
Two siblings; Oliver and Penello, answer their dying Grandma's wish and make their way to Phren Village. A seemingly peaceful village filled with tranquility. But on the inside, It is a village void of hope and on the brink of succumbing to despair and darkness.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know why but it runs horrible on my computer. Low FPS. I liked the design but because of low FPS I stopped. Came for achievements. Stayed for design. Left for low FPS.
JRPG с элементами выживания в фэнтезийном мире. Игрок управляет двумя героями — Оливером и Пенелло, — которые отправляются в путешествие, чтобы выполнить последнее желание бабушки: спасти деревню Френ от тьмы и отчаяния. В пути герои очищают души существ, балансируют между надеждой и тьмой и раскрывают тайны региона Астрелия. Плюсы: трогательная история — сюжет о семье, надежде и спасении мира затрагивает эмоциональные струны; яркая пиксельная графика в аниме‑стиле — красочный мир и милые персонажи создают располагающую атмосферу; несколько концовок — выбор решений влияет на финал, что повышает реиграбельность. Минусы: нет русской локализации — весь текст, диалоги и интерфейс на английском языке; линейность — структура мира довольно жёстко задана, свобода исследования ограничена; короткая продолжительность — игра проходится за несколько часов, что может разочаровать любителей долгих RPG. Итог: душевная JRPG для ценителей классических ролевых игр и трогательных сюжетов — подойдёт тем, кто хочет отправиться в небольшое приключение с двумя героями, очищать души от тьмы и найти способ вернуть надежду в мир Астрелии.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра "Restoration" (основанная на романе Виктора Пелевина) — это атмосферный триллер с элементами психологического драматизма. Сюжет разворачивается вокруг таинственного происшествия в будущем, где главный герой погружается в реабилитационный центр, чтобы восстановить память. Графика и звуковая дорожка создают напряженную атмосферу, а ветвящийся сюжет заставляет задуматься о моральных дилеммах. Однако линейный геймплей и иногда запутанные сцены могут оттолкнуть. Для любителей философских загадок — рекомендую.
还没下载好就全成就了,玩的好累
Restoration is a short RPG encompassing the final act of a world-saving mission. Do you feel heroic enough to undertake the final challenge? You are a dream-catcher, or rather, a nightmare destroyer. Saving people from the darkness of their hearts. Purifying them through diplomacy, silly quests, or battles. After the brief intro stage, you're thrown into the shoes of one of the two protagonists of this title. You're on your way to meet the other protagonist, whom you will be playing in the next section. Once you reunite, your final soul-saving challenge awaits. That's about it in terms of the story. It is a rather short and linear title with only one ending. Everything can be easily finished in less than 5 hours. Battle encounters are frequent, and the challenge is moderate. Fights can drag on due to the enemy's HP and a shortage of strong attacks. Level caps are at 20 and can be easily reached without much grinding. The pool of skills is rather limited in terms of variety and usefulness. The majority of magic skills are useless, making the supposed magic-based protagonist very weak. In fact, more often than not, he does more damage physically than with magic. Additionally, you can't use items outside of battles, which I actually don't dislike, but it sure makes things more tedious later on. I think the majority will find this annoying rather than consider it an interesting design choice. Other than the story and battles, you can also enjoy some puzzles and mini-games. There is nothing innovative here, but it is still a positive addition in my eyes. Certainly, this is not among the most engaging titles I played, but some enjoyment was present during my playthrough. Also, it is free now, so there are even fewer barriers of entry for those who give a chance to indie RPGS. Visuals are fine for an RPG Maker title. While most of the art is generic, the design offers some less common presentation features. It did not feel like most similar titles. Map sizes, their number, and the degree of creativity are about average. Not bad overall when compared to many RPG maker titles I played. Music does not stand out. Not all tracks are generic, but nothing was really memorable or catchy to me. Good background fillers, but nothing above that. Simple voice-acting during battles is a nice bonus. No bugs encountered. Overall, while this RPG does not stand out in terms of story or audio, the design puts it a little bit above average. Additional elements like puzzles and mini-games are a nice extra. For a free title, it is worth trying if you enjoy budget indie RPG: 5.8/10
Order has been restored.
Le système de combat est un des plus mauvais auquel j'ai pu jouer. On ne peut pas s'échapper d'un combat et ceux ci popent très souvent. De plus, les mobs sont des sacs à pv. Le premier boss non secret, un loup garou possède, par ex, plus de 4000 pv avec deux acolytes possédant 1200 pv chaque. On colle des baffes à 100, 200 max, bon courage. Ca, c'était pour la première partie, avec un healeur solo. La deuxième partie, on se tape une sorte de dps et le premier combat j'avais: un mob lvl 1 qui soignait 2 fois plus que mes attaques et un autre mob lvl 1 avec une attaque pouvant me retirer 3/4 de mes pv d'un coup. Alors je sais qu'il y a une option pour réduire la difficulté et je sais aussi que je n'ai rien contre un peu de difficulté mais je sais aussi reconnaître un jeu avec un système de combat complètement à la ramasse. Pourquoi continuer quand il y a 1000 jeux 1000 fois plus intéressant disponible.
+1 easy achievement Would totally die again, first fight was more that i could handle lol
für errungenschaftsjäger sehr gut. kann es empfehlen. es ist kostenlos. die eine errungenschaft funktioniert.
Easy Achievements, 100¤% / 1min. Just start the game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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