
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #28, worst RU #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 28.57/day in the week to Sep 16 → 35.6/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 53.7Kreviews | 69% | — | $27.6M |
| $49.99 | 12Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Você gosta de futebol? Você acha que vai ser o melhor do mundo só pq joga FIFA? Então parabéns, vai ficar paraplégico igual OS CARAS nas primeiras 1h de gameplay. Porém, após um estudo da plataforma e dos controles e de criar noção do quanto é difícil as mecânicas dessa engenhoca OS CARAS já se tornaram os próprios GOATs. É obvio que vc não acertará uma unidade de passe, pois a mecânica de toque de bola é uma das mais bizonhamente difíceis deste jogo, foram necessárias 2h30m para OS CARAS se tornarem os Kevin de Bruyne e sair só passe de qualidade monstra. Recomendado somente com um trio, pois a quantidade de esquiso jogando solo também é bizonhamente grande. É OS CARAS.
A maioria dos jogadores é ala BlueLock e parecem um australopiteco jogando As vezes você encontra uns caras que realmente sabem jogar e aí o jogo fica realmente divertido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Aug 23 → 27.71/day in the week after.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 25 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
| $29.99 |
| 5.9Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hermoso juego recomendado
Good game to play with friends, terrible solo with randoms
Top mais muito caro
bello, ma tante bestemmie
oyun güzel ama bazen bug oluyo eskısı gıbı olmasa da bazıları kendını messı ronaldo zannedıyo ama arkadaslarla sarıyo onerırım
Title: A Masterclass in Pitch-Side Malice, Tactical Incompetence, and Betrayed Devotion: The Absolute Extinction Event of REMATCH I used to believe in this project with every fiber of my being. That unwavering, misplaced faith is now my deepest, most agonizing, and most humiliating wound. I didn’t just play REMATCH; I consumed it, breathed it, and sacrificed thousands of waking and sleeping hours to its slick third-person turf pitches, treating its frantic 5v5 passing lanes and high-tension penalty shootouts as a sacred second home. I spent years defending Sloclap's glacial patch cycles, actively rationalizing their glaring matchmaking oversights, and aggressively dismissing the dark warning signs whispering through the community as the mere whining of disgruntled casuals. I was a foot soldier of a cult-like devotion, utterly convinced that this was a world crafted by visionary developers who understood the fragile, beautiful bond between an indie sports creator and a passionate player base. How intensely, unforgivably, and pathetically foolish I was. What the public sees on the store page is a blockbuster, dazzling third-person multiplayer football game—a modest athletic masterpiece born from talented creators claiming to channel the ultimate competitive pitch fantasy. But beneath that paper-thin, calculatedly deceptive facade lies a predatory, aggressively hostile ecosystem designed to exploit your time, weaponize your anticipation, harvest your free community strategy labor, and ultimately punish you for the singular crime of actually engaging deeply with their competitive ladder. The harsh reality of REMATCH isn't a love letter to the sport; it’s an institutionalized insult, a middle finger to anyone foolish enough to invest hundreds of hours into its structurally hollow and fundamentally broken framework. Let’s pull back the curtain and talk about the unspoken horror that haunts the upper echelons of this game: the arbitrary, indiscriminate, and utterly cowardly ban hammer and chat censorship that targets the most dedicated players the moment they master ball control or passing triangles. For weeks, the veteran group chats whispered about it in paralyzing dread. Dedicated players—the exact backbone of the community, the people organizing scrims, keeping competitive queues alive, and filling the community forums with helpful tactical guides—would vanish overnight, or find their accounts restricted by automated moderation tools. Their names were silently scrubbed, their ranks reset, and their appeals locked behind an impenetrable wall of developer silence. I scoffed at the victims. I arrogantly told myself that I played completely legitimately, that hundreds of hours of honest tackling, meticulous positioning, and raw mechanical persistence would serve as my shield. Then my inevitable turn came. Mid-match, deep inside a high-tension competitive overtime where I had successfully carried my team through three consecutive defensive blocks using flawless third-person positioning, the screen seized violently. The dreaded connection error warning flashed across the UI, followed instantly by a forced, unceremonious disconnect to the title screen. My hands shook uncontrollably as I scrambled to hit play, re-enter a lobby, and was greeted by the most infuriating, gut-wrenching, soul-crushing notification: permanent suspension or competitive ban for supposed