
Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.
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I reviewed this a few days ago, quite negatively, but later discovered that there's a bug in the game that forces it to use your integrated graphics card. I decided to try it again and use nvidia control panel to force it to use my 1060, and it made a huge different to performance. I thought the game deserved another chance, so here's how that went... Retrovirus is a 6dof game, which brings up immediate comparisons with Descent. But this is not Descent; it's quite a different game, although that doesn't excuse it of its sins. Descent thrives on a responsive flight model and kinetic combat. Retrovirus has none of this. It feels like you're sliding around on rails, even if you tweak the control settings somewhat to add some momentum (which I recommend). The combat feels weak, weapons aren't terribly exciting and enemies pop like engorged ticks rather than with any kind of satisfying explosion. Retrovirus is at its worst when it's trying to be Descent, and occasionally it "goes there". But this is a slower game, one where you're exploring narrow tunnels and hiding from enemy fire. Most of the enemies are of the "hitscan" variety, so trying to dodge and weave to avoid them isn't very effective. Others are of the "teleport into your face" variety, so overall you tend to sneak into view, blast a few criters, and then hide again. The devs know this, and eventually introduce a magnetic enemy that pulls you right into the thick of trouble. Really, this is a masterclass in really effing annoying enemy design. I can see what they were going for, but I found it really frustrating. For example, corrupted enemies can be cleansed by reducing their health bars to nil, but they can be re-corrupted by other enemies that might be hiding out of view. Seconds later, they're back to their former selves, so in a room comprising half a dozne or more of these corrupted enemies, it can be an exercise in frustration trying to get rid of them all before they reinfect each other. The organic enemies are no better, because they usually infinitely spawn from egg sacs, so you need to fly into the thick of things, dispatch the spawners, and get out of there before you're killed. Either that or try and cheese it by sneaking around corners to find the right angle to snipe them from behind cover. I mean this does have its moments, but the game really doesn't know when to quit. It goes on, and on, and on with the same repetitive elements. For example, there's a series of web browser levels where you're traveling through train tunnels. This means having to wait for trains to pass lest they turn you into paste. The devs milk every last drop out of this concept, to the point of intense frustration ("I know, let's have two trains coming at each other with a tiny gap in the middle, and then a door on the side that you have to shoot open and try and snipe enemies in there while not getting splattered... and there can also be a magnetic enemy in there to pull you into the train! Woohoo!") Later in the game, and I've no idea how close to the end I got, the scenery finally changed to a beautiful "outdoor" area. It was a great change of pace. Sadly, you're thrown back into the tunnels quickly enough, and with the added bonus of having hitscan laser turrets that make extremely short work of you. Except this time you have a cloaking device, but sadly it only lasts for a few seconds, draining the limited pool of energy that you also need to fire weapons. This is the point at which I quit the game. I get that energy management and using the right weapons at the right time is a cool bit of gameplay, but constantly punishing the player and removing their ability to manage it effectively was the last straw for me. You might get more mileage out of this than I did, but good luck with it. I have to say I did enjoy the game for several hours early on. The slower paced exploration and satisfying popping of the viral nodes was quite compelling for a while there, but it would have been a far better and tighter game if it had been 1/3 of its length. It's not an easy game to pick up at first either, it's confusing and cluttered, and you really have to want to persevere to get past this hard, outer shell. I'm giving this a Not Recommended not because it's necessarily bad, but because ultimately I just didn't feel satisfied by it. Give it a shot by all means, especially if it's on sale, but temper your expectations.
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Hours played at review time, across 40 reviews with recorded playtime.
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This game overstays its welcome, with some stages being quite hard and the performance being horrible, even after a series of updates. Add in crashes, save points that are too far apart and too many stages where you just have to kill a certain number of enemies before you can continue, and the game becomes tedious and mind-numbingly boring. The voice acting by these women is cringe-worthy, and I would rather kill myself than listen to more of these dialogues. Other issues include the fact that, although the stages are not big, they are still too big. I think the game might have benefited from being A LOT smaller and more focused. You have 41 stages and each takes around 15-30 minutes to finish and the majority of objectives is to kill enemies and viruses. The sound effects also seem like an afterthought. Combat is tricky, too, as there is a lot of clutter. I often get caught on projections and get stuck in debris while dodging enemies. Is the game bad, though? No — it's visually appealing and has a quirky sense of humour sometimes. It tries hard to emulate Descent, and it does capture some of what made Descent great. Am I upset that I paid money for it? No, definitely not, but I do wish it was a LOT more polished, especially level-design and story-wise because that is beyond trash. [h3] Final Verdict: 3/10 - The combination of substandard, cringe-inducing dialogue and a game that is overly long and outstays its welcome makes for an unsatisfying experience [/h3]
ИГРА RETROVIRUS - АНАЛЬНЫЙ ВИРУС. ВЧЕРА - СИС АДМИН, СЕГОДНЯ - ПРОКТОЛОГ-САМОУЧКА! ПУТЕШЕСТВУЙТЕ ВГЛУБЬ ПО ПРЯМОЙ КИШКЕ, УНИЧТОЖАЙТЕ ГЛИСТОВ С МИНИГАНА, УНИЧТОЖАЙТЕ ГЕММОРОЙ С ДРОБОВИКА, БОРИТЕСЬ С ЗАПОРОМ, ТОЛКАЙТЕ ОКАМЕНЕЛОЕ ГОВНО НАРУЖУ! ПРОЙДИТЕ 40 КРУГОВ РЕКТАЛЬНОГО АДА И ПОБЕДИТЕ ЧЕРВЯ, ЧТОБЫ ПОВЫСИТЬ ВАШУ КВАЛИФИКАЦИЮ!
