
You will have to take up arms and win back your place among the living. Or rather, bullets and accuracy. In fact, everything is not so simple and you need to keep your eyes open, because you need to fight with the monsters of the afterlife from all points of the earth that want to take your place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 18reviews | 83% | — | $3.7K |
| $4.99 | 44ratings | 82% | — | not modelled | |
Reviews
decent arcadey type thing with achievements
Интересный стиль косящий под бородатые игры с консоли атари, правда играть в эту игру можно пару минут ибо глаза сильно устают от фильтра экрана и мешанины, что в свою очередь мешает следить за тем где твой персонаж в оранжево-красно-зеленой каше (особенно если он под скоростью), автомат e6aнный кaл (даже пистолет или лазер лучше), эффекты поднимаемых предметов закрывают персонажа да и все персонажи имеют черный фон у спрайта, короче, по скидону поиграть пару уровней можно, но как игра за 270 рублей ну это "круто", можно за такие деньги поиграть и в Aliens Shooter.
[b] В чем же вся суть этой игры? [/b] Ответ очень прост, основная здесь задача - бороться, преодолевая врагов хитростью или же силой, дабы спустя время мы победили и смогли вернуться в царство живых, забыв про весь этот кошмар. В арсенале у нас пистолет или же револьвер, имеющий медленную скорость и неплохую пробиваемость. На каждом уровне время от времени, я бы даже сказал - чуть ли не каждые 5-10 секунд выпадают бонусы, что и должно быть в таких играх. Без бонусов здесь максимум можно дойти до уровня 5, всего их, кстати, около 30, может больше. Сами бонусы представляют из себя квадратики с рисунком, например, квадрат с гранатой разом убьет всех врагов на экране, будь то дохляк или же чердак скелета, отрицательных бонусов здесь нет, только положительные, что-то дает защиту на длительное время, что-то дает здоровье, скорость, а где-то может выпасть оружие, такое как: дробовик, лазер, автомат и... всё. [b] Пиксельные враги [/b] Враги есть чуть ли не в каждой игре, а в таких играх это вообще является основой. [i] Зомби [/i] - вылезает из надгробий, бьет только вплотную. [i] Скелеты [/i] - тоже самое, что и зомби, возможно имеют большую скорость, но меньшую защиту. [i] Черные вороны [/i] - имеют возможность появляться в любом абсолютно месте, частенько действуют толпой, относятся к слабым, ибо можно вырубить с одной пули. [i] Клоун [/i] - летает на шарике и вроде бы никого не трогает, но стоит попасть в шарик, начинает сломя голову лететь в твою сторону. [i] Ведьма на метле [/i] - не остается на уровне, просто горизонтально пересекает его, выпуская очередную струю палочек твикс, которые очень сильно напрягают, легко сбить с метлы, главное пару раз хорошенько попасть, дабы старуха кувыркнулась. За уровень может пролетать десятки таких милых бабуль. [i] Огромная тыква [/i] - лупасит квадратами, будто из пулемета, весьма слабая на дальнем расстоянии, близко лучше не подпускать. [i] Огромная черепушка [/i] - тоже самое, жирный и прочный корпус, слепота на расстоянии, стреляется все теми же квадратами. [i] Бревно с глазами [/i] - про глаза забудьте, умеет стрелять только вблизи, вроде милая коряга, но надоедливая жуть. Их, врагов, явно больше, я лишь поделился некоторыми, что здесь присутствуют. [b] Арена [/b] Я думаю тут все понятно, сражаешься с дохляками и врагами, испытываешь себя на прочность. Снизу секундомер, дико потеешь длительное время, лутаешь ачивку за то, что продержался больше 5 минут, затем ходишь довольным в школе и выпендриваешься перед друзьями, мол ты крутой и бился, как герой целых 5 минут и 01 секунду. [b] Мой вердикт [/b] Прежде, чем купить игру, стоит понимать, что если ты хочешь ее пройти полностью, ты должен потратить долгие ночи на прохождение, пальцы размером не менее, чем рука Шварценеггера, но ведь и это не всё, однозначно ты получишь психоз и дёргание правого глаза, а возможно даже двух, ретро игры дело опасное - либо забиваешь на игру и живешь себе счастливо, либо играешь в нее длительное время и становишься психически неуравновешенным. Игра затягивает, честно, убить время сможет влёгкую. Есть достижения и боссы. Передана полностью атмосфера стареньких игр, даже сложность умеренная и хардкорная, а музыка здесь будто я зашел в какой-то жуткий хоррор, так и давит на мозг, призывая к суициду, разве это не круто? Создано со вкусом и душой, деды бы оценили. 8/10.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
| $4.99 |
| 29ratings |
| 78% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Неплохая игра ретро графика суть игры не нова, вы на арене и защищаетесь от волн врагов, для убивания времени подходит, может наскучить, но при своей стоимости игра хороша, для тех кто никогда не играл в игры с такой графикой будет что-то в новинку. Рекомендую игру стоимость небольшая геймплей медитативный.
