
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #30, worst RU #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 28.57/day in the week to Sep 16 → 31.75/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 53.7Kreviews | 69% | — | $27.6M |
| $49.99 | 12Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix Your game, I just played alone against three, my hole team left in the first 10 sec and even if thers a team the dont want to pass most of the time i mean its football not blue lock brothers.
its soccer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Aug 23 → 27.71/day in the week after.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 25 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
| $29.99 |
| 5.9Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se nota inmediatamente cuando un juego nace de la pasión, del cuidado y de un equipo que realmente tiene algo que decir. Rematch, en cambio, parece haber sido concebido en una sala de reuniones donde la única pregunta era: “¿Cuánto podemos gastar en publicidad antes de que alguien se dé cuenta de que no hay juego detrás?” Si no fuera por la brutal campaña de marketing y la cantidad obscena de dinero invertida en redes sociales, probablemente Rematch habría pasado completamente desapercibido. El juego consiguió instalarse en la conversación mucho antes de demostrar que tenía algo interesante que ofrecer una vez que desaparece el hype inicial. Y ahí está el problema: Rematch se siente como un producto diseñado para ser vendido, no para ser jugado. Tiene una jugabilidad bastante buena —de hecho, probablemente sea lo único que evita que esta crítica termine en una masacre absoluta—, pero detrás de ella hay una profundidad prácticamente inexistente. Puedes jugar un par de partidos con tus amigos, reírte, gritarle a alguien por perder una pelota y pasar un buen rato. Perfecto. Pero cuando intentas convertirlo en algo más que eso, descubres que el juego es prácticamente un pozo sin fondo de repetición. La experiencia rápidamente se transforma en: jugar, ganar o perder, repetir, volver a repetir y preguntarte por qué sigues jugando. No hay una sensación real de progresión que sostenga el interés a largo plazo. Es como si hubieran construido una cancha espectacular, instalado las luces, contratado al mejor equipo de marketing posible y después se hubieran olvidado de poner un estadio alrededor. Rematch no es un mal juego. Ese es precisamente el problema. Es un juego que podría haber sido muchísimo más y que, por momentos, parece conformarse con ser simplemente “divertido”. Tiene una base jugable suficientemente sólida como para justificar unas partidas con amigos, pero una profundidad tan limitada que cuesta imaginarlo sobreviviendo al entusiasmo inicial. 6/10, exclusivamente porque la jugabilidad consigue mantenerlo a flote. Si quitamos ese único pilar, el 3/10 me parece perfectamente defendible considerando el estado actual del juego. Mucho marketing, mucho ruido, mucho hype y, debajo de todo eso, una experiencia que se siente increíblemente pequeña. Rematch no es un desastre porque juegue mal. Es un desastre porque da la impresión de que podía haber sido muchísimo más y decidieron no hacerlo.
ИМБА
Gut
игра оказалась намного лучше чем я думал
,
O jogo e bom mas so cai com random lixo
Arkadaşlarınızla oynanabilecek güzel bir oyun ama mekanikleri zor çok iyi oynicaksan
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $208 | 8 | 100% | $1.19 | |
| $0 | 5.5K | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 735 | 38% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.7M | 65.6K | 90% | $19.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |