
Did you think this game was only about saving the world from an army of demons? No. This is a game about YOU. On the surface, it may be a new form of innovative experimental philosophical narrative RPG, but its deeper secrets could make you a god.
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while the game is not free of bugs, I personally have been floored with the attention to detail this game has to offer. i played this game in pre-release so i don't know if my review reflects the current state of the game. i finished this game 100% and i do recommend it if you are looking into playing a game with deep narrative and story-building. also use the MEAT >_=. if you know you know.
Ren's Demons is a great game. Full of sense of wonder and exploration around an intriguing story concept. And then there is the meta game but I wont spoil that. Thanks for supporting SteamOS/Linux! <3
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Bu oyunun sadece dünyayı bir iblis ordusundan kurtarmakla ilgili olduğunu mu sanıyordunuz? Hayır. Bu sizinle ilgili bir oyundur. Görünüşte, yenilikçi deneysel felsefi anlatı RPG'sinin yeni bir biçimi olabilir, ancak daha derin sırları sizi bir tanrı yapabilir.
I had the honor of playing Ren's Demons I and I have to say that this game is beautifully crafted. It's similar to Undertale in the sense of being its own meta-game and a role-playing game, but Ren's Demons I is unique in its storytelling, visuals, and gameplay. Dare I say that Ren's Demons I even has more depth to it than Undertale but let me explain why. [u][b]STORY[/b][/u] The writing is one of the best parts of the game. It starts off as the usual prophesied hero who will save the world and beat the demon lord. However as you play through the game, there are witty moments with [b]4th wall breaks and self-aware dialogue[/b]. I love Ren's straightforward attitude and recognition of many RPG elements while everyone else around him is questioning his sanity. Your party members that can be recruited are basically archetypes of the usual RPG. Your cherished best friend is kind and compassionate, there's an innocent and sweet child, a depressing edgelord, a wise elder who imparts philosophical lessons onto you, etc. These are a couple of several allies you can recruit to your arsenaI to help you against the evil monsters in the world. In terms of the actual plot, it's an intriguing take on the "hero saves world from demon" story. The story isn't afraid to break the 4th wall while blending it into the plot. Throughout the game, you fight in the name of the ever powerful Goddess to free humanity from the reign of the demons. It starts off simple but then it gets interesting when you finish only to repeat the eerily similar events in a seemingly never-ending cycle. The game starts to show its self-awareness and it leaves you wanting to find out more about this fantasy RPG world doomed to repeat itself. [u][b]GAMEPLAY[/b][/u] I love the battle system, it's pretty quirky in that you use [b]trial & error[/b] to figure out the correct solutions for each type of enemy. The minigames during combat are appreciated as well so it keeps you on your toes. The [b]Martyrdom[/b] system is an interesting but welcome addition to the game as it encourages the player to make mistakes or try out as many choices even if they lead to failure. The game will let you immediately retry the event while awarding you a martyrdom point. You can spend these death points to make the game easier for yourself such as increasing the time it takes to dodge. Because of this system, you are [b]free to try out as much options as you can without any serious punishment[/b]. In fact, it can be seen as essential for progressing through the story. The game itself can be played at your leisure as it's pretty non-linear and you pretty much get to go any way once you get some story stuff out of the way in the beginning. There will be thought bubbles with a ? in them, these are encounters you can interact with to trigger events like fighting a monster or finding items. There are quite a decent amount of side content you can do to get powerful rewards to help you in your current adventure. The game encourages you to [b]explore as much as you want[/b] such as interacting with the villagers in the human cities to finding solutions for each monster fight. [u][b]GRAPHICS & SOUNDS[/b][/u] I won't say much about the graphics as it's pretty [b]minimalistic[/b]. The color schemes do a decent job of contrasting colors so you can tell which paths can be walked on or not. It may not be everyone's cup of tea, but I enjoy them or it might even grow on some people as they continue playing. For the main character sprites, the art is incredible as well as for the monster sprites when you empathize with them. The art style is reminiscent of the classic JRPG games and I'm all for it. Music and sounds are utterly fantastic. I honestly did not expect Ren's Demons I to have such [b]great music[/b]. The crisp angelic choir singing in all their holiness, the smoothing strums of guitars, and even the battle music which again nails that classic RPG feeling. Props to whoever designed the sounds and music. I would be down to buy the soundtrack if there ever was one. [u][b]SOME CONS[/b][/u] As much as I like Ren's Demons I, there are a few things that might dampen the experience of others who wish to play it: *For starters, the game's save system is akin to a browser game which means that [b]you'll need to install a json file from the game to manually save[/b]. The game mainly operates on a pretty good auto-save system but there are moments in the game where you could miss out on content, so keep that in mind. *Next is the fact that the game doesn't seem to have a video setting for [b]windowless[/b] gameplay, so you'll have to deal with seeing the windows border when you play. *Finally, the game does have [b]bugs[/b] and they are very noticeable in that they can be game breaking. [u][b]VERDICT[/b][/u] This is hands-down one of my favorite Indie RPGs in a while. Its gameplay system encourages you to interact and discover as much as possible to learn more about the environment. The game becomes more meta as you continue playing and seeing the story reveal itself through the breaks in the fourth wall. The game is not afraid to tell you that you're playing a RPG and playing with the lives of the characters in this small world. I highly [b]RECOMMEND[/b] Ren's Demons I and I said that the asking price is absolutely worth it to play this game. Have a nice one my dudes! [code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code]
Double plus awesome
Spoil < You watched the trailer? Read the description? Does it sound interesting? Then you may proceed. The base price is quite low. Quite the unique experience. WIN < The writing, the amusing chaotic situations, the main story... All good. Music was nice enough too. Bang for your buck? Very good. LOSE < Could use some quality of life upgrades such as knowing what objects have unseen dialogue. Also, battle overall ages poorly. Reused text does become repetitive in this regard, even if it is awesome. Also not knowing that ALT brings up debug options in case of game halting issues was somewhat frustrating. Though... I have an uncertain appreciation for problems by the end. Possibly...
An experimental philosophical narrative RPG game that is rich & deep with storyline and unique graphics that make it a one of a kind game. Don't assume that it's just a game.
I started playing Ren's Demons I expecting nothing but a classical JRPG with only a few interesting ideas, but in fact it was way more than that ! I highly recommend finishing it 100%, it's not too long after finishing the game, and it's really this way that all the potential of the game reveals itself. Besides that, the characters are all unique and lovable, and the story is so nice.
This game is very interesting, it plays similar to Undertale or other similar quirky RPGs, the game has so many companions and enemies to encounter and each playthrough is unique in it's own way, I'm surprised more people aren't playing this!!! It's worth a playthrough at least once ❤️
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