
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #33, worst RU #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 28.57/day in the week to Sep 16 → 41.6/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 53.7Kreviews | 69% | — | $27.6M |
| $49.99 | 12Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
El gameplay se siente horrible, se tepean los jugadores aun teniendo buen internet y en las disputas por la pelota se siente que es un tiro al aire no que sea habilidad. muchas veces pasa que en tu pantalla y como el server detecto otra cosa capaz que vos viste que te llevaste la pelota pero te vuelve para atrás como si nunca la hubieras agarrado. el arquero depende únicamente de la suerte y el menor ping posible. hay veces que es imposible meter gol por la ayuda enorme que le dan al rol de portero para que sea mas fácil y otras en las que aun tirándose bien el juego pega esos lagazos que hacen que entre cualquier pelota únicamente por el ping. es horrible por que alguien que tenga ping muy bajo ataja todo extremadamente fácil pero si sube mas es imposible atajar de forma consistente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Aug 23 → 27.71/day in the week after.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 25 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
| $29.99 |
| 5.9Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom, só que sou ruim kk
fun
jogo bom da prr
futebol crlh
ABSOLUTE TRASH, FULL OF BUGS, THE DEVS DO ZERO FIXES, ♥♥♥♥ MECANICS, DISCONNECTS YOU ALWAYS, CHEATS AND SPAMS ALL THE TIIME. LOOKING TO BUY? DON'T.
Very Good
[h1] My Honest Review On Rematch [/h1] Here is my HONEST take on rematch. I think the game delivers in a lot of areas, I think the goalkeeping experience is brilliant, there's not many football games out there where playing the keeper is enjoyable, here I think its done perfectly. The keeper is given a lot of freedom with movement with infinite stamina and faster regen speeds of boost. I think the diving could use a little bit more work as sometimes it feels clunky but overall its really good. [h1] The Striker Experience [/h1] As for the striker experience, every player on the pitch having chances to score is really good. The game however, lacks proper football positioning, which can lead to some upsetting losses with players not properly marking (or at all) or people all committing for the same balls. The communication in the game is very limited outside of the 4 chat prompts you are given, and for the most part communication is either to own up to a mistake or to make fun of a teammate for making on themselves, it doesn't feel like there are many strategic ones other than at times your "options" prompt. As for the Striker in gameplay, I feel it can be a balanced experience, I don't feel any disadvantage while playing for either sides, however, I do believe the fake shot mechanic has sort of ruined the game with the keeper at times being left with no chance after being isolated by over committing teammates, the game used to be about dribbling and skill, however, now lacks that as all you need to do is run past the line fake shot and then shoot instead of the whole build up experience, the game was just fine without it. [h1] The Team Play Experience [/h1] When it comes to teamplay, I think the game lacks it heavily. As mentioned earlier in this post communication in the game is really limited, players can over commit or just have an ego to where they always shoot and never pass. Passing is a core thing in the game, and sure sometimes shooting yourself can be the better option when your teammates are leading players out of the box giving you a chance to do it, but shooting all the time and even shooting without trying to trick the keeper is just silly and creates losses. Another thing is the party system, reasonably I understand why this is a difficult thing to sort and maybe not the developers fault, but people who play solo can feel that the skill curve of the game increases for them, requiring them to do so much more when queued with a separate duo. I have noticed you receive barely any service, no passes or anything and you have to fight for every position on the pitch leading to way more difficult wins or Really brutal losses. I personally understand why someone would feel more entitled to pass to their duo, but this is a team game. 3V3 suffers from this the most in my opinion. Even your callouts feel ignored, you try to play in goalkeeper so then the duo can work off each other and one of them decides not to leave net after hearing "I've got it" 1000 times, it's not good enough. Another thing is the people who play the game to throw, I have personally had countless matches where players are joining just to throw, mess around or just not play. I have had numerous times where I have had the ball in our half and our keeper comes out and tackles me, gets the ball and boots it in our net. If you don't want to play the game, don't. People want to play as a break, and it's players like you that are removing players and getting a lack of interest in the game, what you see as a "funny joke" can make players quit and has already forced many of my friends to quit the game. [h1] Limited Time Modes [/h1] Now back to the positives, the limited time modes are decent, I really like the 1v1 mode as it feels fun and fresh and actually helps teach players how to dribble, defend and know when to attack and at the right times. I also like that it helps practice pass shooting, being able to pass the ball into the net and slot it into the corners is a great skill to have for any player level and is really good for practice and training. [h1] Would I Recommend Buying The Game? [/h1] Short Answer, Maybe, but only on offer. The game really is unique and brilliant, there's no denying that, but it can be difficult as a solo player. When you are in a group with your friends playing this game, the experience is really fun and can test your teamwork and communication skills as well as celebrating good moments, But as a solo you miss out on so much emotion that sometimes the game can feel stale and like it repeats itself. The game however is what you make out of it, it can be fun if you equip yourself with the mindset of [b] YOU WILL LOSE [/b]. Enjoy the game for what it is and forgive it for what it isn't, and it easily then can be a fun experience, but keep in mind what I have listed above while you do. [b] Thank you for reading and I hope you have a great day! [/b] [h1] Please Award Or Thumbs Up If You Found This Helpful! [/h1]
Amazing game. Brutal for beginners to learn, but it's hard to put down once you've got the mechanics down. I had about 1,000 hours on PS5 before swapping to PC and it's still such a great game. Just make sure to squad up because randoms can be awful to play with.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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