—he continues his training journey today.
It was then that he heard a boy’s scream in a village he happened to stop by.
Rushing to the scene, CS discovered a man claiming to be an envoy of the Muscle Association attempting to abduct a boy with exceptional physical potential.
CS easily defeated the Muscle Association member, but...
[Movement] : Arrow keys, D-pad, Left Stick
[Confirm] : Z key, Xbox A button, PS O button
[Cancel] : X key, Xbox B button, PS X button
[Quick Menu] : C key, Xbox Start button, PS L2 button
[Menu] : Tab key, Xbox Y button, PS Triangle button
[Soft Key 1] : A key, L1 button
[Soft Key 2] : S key, R1 button
Synthesis can be performed at the “Alchemy Shop” located in town.
By synthesizing items such as “Crystals” or “Fairy Feathers” with a weapon, you can change the weapon's attack power, hardness, weight, and attributes.
Monsters have a certain hardness, and if your weapon’s hardness does not exceed that of the monster, the damage dealt will be reduced.
Additionally, as weight increases, your movement speed decreases, and your turn in combat will come later.
It is essential to not only increase attack power but also make your weapon harder and lighter.
Furthermore, if you possess “Spirit’s Tears” and select a weapon that is not currently equipped as the synthesis target, you can fuse it with your currently equipped weapon.
When you synthesize weapons, the target weapon’s properties (element and special effects) are added, allowing you to create a more powerful weapon.
A single weapon can hold up to two properties in total, including the one it comes with from the start.
Think about the strongest combination just for you.
Some weapons, such as “spears” and “naginatas,” are capable of area attacks. While you cannot synthesize them to transfer their area attack effects to other weapons, you can use them as base materials for synthesis.
Select “Export” on the title screen to copy your save data to the clipboard.
If you select “Import” while save data is on the clipboard, you can import it.
Please use this feature when transferring save data to another device.
・Upgraded to 60fps
・Enhanced effects
・Faster pacing
・Added convenience menu (full HP function and shortcuts)
・Increased save slots from 3 to 9
・Added a feature to display a list of buffs and debuffs during battle
・Changed damage calculation for enemies from processing each one individually to batch processing
・Adjustments to certain parameters, etc.
[※] This game runs at a fixed 60 FPS. If a display with a refresh rate other than 60 Hz (or a multiple thereof) is connected, the motion may feel choppy.
[※] This game contains mild depictions of violence, such as punching and slashing, rendered in pixel art, as well as sexual content (such as pixel art of half-naked men).
[※] The English text in the game is based on machine translations of the Japanese text, which have been edited. Since the translator’s English skills are not very advanced, there may be some errors, so please let us know if you find any.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Reviews
今作も実績全解除! ガラケー時代に散々やりまくった思い出のゲーム! 楽しく遊ばせてもらいました! ついにパーティバトル! 基本は同じだけどパーティならではの育成戦略! ひたすら戦って成長するのが好きな方 ギリギリの戦いを技や武器を駆使してなんとか倒すのが好きな方 におすすめです!!
現時点で5時間くらいプレイしています。 導入からおふざけ感満載で緩い感じかと思いきや、レトロながらまさかの本格派! 最近の他のゲームでもこういうシステム取り入れたら面白いのにと思う要素がありつつ、昔ながらのRPGの感じで進めていくと、また不意打ちでおふざけが笑 ターン制バトルながら現代型のゲームのような攻撃の大事さを強く感じさせるバトルで、スリルあるバトルを楽しめています。 まだプレイ途中ですが、現時点では懐かしさと新鮮さでとても楽しくプレイしています。
たまたま見つけたので凄く久しぶりにプレイ。 端的に言うとめちゃめちゃ楽しめました。かつてガラケーで遊んだときはクリアしませんでしたが、今回は最後までガッツリ遊びました。 良かった点 ・程よいパロディネタ ・ザコ敵とのバトルでも何かしらの変化があるため苦痛ではない ・ハラハラする難易度。道中のボスも手強く、ラスボスもかなり手強い ・無駄にミニゲームが多い(笑)やってもいいし、やらなくてもいい こんな人におすすめ ・「オートセーブは甘え。ミニマップも甘えだ」という平成時代のレトロなRPGを求める人 ・かつてのシリーズのファンだった人 ・90年代のどこか懐かしいノリが好きな人 ・ロマンシングなサガを求める人。FFの2を求める人 ・レベル上げなどの作業が好きな人。このゲーム、どこまでも強くなれます 総評としては買って損はないくらいの面白さがあります。いきなり3から始めても問題ないのですが、魔剣やホワイトハウリングとの出会いが気になる方は過去作もチェックしてください。
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