Restless Night, developed and published by HugePixel, is a top-down arcade-style shooter that focuses on survival, reflex-based combat, and constant pressure from waves of enemies. The game embraces a minimalist design philosophy that echoes classic arcade shooters, emphasizing fast action and replayability rather than complex storytelling or long campaigns. Instead of guiding players through a structured narrative, the game drops them into a relentless battle against the undead and other nightmarish creatures, challenging them to survive as long as possible in an increasingly hostile environment. The premise is deliberately simple and sets the tone for the entire experience. Players assume the role of a lone survivor facing an endless night filled with monstrous threats. Armed with a firearm and surrounded by darkness, the player must defend themselves against waves of enemies that continuously appear from every direction. Zombies form the backbone of these attacking hordes, but they are joined by a variety of grotesque creatures that transform each encounter into a chaotic struggle for survival. The story itself remains minimal, existing primarily as a backdrop for the action rather than as a central element of the gameplay. Gameplay is built around twin-stick shooter mechanics that allow the player to move and aim independently. This control scheme forms the core of the game’s action, enabling players to run away from enemies while simultaneously firing at approaching threats. The battlefield quickly becomes crowded as enemies close in from multiple directions, forcing players to constantly reposition themselves while maintaining accurate aim. The tension comes from balancing offense and mobility, since standing still to shoot can quickly lead to being surrounded. Enemy behavior plays a major role in maintaining the intensity of the experience. Early encounters may involve only a handful of slow-moving zombies, but the situation escalates rapidly as more aggressive and unusual creatures begin to appear. Some enemies move faster than others, while certain types approach from unexpected angles or introduce unpredictable movement patterns. Flying creatures such as bats add another dimension to the combat space, forcing players to divide their attention between ground threats and airborne attackers. The player’s weapon becomes the central tool for survival. Accurate shooting is essential for clearing space and preventing enemies from closing in too quickly. Because enemies continuously spawn and advance toward the player, combat becomes a constant balancing act between eliminating immediate threats and maintaining enough distance to avoid being overwhelmed. Learning how to control enemy movement, manage positioning, and conserve momentum becomes crucial for lasting longer during each run. The structure of Restless Night is built around escalating difficulty. Each play session begins with manageable waves of enemies, allowing players to establish a rhythm and gain confidence in their movements. However, as time progresses the game introduces larger groups of enemies and increasingly aggressive attack patterns. This gradual escalation ensures that the experience never remains static, pushing players to react faster and make more precise decisions as the pressure mounts. This design reflects the influence of traditional arcade survival games where the main goal is to endure as long as possible while chasing higher scores. The absence of a defined ending means that each session becomes a test of skill and endurance rather than a journey toward a narrative conclusion. Players are encouraged to improve their performance over time, learning from previous attempts and gradually refining their strategies. Visually, the game uses a pixel-art style that emphasizes clarity and simplicity. The dark backgrounds and minimalistic environments help keep the player focused on the enemies and projectiles filling the screen. Character sprites and enemy designs are intentionally stylized, with exaggerated shapes and movements that make them easy to recognize even during chaotic moments. This visual clarity becomes especially important as the number of enemies increases and the player must track multiple threats simultaneously. The art direction also contributes to the atmosphere of isolation and danger. The battlefield is often enveloped in darkness, creating a sense that the player is trapped in a hostile environment with no escape. Gunfire briefly illuminates the surroundings, adding flashes of intensity that highlight the frantic pace of the combat. Sound design plays an important supporting role in maintaining the tension of the gameplay. Gunshots, enemy growls, and impact effects provide immediate feedback during combat, helping players stay aware of what is happening around them. The soundtrack features energetic music that reinforces the urgency of the action, encouraging players to stay alert as enemy waves continue to grow. One of the most appealing aspects of Restless Night is its accessibility. The controls are simple and intuitive, making it easy for players to understand the core mechanics within minutes. This accessibility allows the game to be enjoyed in short bursts, making it suitable for quick play sessions where the goal is to test reflexes and chase higher survival times. However, the simplicity that makes the game easy to learn also contributes to its main limitation. The gameplay loop remains largely unchanged throughout each session, and the lack of deeper progression systems or unlockable upgrades means that variety is limited. While the increasing difficulty keeps the experience challenging, players who prefer games with evolving mechanics or narrative progression may find the repetition noticeable over time. Another potential drawback is the minimal emphasis on story or world-building. Although the game’s premise provides enough context to justify the endless waves of enemies, it does not explore the setting in any meaningful way. Players seeking a more narrative-driven horror or survival experience may find the lack of background detail somewhat underwhelming. Despite these limitations, Restless Night succeeds in delivering a focused arcade-style experience built around fast reflexes and relentless action. Its tight controls, escalating challenge, and simple mechanics make it a satisfying test of skill for players who enjoy classic twin-stick shooters. The game’s retro aesthetic and straightforward design capture the spirit of old-school arcade games where mastery comes through repeated attempts and gradual improvement. Overall, Restless Night stands as a solid example of a minimalist survival shooter that prioritizes gameplay intensity over complexity. While it may lack the depth and variety of larger action titles, it provides an enjoyable challenge for players who appreciate straightforward arcade experiences. Its addictive survival loop and escalating difficulty make it well suited for those who enjoy pushing their limits against overwhelming odds. Rating: 6/10
BRAINNNNNZZZZ! Add an option to disable camera shake plllzz
Стиль выбран не самый лучший так как игры 90 немного надеоели, геймплей в двух кнопках не хватает чего то, посидеть можно, но не весь день. 5/10.
Игра очень классная, рекомендую поиграть, затягивает, играл 1 час дошёл до 8 уровня. весит мало и по деньгам не много, зайдёт когда нечего делать или нужно что-то подождать, СКАЧАЙ НЕ ОШИБЁШЬСЯ!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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