
RETSNOM is an inventive pixel art puzzle platformer that allows player to break the map by mirroring sections of the level, and rearranging it on the fly to save a sick daughter.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
하면 할수록 문제를 풀었다는 성취감보다는 그냥 짜증만 쌓이게 되는 퍼즐게임.
Noes adecuado comenzar el juego en modo HIGH xD
esta bueno el juego tiene puzzles muy desafiantes aunque algunos llegando a lo injusto al tener que darle con un timming perfecto
퍼즐게임 좋아하는 편인데 게임은 재미없고 캐릭터가 머리박고 자살하는것만 기억에 남음
I bought this game on sale a few months back and i was completely surprised by the amount of quality this game provides for being so cheap. Although the plot is paper thin, the game's art style, mechanics and musical choice will keep you invested from start to finish. Pros: Cheap innovative and fresh mechanics for a 2 platformer art style is nice to look at classical music to make you feel smart when you actually feel dumb af cons: plot is simple enemy selection is generic you might not like puzzles or some ♥♥♥♥, i dunno.
퍼즐이 너무 어렵다..
Dull, clunky, the music is annoying rehashed piano, the input sometimes does not register at all (makes the jump-and-mirror tasks very tedious), the graphics are horrible - a mishmash of grey tilesets more suitable for a pre-alpha prototype rather than a finished project, the plot is pretty predictable, the music disappears sometimes, the camera is zoomed in way too close. But first and foremost - it's very VERY [b]VERY[/b] boring.
공간지각능력 테스트
this is the most confusing game ive ever played
적당적당한 게임
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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