
Revelation is an intense arcade-style puzzle game from Krisalis where you spin color-coded interconnected dials inside clockwork locks to match colors and create chain reactions to open each safe. Thinking ahead is crucial, as each lock will affect adjacent locks when spun.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 1reviews | 100% | — | $100 |
| $1.75−75% | 5ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Revelation takes the familiar idea of cracking a safe and transforms it into a fast, increasingly demanding puzzle game built around interconnected mechanisms. Developed by Krisalis Software and published by Ziggurat, it has a distinctly old-school arcade mentality, favoring immediate mechanics and escalating difficulty over elaborate storytelling. The heist theme gives the puzzles a sense of purpose: you are effectively a thief working against the clock, trying to open safes and escape with their valuables before the authorities arrive. The central puzzle system revolves around color-coded dials positioned within clockwork-style locks. The objective sounds straightforward because the player primarily needs to rotate the mechanisms until the appropriate colors match. The complication is that the dials influence one another. Moving one component can rotate or otherwise affect neighboring parts of the mechanism, potentially undoing progress elsewhere. As a result, blindly experimenting becomes increasingly ineffective. The game encourages players to study the arrangement first, anticipate the consequences of each rotation, and gradually determine an efficient sequence of moves. Time pressure is what separates the experience from a more conventional leisurely puzzle game. Every safe effectively becomes a race because a countdown represents the approaching police. Knowing how to solve a mechanism is therefore only part of the challenge; players must also execute their solution quickly. This creates considerable tension during complicated stages, particularly when one incorrect move can disrupt several previously aligned components. It can occasionally feel unforgiving, but the countdown also prevents the puzzles from becoming overly passive and reinforces the fantasy of committing a risky burglary. Collectibles provide some relief from that pressure. Useful items can appear during play and provide benefits such as additional time or temporarily stopping the clock. Their presence forces the player to divide attention between the main mechanism and opportunities appearing elsewhere. Valuables obtained by successfully clearing safes also contribute to progression, with certain rewards becoming useful during subsequent challenges. The resulting system is simple compared with modern progression-heavy puzzle games, yet it gives successful runs an additional incentive beyond merely reaching the next stage. Content variety largely comes from escalating complexity rather than continuously introducing completely different mechanics. There are more than 80 stages, allowing the interconnected-dial concept to develop from relatively understandable arrangements into much more complicated configurations. Particularly interesting are the bonus challenges that provide only ten seconds to identify a single move capable of solving the entire safe. These stages test immediate pattern recognition rather than methodical experimentation and provide a sharp contrast to puzzles where the solution must be constructed across several actions. Two-player support expands the concept beyond solitary puzzle solving. Players can attempt the criminal escapade with another participant, and the Steam version includes shared or split-screen functionality alongside Remote Play Together. Cooperative or competitive interaction gives the otherwise straightforward structure some additional longevity, especially because rapid recognition and decision-making can become more entertaining when another player is involved. Single-player remains perfectly suitable for the fundamental experience, but multiplayer is a welcome inclusion in a game whose mechanics could easily have been restricted to solo play. Presentation is deliberately minimal and strongly reflective of retro PC game design. The colorful mechanisms remain the visual focus, while the combination of locks, darkness, valuables, countdown pressure, and the threat of being caught establishes the heist atmosphere without requiring lengthy dialogue or cinematic sequences. Players looking for realistic lockpicking or a detailed burglary simulation should adjust their expectations accordingly. This is primarily an abstract arcade puzzle game wearing a safe-cracking theme rather than an attempt to recreate the technical process of breaking into real safes. The difficulty is simultaneously one of its strongest qualities and one of its potential drawbacks. Players who enjoy understanding interconnected systems can find considerable satisfaction in recognizing how a seemingly chaotic arrangement responds to individual actions. Solving a difficult safe efficiently feels rewarding because success comes from understanding the mechanism rather than simply reacting quickly. However, combining complicated puzzles with a countdown can become frustrating for anyone who prefers unlimited time to experiment. Repetition may also become noticeable during longer sessions because the game relies heavily on variations of its core dial-manipulation concept. Steam Deck compatibility deserves some caution. There does not appear to be a current official Steam Deck Verified or Playable classification specifically established for this title in the available compatibility information. The Steam release uses DOSBox technology, so running it on Steam Deck may still be possible through SteamOS and Proton-related compatibility mechanisms, but this should not be interpreted as guaranteed trouble-free support. Players interested primarily in handheld play should therefore regard its Deck compatibility as unverified and be prepared for possible controller configuration, display, or compatibility adjustments rather than expecting a fully certified out-of-the-box experience. Overall, this is an appealing piece of retro puzzle design for players who value mechanical challenge over presentation. The interconnected locks provide enough strategic depth to make every movement meaningful, while the timer turns thoughtful problem solving into an arcade-style test of composure and efficiency. Collectibles, useful loot, bonus challenges, a sizable selection of stages, and two-player functionality broaden what could otherwise have been an extremely narrow concept. Its dated presentation and persistent time pressure will not suit everyone, but those willing to embrace its uncompromising design can find a clever and surprisingly tense puzzle experience underneath its simple appearance. Rating: 6/10
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Languages: English
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