Olum o kart düşerse zenginiz amk
nooooo you can't just power through the whole game with only one weapon upgrade!!!!! haha dual miniguns go brrrrrrrrrrrrrrrrrrrr I should add though, there are great ideas in here. The Internet Browser being a train station was definitely my favorite of the areas, and I like the idea of the personifications of each of the different programs. The issue with this game is the execution. It's very buggy, and the old engine doesn't work well with newer hardware. The combat is really mindless unfortunately. There's not much strategy to it at all. If you're looking for a good Descent-like though, the devs of the original game recently made Overload. Which is a spiritual successor to the series. So I'd definitely recommend giving it a look.
I would have loved to to play and enjoy this game. The controls remind me a bit of my favourite childhood game, Deep Fighter. Unfortunately, I could never run Retrovirus properly : the game it fails to recognise your main graphic card, and instead, it uses the integrated card that comes with your computer. It it said to be a laptop related issue, but the problem remains with my desktop computer. Released in 2013, this was never fixed to this day (despite "the issue being investigated"), but I simply cannot recommend the game for that reason. Now that Steam has a refund policy, you can try and get Retrovirus to see if it's handled correctly (I have no doubt this is a great game) and get your money back if it isn't. [Edit] : The issue concerning the graphic card still exists, but there is a workaround with the Nvidia Control Panel. I have no idea if there are fixes with other card models. Also the subtitles don't work correctly, sometimes they only display the last part of the dialogue, which is a bit of a bummer. Other than that the game runs surprinsingly smoothly and the exploration aspect is a lot of fun. So far it seems like a nice shooter. I'm still leaving the negative rating because the problem still exists 10 years later.
Unfortunately, the bad ratings for buggy gameplay are valid... I got a bug that made me have to restart several minutes into the game and honestly... the gameplay itself wasn't interesting enough to warrant starting over so I quick pretty quick.
El juego es interesante y tiene una perspectiva diferente si vienes de los juegos del siglo pasado tipo Descent y Terminal Velocity. Con sus seis grados de libertad (6DoF) te permite la maniobrabilidad suficiente para poder pasar los laberintos y recovecos claustrofóbicos del juego; pero se vuelve injugable en determinada partes, irónicamente donde tienes que matar a un boss llamado worm (el gusano) en muy corto período de tiempo; si no lo haces, el gusano literalmente se 'come' toda la memoria RAM (en la vida real) y te saca salvajemente con un error de crash. Esto no es parte del juego, es un error de programación o de optimización de memoria, lo probé en 2 computadores, uno con 64 GB de RAM y otro con 128 GB, en ambos me da el error en la misma parte del juego si me quedo mucho tiempo batallando, sólo se puede pasar después de mantener el equipo apagado durante unos segundos y encenderlo para poder matar al boss lo más rápido posible en fácil. En las discusiones anglosajonas del juego, varios se quejan de este problema y los desarrolladores estaban conscientes de ello pero no arreglaron este bug, así que sigue ahí. Aunque el juego no es muy popular, no creo que sea este "crasheo" el motivo del desinterés del público; realmente, la historia es tan mala como una película china de los años 70, no se puede clasificar en fantasía porque los personajes tratan de cuadrar con sus componentes de software en un sistema operativo infectado por un virus, pero el problema es que tiene elementos ambientales como piedras, tierra, iglesias y estaciones de trenes antiguas que no permiten enganchar al espectador con sus personajes teniendo un mínimo de conocimientos en informática. Quizás para alguien que no sepa absolutamente nada de lo que es un computador, el registro, un panel de control del OS o el envío de paquetes por Internet pueda encontrarle algo de sentido en el ambiente propuesto para retrovirus, pero la falta de relación coherente entre el escenario propuesto, los personajes y el argumento te hace pensar en que reciclaron mapas de otro juego u otra trama para usarlo en este. Después de la ironía del crash del gusano, la falta de congruencia en su entorno, la historia y sus personajes, tenemos el tercer clavo para no recomendar este juego: no puedes explorar mucho sus rincones porque existe la posibilidad de quedar atrapado y sin salida. Otro bug que puede estar en todas partes y te hace estar guardando a cada rato porque te da esa sensación frustrante de no poder salir por ningún lado si eres muy curioso. Aunque hay partes donde te dejan memoria para subir de nivel (una especie de cubos dorados) dentro de una maraña de tubos y puedes salir de ellos con paciencia, otras partes donde piensas que puede haber lo mismo te puede dejar encerrado porque no fue revisado para evitar el bug del secuestro. Confío en que el género 6DoF que me dio muchas horas de diversión y exploración en los años 90 vuelva con títulos como Overload, y espero que este Retrovirus, por lo menos, tenga una segunda parte más cuidada en su programación y con un desarrollo artístico en sus mapas un poco más acorde con la historia y sus personajes; porque de actualización no espero nada para esta fecha.
無重力FPS クリアするまで20時間近く遊べた パソコンのアンチウイルスソフトのお仕事をする設定の3Dシューティング 主役はアンチウイルスソフトの一部の飛行機 フレームレートが安定しないので結構酔った PCの中なのに後半はなぜか電車や洞窟がある コンプリート要素のアイテムがちりばめられているが、ヒントが無いので集めるのは苦行 テストしてないんじゃないかっていうくらいボスの難易度がまばらで、 正攻法で倒そうとするだけ時間の無駄、特にラスボスの体力と攻撃力が異常 どのステージでも遠くからチマチマ撃つのがこのゲームの正道 箱丸コン対応
its a verry good game, i don't know why they wanted me to write a review on it seeing as I don't own it :) thow i have played it quite abitt in the past more than the 1hr steam says i have... thanks to steam service leaving it unlocked on my system for months after i downloaded it durring a steam 2 week demonstration period....... the game is indie but the artist & programers were good at what they did!
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