
Welcome to the REPLICA CLUB. Glittering days. Midnight terrors. Immersive storytelling meets the grit of TRPG exploration, battle, and persuasion. Transcend the screen. Experience 'interactive cinema.' This is a cosmic horror adventure that rewrites the rules of visual novels.
Modeled estimate, not a reported figure. How we estimate →
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About
By day, the glittering theater strips of Hollywood. By night, a city you've never seen.
When the border between two worlds begins to crack, everything you believed starts to fall apart.
A cosmic horror × dark fantasy adventure woven with exploration, negotiation, and card-based combat.
4 chapters. 3+1 endings. The real story begins on your second playthrough.
Hollywood. Bright lights, sold-out shows, magazine covers.
Suzuno Kurezuki has just landed the job of a lifetime — personal manager to Cain, the biggest star on the theater strip.
But every night, she wakes somewhere else.
Dark alleys. Nameless flowers. And a man who wears Cain's face but speaks with a stranger's voice.
His name is Dysphoria. His demand is simple:
"Show me your sin."
What Suzuno hides by day, the night tears open. And as the border between her two worlds begins to crack, everything she believed was real starts to come apart — quietly, irreversibly.
Can you love something ugly?
This is the story of finding your answer.

[h1]◆ Features[/h1]
4 chapters. 3+1 endings. What you see the first time means something entirely different the second. The foreshadowing starts on the very first page.
Map exploration, psychological negotiation through dialogue choices, and card-based combat — woven into the narrative, not bolted on. Your decisions shape where the protagonist stands.
By day, a star who makes her laugh. By night, a painter who strips her bare. Suzuno is caught between two men who share a face — and the answer to who they are lies in your choices.
Everyone carries sin. Everyone has lost something. Some of them will break in front of you. Whether you judge them or reach for them — that's your call.

This game contains depictions of violence, blood, psychological abuse, familial harm, and self-loathing.
Stats
Languages: Japanese
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.