
Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Most likely between $110.7M and $313.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 96% | approximately $184.5M |
| PlayStation | $69.99 | 98% | #37 |
| Xbox | $69.99 | 96% | — |
| Nintendo | $48.99 | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absurdo do inicio ao fim, tirando a parte mais chata da grace, vale muito a pena
Stuning Game!
4周目全成就玩家有感,如果拿来和RE4比,那本作就堪称饭圈化的烂作,原价400,则有390的亮点是里昂的各种斧头处决和枪械血浆爆头,其他没有优点,或者说,一堆负面优化,新人不要买这烂作,要买只推荐买折扣期的RE4。以下是一些明显的缺点: 1.吃相难看,质量配不上价位,还不给留退款后路,开局疗养院剧情逼迫一些怂的玩家花时间观察各种僵尸习性,以便逃脱,官方借口说是利用每个僵尸的特性进行针对,我只看到了强逼玩家投入大把时间,方便错过退款时间; 2.枪械切换槽位缩水,强逼一些老玩家更改键位; 3.取消了拖拽合成,只能去合成栏合成,这种便捷设定不保留,真没理由; 4.一堆无用互动,包括但不限于已读文件仍会在场景显示,误触就得再强制读一遍、取得汽油后要先加油再开门,无趣又重复的二次互动,为什么不压缩成只加油就能开门?尤其是开了货车后备箱后还得再开个小箱子,这么喜欢套娃是怎么回事,只会让玩家觉得互动冗长又多余; 5.角色惯性大,移动有明显的刹车后摇,而且打开背包或地图后会急刹而不是继续走; 6.角色是不撞南墙不回头的王八,一碰到墙角就会原地踏步,而不是滑溜溜地挤过去,显得角色特别笨重,操作起来像驾驶一辆坦克。 综上,买了这游戏的赶紧退款,这游戏德不配位
só joga
goty
Resident Evil: Requiem is an absolute masterpiece! The atmosphere, gameplay mechanics, and story pacing are top-tier, making it an incredibly thrilling experience from start to finish. The only thing holding it back from being a flawless 5/5 is the lack of complex puzzles. If it had more intricate and challenging puzzles to solve throughout the campaign, it would easily be a perfect game. Overall Rating: 4.3/5 <3
Game is great until the sewer section, in which the repeated crashes make it literally impossible for me to continue playing and progress the game
one of the best re games in a while
สนุกดี
BEST RE GAME