
Click to destroy your targets, or stay AFK and let the Archer destroy them for you. Loot potions to increase your damage. Equip rare gear to improve your stats. Farm epic books and use them on your items to modify them. Also, can you reach End Game to invade legendary dungeons?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Needs more end-game content because as it stands, it's rather quite boring.
Game was fun for about two days while running in the background, then it ran out of content. The dev has never intended to provide any updates whatsoever. Take your €3 and put it all in on red instead, you'll have way more fun in those 60 seconds than during your whole "playthrough" of this game.
Игра явно не доделана, очень быстро кончаются скилы, которые можно прокачивать и некуда дальше развиваться, просто незачем. Но ставлю палец вверх, потому что пару дней я все-таки провел в игре интересных)
Well I've played hundreds of idlers/clickers (they are different btw). Majority of them on my phones. They are a non intrusive sort of entertainment. With Remaya, I found it very boring (sorry). It is done in the style of a text clicker with graphics. Graphics are nice/cute, but as real gamers know, they don't make the game. I almost made it to 100, and did not see anything brought to the clicker genre. Dawn new armor, drink postions are all a variation of a standard upgrade for clickers. One issue I ran into, and maybe I missed something, you cannot sell a single item, it's the proverbial, all or nothing. so there was some nice armor I wanted to wear, but had not room for the swap, which is weird, take-off-a-helm-put-on-a-helm should have worked, but it kept saying no room in inventory. As a coder myself, I would reverse the condition to check for removal of item from inventory (now a space is open), THEN do the swap from "person" back to inventory. seems it is checking to take the armor off to inventory, which it cant do because it is full. IMHO. When you put this game up against FREE IOS games like Non-stop knight, (as an example) which has tons of things to do for an auto play. This one charging $$, I was expecting something close to that. Cept it turned out to be more mild like "Fishing Clicker"(also free). I am not quite sure what I would add to Remaya, because as it sets, it works, and it is complete. It just feels empty. There is just nothing to hold my attention. I only thumb down it because it cost money when there are more higher quality idler/clicker games that are free (with minor p2w items). If this was free, I would give a thumbs up for those to try it. It's not bad, but not one I want to pursue.
Nice Idle game for the price of a coffee. Not the greatest but competent and clean interface. Shame the dev didn't keep working on it as it certainly gives a base that could be incrementally built into a much better game. Throwaway game for throwaway money really. Don't expect greatness and you shouldn't be disappointed. Edit: After playing a bit longer and looking at comments surrounding the game, development seems completely dead, so don't expect any more updates at all. It's not online so that doesn't really matter as it will continue to play just fine, and no game breaking bugs, but 'it is what it is'.
3/10 在放置遊戲中內容算是單調的一款,轉生系統內容實在是太少 雖然做免費遊戲會餓死作者,但我不認為這款遊戲值得這個價格 完全沒有要後續更新的意欲,假如你比較偏好Clicker Heroes那種老牌核心玩法的話 這款請您跳過吧
I'm not really sure if Remaya Idle is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Remaya Idle isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Remaya Idle is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. There's also better incrementers available for free in web browsers and on the mobile app stores.
[h1][u]Jeu[/u] : Remaya Idle[/h1] [i]Genre[/i] : Incrémental [i]Thématique[/i] : Archère sur-vitaminée [i][u]Commentaire[/u] [/i] : Inutilité des temps, j’aime laisser tourner un jeu en incrémental quand je fais autre chose. C’est ainsi que j’en suis venu à tester [i]Remaya Idle[/i] à l’occasion, acheté à l’occasion de soldes. À l’heure du bilan, je lui donne un petit satisfecit sans plus. C’est un joli jeu, bien réalisé et, à un ou deux défauts prêts, l’interface me plaît bien. La prise en main est assez intuitive et on ne perd pas trop de temps à comprendre ce qui fait quoi et le sentiment de progression est bien là (bon, pour un [i]idle-game[/i] cela vaut mieux) et on se prend vite au jeu de pousser un peu plus loin à chaque renaissance, traquer les donjons et les bouquins d’idle. On comprend vite que l’itemisation passe par deux points essentiels : potions et vitesse d’attaque, ouais les % dégâts et les critiques c’est bien, vivent les très gros chiffres ! Mais en fait les dégâts reposent essentiellement sur les potions (aux effets exponentiels, évidemment) et que la vitesse est le maître mot, dès que le rythme ralenti, et qu’on ne one-shot plus les trashs, c’est qu’il est temps de renaître et d’augmenter l’efficacité des potions ([i]more powa ![/i]). Bon, mais alors… Eh bien passé le premier cap, quand on a déboulonné les premiers HF, on réalise qu’on a plus rien à faire. À partir du palier 200, il n’y a plus de nouveautés, on grind jusqu’à 500 pour le succès steam et on voit qu’on a déjà tout fait et que tout ce qui nous reste rien à faire. Si une chose, trente renaissance pour valider les deux derniers succès. Ce qui est drôle (euh, oui, ennuyeux, plutôt ?) c’est qu’on a des points de talent qui nous font commencer au niveau 99 et qu’on peut renaître en passant le niveau 101. Et mes cinq dernières minutes sur le jeu se résument à cliquer une trentaine de fois sur renaissance – confirmer – boire potion. Dommage parce que le début, en tâche de fond était bien plus plaisant. Cela aurait pu être bien mieux en coordonnant les paliers à atteindre et les renaissances et laisser plus longtemps le jeu tourner en fond. --- Évaluation sur cinq critères ([i]plus un[/i]) parfaitement subjectifs : [i]Intérêt[/i] : ★ [i]Esthétique[/i] : ★★ [i]Jouabilité[/i] : ★★ [i]Longévité[/i] : ★ [i]Affectif[/i] : ★★ [i]Rapport qualité/prix[/i] : ★ --- [i]Note[/i] : [b]11/20[/b] [i]Synthèse[/i] : Pas mal, mais assez court.
"Idle Legolas" Fun game, for idle game I did enjoy it. It's not too long, very compact and not over buried with hundreds of tabs with couple hundreds of more tabs under them with few hundreds of upgrades under each. Could have slight change in equipment as mostly with books you can get any set you want to, not a bad thing but would be nice for some unique drops. Other than that, neat game for people who like Idle games, I do recommend this one.
挺有意思的,但是后期无趣
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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