
You've played this game before. It's a haunted game about a haunted game. You may not remember, but the game remembers you. I remember you.
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About
You've played this game before. It's a haunted game about a haunted game. You may not remember, but the game remembers you. I remember you.
Restore, Reflect, Retry is an interactive horror novel by Natalia Theodoridou. It's entirely text-based, 90,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Nebula Award Finalist for Best Game Writing in the 60th Annual Nebula Awards!
None of you remember who first found the game: the black rectangular box with the small screen on which instructions appear. Of course it piqued your interest: this is the 1990s, after all; and there isn’t much for teenagers to do in your small town. Your friends were intrigued; you were intrigued. So you started to play. And play. And play.
What does it matter if nobody remembers exactly how you discovered the game, or if the story changes, ever so slightly, each time you tell it? Or if [i]you[/i] change, ever so slightly, every time you emerge into the real world once more?
All that matters is that you keep playing. The game needs its flesh.
Nebula Award Finalist for Best Game Writing in the 60th Annual Nebula Awards
Play as male, female, or nonbinary; gay, straight, or bi.
Travel through the world as a visionary artist, a strategic gamer, or a thoughtful book lover.
Befriend a ghost; become a ghost; consume a ghost.
Save your friends from the game within a game—if you can.
Explore pixelated alternate realities to solve the mystery of the game’s origin, and contemplate the deeper truths of this reality.
Befriend the being behind the screen—or try to destroy the game that you are playing, and hope that it doesn’t fight back.
Come in, Player. I'm waiting.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is fascinating. Thoughtful. I very much recommend it. I've played it seven or eight hours (ignore the Steam playtime; I play it on the publisher's website) and have gotten most of the achievements. One playthrough isn't long—I haven't kept track, but I've played it more than a dozen times over those seven or eight hours. But if you play it at all, you must play it more than once; it's very much designed to be played repeatedly. If you get frustrated trying to get a certain outcome, remember to play to your character's strengths. Earlier choices most defintely influence later results, not just—like in some games—a couple lines after a choice. The game categorizes itself as horror, and perhaps it is, but it's not frightening, so if you don't like scary things, don't let that stop you from picking it up. And that's all I can say without spoilers, I think. I strongly suggest you avoid them before playing.
Strange little game that requires many playthroughs, once is not enough. However this is not an enthusiastic yes, its more a maybe. Its a coming of age story, perhaps, with all the angst of suddenly leaving behind those careless years as a young teen and taking responsibility. It touches on mental health, there are a few gory scenes, but nothing as bad as playing most RPGs or shooters, and its reflective insofar as you think about your life. I'm not sure if I can recommend it or if its good or bad, so its got a yes, because its not bad enough for a don't recommend. Definitely odd! For some reason Steam has not recorded my time played accurately. Its at least an hour for a single run-through.
A very interesting little game. It's one of the most creative COG games I've played so far in terms of the mechanics it used. For example, two achievements relly on the player [spoiler]changing the game settings[/spoiler] and another on [spoiler]looking at the game code[/spoiler]. This may not seem like too much of a big deal, but it was really suprising for this genre of games and really worked well with the theme of the story. The story was also compelling, and all in all, that's what's most important. It was neat to see the game "remember" that we'd been in that situation before. Definatetly recommend this, though with the caveat that it's a short experience.
I quit after finishing two playthroughs because I wasn't invested enough and halfway through I started reading diagonally, which is a bad sign. But it's definitely not a bad game, it's just not my thing. So if the premise seem interesting to you I would recommend checking it out.
Weird
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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