
Remnants of Eden is an isometric sci-fi survival game where you switch between human and machine forms to endure radiation, fight rogue androids, drones, and turrets, and scavenge scarce resources across 20 looping levels of grief above the clouds
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About
Remnants of Eden is an isometric sci-fi survival game set in a vengeful mechanical world haunted by memory and loss.
You play as Elias Kael, a scientist trapped in an endless cycle of grief after losing his daughter. Each procedurally generated level represents a stage of that grief — an unpredictable maze of broken technology, radiation, and hostile machines that aim to destroy everything you have built.
Scavenge resources, outsmart drones, turrets, modified androids and endure the toxic air as you try to escape a vicious world meant to destroy every inch of your soul. Find weapons, choose wisely as a human, since you’re vulnerable to radiation, unfamiliar with weapons, but resourceful, since you can interact with everything around you.
As a machine, you’re immune to hazards but slowly poisoned by your own existence. Much better with weapons, but unable to reach that far. Every escape leads you back to the start — a looping nightmare where the world changes, but the pain remains.
Survive long enough, and the fragments of a forgotten soul begin to surface — not to be saved, but to be understood.
What will you sacrifice to remember what was lost?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Give it a try! If You are looking for a fun isometric shooter, give it a Go! Bought it a while ago, haven't had the chance to play it that much to be honest but overall I had fun. Update * After further playing and spending more time with the game, here is what I missed :)) In my first few playthoughs I missed the Tutorial area and I played the game mostly as I figured it out, I thought it was designed this way and it did feel quite hard in certain parts... Well... Some times You need to "Belești" ochii as my Mum say. :)) In the Main Menu there is a section called Tutorial, I cried on the inside a while when I saw it :)) The game flow and everything that felt a little unfair well, kinda works and it is a lot more easier. The cooldown with the hot swap for weapons does indeed lead to some more active gameplay of having to run away from enemies, which was infuriating to be frank with Yall :)) The Perma-Death Option is a good addition but I think it should be more of a separate "game-mode" instead of a option in the settings menu, don't know if that makes sense? The bug with the bullets going to world position was on my part but also on the part of the engine being...well...Unreal :))) See what I did there? :)) But overall, it's a good way to enjoy Your time with :D The controls are responsive, the gameplay pretty self explanatory and the story, well I have to play more to uncover the story. +Responsive Controls +Great Visuals +Great Price +Friendly Developers +Good Difficulty Options :P -Weird frame stutters here and there even on a decent rig... Unreal at it's best again :D --Fixed || -Encountered a weird bug, where my I could not aim at all... And even if I was able to aim, all of the shoots were going to World Position 0 I guess...// --Fixed || -There are some things that could be adjusted in order to make it a little more "fair"- although I have to play more, maybe things expand as the game unfolds, so I will have to comeback to this :P Story was interesting, the ending was a nice touch :D Hope I did not miss anything in the world. Yeah, It has it's + and - like all games but overall You should give it a try. ✌️
It's always good to see indie games being put out, especially considering the disgusting mess that we see in the AAA "industry". That doesn't mean indie games get a pass on quality or gameplay mechanics. Remnants of Eden has decent graphics, responsive controls, and the movement and action feel good and weighty, without being bogged down and animation-locked. Guns provide excellent feedback and (generally) feel good to shoot, and hit registration is obvious. Instead of requiring you to track ammo, the game has heat buildup, with each weapon having a different threshold or rate of increase. Once you hit the cap, you're stuck with a useless weapon and can't do much of anything until the weapon is fully cooled. I haven't played long enough to pick up another weapon, so I don't know if you can swap to another weapon when one is overheated. Regardless, it's not a particularly generous threshold, especially considering the hordes of enemies the game can throw at you thanks to Gauntlet-style generators. Even if the enemies die in one hit, you're still stuck with trying to take out the generator with a very miserly heat buildup, meaning you'll likely be standing in one spot for a while, tapping the fire button every once in a while so you aren't vulnerable. I appreciate slow, methodical gameplay, but having hordes spawned through generators isn't congruent with that style of play. In addition, certain guns are near worthless thanks to the heat threshold. For example, the SMG has a high fire rate - but it can shoot maybe 3-4 shots before it has to go on cooldown. What's the point of the weapon, then? It's a useless firearm. You need to pay excessive attention to traps, as almost anything can kill you. You'll have to die a few times to really get the hang of how certain traps work, and some don't make sense. The landmines left me scratching my head - I accidentally ran by one, activated it, then sprinted away from it. When it exploded I was halfway down another hallway, yet still took damage. Huh? Also, always have your gas mask on with a filter active. You might randomly activate radiation gas traps when approaching any particular shelf or box. You can heal and lower radiation through the use of item pickups, but using them is unwieldy and annoying - you have to scroll with the mousewheel through the four items, then left-click when the relevant one is highlighted. Good luck trying to do this mid-combat, however - instead of a hotkey, you're stuck mousewheel scrolling. This suggests to me the game wishes to be played slow and methodically, which again I can appreciate, but isn't in-line with the amount of enemies it spits at you. I still think the game FEELS good to play, and am only leaving the above comments for the developer to consider as feedback. The premise itself, that of a father trying to escape his cycles of grief at losing his daughter, is reminiscent in some ways of a cult hit from 15 years ago - I do wonder if there was any inspiration from it. The story is told through short snippets of voice-over on each new level, which I can appreciate - short, sweet, to the point, and it doesn't get in the way of gameplay. Considering how the game is marketed on the store page, it fits perfectly and makes sense. Controls can't be rebound, which could be an issue for folks who need specific accessibility options to play. You NEED to play the tutorial, as that is the only way you can find out the game's keybinds. The tutorial itself takes a few minutes, is to the point, and gives you the info you need to start playing. I'll keep playing and update my review with further thoughts as I get better at the game. Overall, an impressive effort despite the criticisms I mentioned above. Most impressive to me is the game's feel in terms of movement and combat. That's not an easy quality to capture - after all, consider how many games have "floaty" combat.
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