
Retro Dungeon Slayer is a retro FPS dungeon crawler where you battle through procedurally generated dungeons filled with monsters. Wield swords, discover powerful upgrades, and fight for survival against waves of deadly creatures!
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Retro Dungeon Slayer is a retro FPS dungeon crawler where you battle through procedurally generated dungeons filled with monsters. Wield swords, discover powerful upgrades, and fight for survival against waves of deadly creatures!

Retro Dungeon Slayer is a retro-inspired FPS roguelike dungeon crawler with a pixelated, Minecraft-like aesthetic. Players explore procedurally generated dungeons, facing deadly creatures while choosing from a variety of weapons to survive. The game delivers fast-paced, action-packed combat with a nostalgic yet modern feel.

Each run in Retro Dungeon Slayer is unique, requiring players to be strategic with their weapon choices and adapt to the ever-changing dungeon layouts. With over 10 enemy types and intense boss fights, players must stay sharp to survive. The focus on replayability, dynamic combat, and constant challenges makes each playthrough an exciting adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +2 more
Reviews
First off, this game developer is pumping out games like they're Assassins Creed, they released 16 games in 1 day (Mar 3rd). Anyways, as you would expect from a 2.99 game bland but, has some small potential if they expand the dungeon mechanics ie Trading, Weapons, Magic. By my 33+ minutes of play time i can say that Magic is the only way to play. Do to the "Meditate" perk, you can just refill manually over time, there's no cool down, same thing with the healing passive. A few times i got attacked through the walls. The "Shields" don't work, at least i don't think might need to play more to see. The BIGGEST thing I HATED was the ungodly mouse sense, no settings AT ALL. Lastly, when saving a game when you're deep into a lvl, it doesn't even save your save it rests your progress and can't even go to your save file, bc there's no save file.
Exactly what the other review "THEDEACON" said. All of the same issues. Also to add: The "Pause" button does NOT pause your game. The "Save" button does NOT save your game. If you interact with the merchant, you cannot equip any items without selling unless you go to a different floor. Not a different room, a different floor. The mouse sensitivity is ungodly horrible, absolutely abyssmal. Really like the art style though, if it was more polished, it could be a good game, but as of now it should be Free. NOT worth the $5.
Feels very unfinished. All the monsters do the same thing and most of the spells either do damage or heal you like all of the other perks. There is no point to the skills menu yet and you just need to spam the heal ability. There is no difference between floors. It just feels like a walking simulator if you spam the abilities that have no cooldown. You can even ignore the monsters if you want. Just feels unfinished, which makes sense as an early access game, but it should be free and not worth the purchase.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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