abnormal gameplay or third-party macro usage. No warning. No specific rule violation cited other than automated anti-cheat filters catching high-DPI mouse movement or overlay software. No human review whatsoever. Just an abrupt, summary execution carried out by a completely inept, automated detection algorithm that apparently cannot comprehend the basic reality that a human being might actually want to play a sports game with skill and intensity. If you dare to actually play their game seriously, to push past the casual casual modes, and dedicate real, unbroken hours to mastering shooting angles, dribbling combos, and precise spatial awareness, their broken, hair-trigger security protocols automatically flag your performance as anomalous behavior. They don't want a vibrant competitive scene because they either haven't built a functional, stable infrastructure to sustain high-tier players, or they are utterly terrified of what veteran players discover when the illusion of balanced sports combat is finally pulled back. And when you turn to support for even a shred of recourse or human dignity? Prepare to crash headfirst into a brick wall constructed entirely of corporate apathy, cowardice, and automated responses. I poured my bleeding, broken heart into a meticulously written ticket—detailing my exact playtime, my absolute adherence to fair play, and my profound, heartbreaking disappointment. Within minutes, I was hit with the exact same robotic, copy-pasted wall of garbage text that every single banned victim receives: "Your account restriction has been reviewed and will not be lifted. This decision is final." No appeal process. No human being willing to look at your case, check your match logs, or grant you basic respect. Just a cold, algorithmic middle finger from developers who happily take the football hype, the active player counts, and the free social media virality of their base while treating us like disposable trash the moment an automated script misfires. The silence from Sloclap is deafening, pathetic, and entirely telling. They hide behind automated systems because facing the human wreckage of their broken anti-cheat and abysmal matchmaking design requires a spine they simply do not possess. The technical and design state of the game outside of these tyrannical bans is an absolute disaster anyway, propped up by pure sports hype and flashy visual effects. The competitive match experience is a chaotic, hyper-toxic mess dictated by one-trick trolls, disconnecting teammates, and overpowered meta-tactics that somehow bypass the very balance patches meant for fair play. Game balancing is practically non-existent, featuring bloated roster or cosmetic updates that add artificial confusion rather than tactical depth. The repetitive gameplay loop quickly morphs from an exciting arcade throwback into an unrewarding, punishing, soul-crushing chore where nobody plays positions and everyone flames each other in team chat. Every single system feels half-baked, held together with digital duct tape and the nostalgic goodwill of players who desperately want it to succeed, only to be brutally kicked in the teeth the second they try to play a real match. My account—complete with painstakingly unlocked skins, hundreds of hours of irreplaceable memories, and genuine friendships forged in lobby chats—was crippled by automated bans and broken matchmaking. All of it ruined, vaporized into the ether by developers who couldn’t care less if every single veteran player walked away. If you are a new player currently looking at this store page, reading the glowing third-person action promises, or thinking about downloading this multiplayer trap: Stop. Do not install it. Do not give them your metrics. Do not invest your time, your energy, or your passion into a digital world that fundamentally despises its own community. Play literally anything else. Because if you actually stay, if you actually try to play competitive matches, and if you dare to care about the game too much, the only reward waiting for you is a permanent ban screen and developers who refuse to look. REMATCH isn't just another failed multiplayer live-service experiment; it is a meticulously constructed psychological trap for the devoted and an eternal monument to bad-faith development. Save your time, save your sanity, protect your peace, and stay far, far away from this toxic wasteland. It stands as a profound, unforgivable insult to anyone who ever believed that passion, time and genuine emotional investment in a virtual sports space would.
Its like Galactik football with your friends
В целом, в будние дни пока школьники на уроках - можно играть. Потом начинается наплыв эгоистов, которые еще и создают каких-то уродов. Так и ладно если бы не давали пасы, финтили и результат был бы. Но нет. Выйти вратарем в центре поля, впустую пофинтиться, обосраться с нулевой стаминой и подарить гол сопернику - это мы умеем и любим Считаю что нужно запретить аниме пиздюкам
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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