
Perfect Neighbor is a first-person psychological horror game that explores the gradual erosion of privacy. Witness the story of 23-year-old Maya, who has just moved into her dream home in a quiet American suburb. Remember, maybe it’s not as perfect as you think..
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Perfect Neighbor is a first-person psychological horror game that explores the gradual erosion of privacy. Witness the story of 23-year-old Maya, who has just moved into her dream home in a quiet American suburb. Remember, maybe it’s not as perfect as you think..
Relive the Fear: Stories inspired by real-life experiences unfold through the eyes of ordinary people. What starts as a normal night slowly turns into something deeply unsettling.
This game is primarily a first-person narrative walking simulator with exploration, driving, and conversation mechanics.
Atmospheric world with realistic lighting and graphics.
Authentic VHS film aesthetic — fully optional.
Your real microphone can get you caught.
An enemy that sees, hears and remembers.
Hide under beds or behind doors.
Use sound as a weapon: turn on the TV, distract, slip away.
Branching dialogues with NPCs.
Story-driven phone calls.
Environmental puzzles: fuse boxes, keypads, hidden codes.
Chase and escape sequences.
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I'm surprised how much I enjoyed this game. For [i]yet another[/i] Fears-to-Fathom-like, I was quite skeptical on this as I have played most of the clones, and honestly they have been just that. Does this game reinvent the FtF formula? No it does not. However, what I did like about this game were the simple things that the dev did that made it much better than those other FtF clones. It's the same Unity asset packs you have seen a million times, and the same slow burn gameplay. However, what I was genuinely surprised by was what was under the hood. Starting with the title menu, it is very clean and fluid with unique animations for each screen you click into. Additionally, for a first title, the dev actually included useful settings like disabling the VHS filter, the Vignette, and the Depth of Field. The menus were clean, and the text bubbles that the characters use to speak are anchored in the game world itself and allow you click on them by aiming with the mouse. At one point, the game even had a memory game (menu) that comes up in the same style as the other menus. Yeah, you might think it sounds stupid to like menus and text, however it shows the dev has a lot more understanding of game creation than 99% of the indie slop I play in the horror genre. So, I commend you on that. The game itself was quite unremarkable. And if I'm being honest here the ending escape sequence was tedious just for the sake of it. My advice for the dev is don't limit yourself to trying to capture hype for your game solely because its similar to another popular game. In this case, Fears to Fathom. You have the skill to make these games well. Use that to make something innovative and not derivative. I look forward to seeing the next game they make.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Japanese, Korean, Russian, Turkish, Ukrainian, Indonesian, Spanish - Spain +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слишком сырая игра со многими не доработками + cюжет спизжен из F2F
Hikayesi bu kadar boktan nadir oyun görmüştüm. Tamamen zaman kaybı.
Очень неплохо для первой игры. Графика, дизайн интерфейса и в целом атмосфера мне зашли, но качество звуков и звуковые баги портили общее впечатление об игре. Хромал так же и посредственный сюжет. Что же я имею в виду под «качеством звуков»? Такое чувство, что намешали все звуки ходьбы и настолько это небрежно обрезали, что слушать невозможно, проходила игру практически без звука. Баги со звуком: Нажимая ESC при прохождении игры, можно было настроить звук, но настройки не сохранялись. Типа толку, что вы добавили разные плашки по типу звук окружения, если они не работают. Пришлось понижать общий звук игры через винду. Так же, что касается звуков скримеров, я обсиралась больше от громкого звука, а не от неожиданности. Как будто звуки скримеров выкрутили на 500%, а сама игра была на уровне 50%, лол. Ну и посредственный сюжет: Как в обычном клишированном инди-хорроре, мы играем за молодую девушку, которая переехала в новый дом в незнакомом районе, а потом несуществующий сосед тебя пугает отключением света. Дальше находится обязательно какой-то чувак, который тебя успокаивает, и вы верите ему с первых же слов, как в тупом хорроре 90-х годов. Упустила еще момент, что концепция полностью слизана с Fears to Fathom: та же подача, графон и особенность того, что они делают игры на реальных историях людей, которые им присылают. Не считаю это чем-то плохим, и попытаться повторить чужой успех — это не есть суперплохо, но осадок из-за этого все равно остался. Потому что слизано буквально все: от интерфейса до фраз и стиля, которые придумали разработчики серии Fears to Fathom. Даже то, что название буквально идентично — Relive the Fear, ахаха, и то, что вы так же назвали это серией игр и назвали свою первую игру первым эпизодом. Короче, попробуйте придумать че-то новое, ибо этот след от Fears to Fathom будет вас преследовать, все будут вас сравнивать, и ничего в мир геймдева вы нового не принесете. Концовка, кстати, реально кал, как будто вам было впадлу закончить игру нормально. Хоть бы придумали сюжет до конца, если с концепцией игры все настолько плохо, что вы решили спиздить ее.
ABSOLUTE CINEMA
J'ai passé un excellent moment sur Relive the Fear : Perfect Neighbor Pour un premier jeu, c'est une très belle réussite. Pour moi, j'ai trouvé l'ambiance vraiment immersive, avec une vrai tension du début à la fin. On est dans une horreur psychologique efficace, sans artifices, et ça fonctionne très bien. Un énorme merci au développeur, qui est même passé me faire un coucou pendant mon stream, ça montre son implication auprès de la communauté. J'ai hâte de découvrir votre prochain jeu, je serais de la partie sans hésiter. Bonne continuation ! Xella
마지막에 탈출 개구려요
allah çarpsın bugüne kadar oynadığım en iyi tek oyunculu korku oyunu öneririm
Tényleg egy nagyon jó játék, nincsenek bugok, a sztori jó, a hangulat jó, én adom. Megéri megvenni. Vannak benne para jelenetek és engem az összes Jumpscare elkapott.
Oyun güzel bu arada arakdaşlar, Elbette 3.49 dolarlık bir oyundan da God of War tadı beklemeyin, elbette eksik yanları var, ama hikayeli korku oyunları seviyorsanız, oyun akıp gidiyor. 1.5 saat lik bir oynanışı var. Türk oyunudur. Ellerine emeklerine sağlık deriz. ama oyun anlatmak istediğini anlatmış, optimizasyon sorunu yok, bug yok,
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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