
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 680 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сделайте такую же игру, но только чтобы там можно было драца за стадионом. Во круто будет ряльна
Es agradable patear bolas y meterlas con mis amigos
It started out as a fun game with great potential. Now, it has turned into a disgusting mess filled with cheesers and exploiters—yet the developers label this behavior as "game mechanics" and "dribbling." I do not recommend this game in its current state.
Absolutely ♥♥♥♥♥♥♥ dreadful. I've seen traffic cones with more football IQ than these teammates. Every time one of them touched the ball, I knew the attack was over before it even started. Simple passes were impossible, first touches bounced ten metres away, and defending seemed like a completely foreign concept. It honestly felt like I was playing while everyone else was actively trying to lose. Every decision was the wrong one, every opportunity got thrown away, and somehow they always managed to make the worst possible choice at the perfect time. The opposition didn't even have to work for the win—they were handed it on a silver platter. Watching this team play was like witnessing a live demonstration of everything you're not supposed to do in football. If you're looking for teammates who can completely ruin a match, waste every chance, ignore common sense, and make you question why you even queued up in the first place, congratulations—you've found them. Never again.
Es como el rocket league pero sin autos, tremendo peak
A completely broken matchmaking and reporting system. The game is afraid of losing players, so there is close to no punishment for intentional leaving of matches; thus it happens very often, close to 5/8 of my first matches in ranked. Players are not punished adequately, so they repeatedly leave matches the instance something goes wrong (leaving heavily lopsided matches). This isn't to include the complete lobsided feel of games. One day you will face someone hacking (idek how) or playing with inputs and such precision you didn't know was possible, and the next (or very same game) you will play alongside a player who very clearly is unaware of the controls yet thinks they can solo win the game. Not to mention the controls (and customizations) are quite limiting, especially given its market that it wants to compete in. The bare minimum would be to give a full sized pitch map, yet the settings only changes the amount of space the tiny pitch/minimap takes on your screen
A kid left my game and i lost SO SO SO MUCH RR. IM SO ANGRY.
NICE egost timates
pretty fun game
This game is Good! But since it depends on player base for match making. The game should be free with pay cosmetic similar to rocket luegue. I would not advise anyone to pay full price to play it. Game wise is competitive & fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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