
Are you ready for the most virtually realistic Mahjong experience of all times? Solve a total of 162 boards with photo-realistic 360° backgrounds and breathe in the unique atmosphere of this popular game in an interactive, virtual environment!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Good Game
Зачем? Хотя бы сделали интерактивный, можно было бы хоть за что-то ЗАЦЕПИТЬСЯ.
Oyunun artık satılmaması yerinde bir karar olmuş. 1 TL gibi fiyat olduğu için zamanında almıştım. Oyun bir süre sonra ciddi anlamda sıkıyor. Başarım meraklısıysanız zaten oradan 3-4 fire vermiş oluyor. 91. bölümde her ne yolu denerseniz deneyin sizi taşları karıştırmaya itecek bu da 3 yıldız alamamanıza sebebiyet verecektir. Başarımda full yıldız istiyor haliyle... Zaten çok fazla tutmayan bir oyun olduğu için ve bazı kesimlerin nedense VR başlığında hata verdiği için pek de bir şey kaybetmeyeceksinizdir.
Comprei para jogar no Oculus Quest 2, porem o jogo diz não ser compatível. estou tentando a devolução do mesmo
Limited levels, awkward controls, honestly get a better experience on a desktop Majong game by miles. It certainly does not have a high replay value, what? lol? This is a limited bargain basement game that should be £0.50.
Well, at least it was cheap. Froze and never got going.
有成就 有中文 必须VR
Music and environment is good. But it is too few, just two environment to choose. And no selection of background music. The game play is ok but I don't know why I cannot use the oculus touch controller to point and control. I need to move my head to point, I don't know why even I plug in my xbox joypad, I still need to use the head as a pointer. I bought it in a very discounted price, so keep it for supporting the developer.
Relaxing VR Games: Mahjong is an attempt to translate one of the most familiar and time-tested solitaire puzzles into virtual reality, developed by CrazyBunch and published by Daedalic Entertainment. At its foundation, the game is built around the traditional rules of Mahjong solitaire, focusing on calm, methodical tile matching rather than competition or narrative. Its ambition is not to reinvent Mahjong, but to place it within an immersive VR space that emphasizes relaxation, presence, and visual clarity, offering players a quiet alternative to the often intense or action-heavy VR landscape. The core gameplay remains faithful to classic Mahjong solitaire conventions. Players are presented with layered tile layouts and must remove matching pairs of free tiles until the board is cleared or no more valid moves remain. What distinguishes this version from countless desktop or mobile adaptations is the use of three-dimensional space. Tiles are stacked and viewed with real depth, allowing players to physically look around the board, lean in, and better understand complex layer arrangements. This spatial awareness can make certain layouts feel more readable, particularly in dense configurations where overlapping tiles are easier to interpret when viewed stereoscopically. The game includes a large collection of preset layouts, offering substantial content for players who enjoy working through Mahjong boards methodically. Each layout serves as a self-contained puzzle, and while the mechanics do not change, the sheer number of configurations provides variety and extended playtime. For completion-focused players, achievements add an extra layer of motivation, encouraging full board clears and continued engagement. However, progression is strictly tied to puzzle completion rather than unlocking new mechanics or features, reinforcing the game’s minimalist philosophy. Presentation plays a central role in shaping the experience. The game places the Mahjong board within tranquil 360-degree environments designed to promote relaxation rather than stimulation. These backgrounds function more as calming scenery than interactive spaces, surrounding the player with soothing visuals that contrast with the clean, readable tile designs. Ambient music and subtle sound effects further support this mood, remaining unobtrusive so as not to distract from concentration. The overall sensory design prioritizes calm focus, making the game well-suited for extended, low-stress sessions. Interaction in VR is intentionally simple. Tile selection is handled through straightforward controller input or gaze-based interaction, minimizing physical strain and making the experience accessible even to VR newcomers. This simplicity aligns with the game’s meditative intent but also limits the sense of physical engagement that some players expect from virtual reality. Beyond selecting and removing tiles, there is little tactile interaction with the environment, which can make the VR aspect feel more like a visual enhancement than a fully integrated mechanic. While the concept is appealing, execution has proven divisive among players. Some appreciate the novelty of playing Mahjong in a true 3D space, citing improved spatial understanding and a calming atmosphere as key strengths. Others feel that the VR implementation is underutilized, noting that the experience could largely be replicated on a traditional screen with minimal loss. Technical inconsistencies across different VR setups have also impacted reception, with some users reporting limitations in immersion depending on hardware compatibility. Longevity depends heavily on personal affinity for Mahjong itself. Players who already enjoy solitaire-style puzzles may find the VR presentation refreshing enough to justify repeated sessions, especially as a way to unwind. Those seeking dynamic VR interactions, evolving mechanics, or more game-like progression systems may find the experience too static over time. The game does not attempt to challenge reflexes or introduce escalating complexity beyond layout difficulty, which reinforces its identity as a calm pastime rather than a feature-rich VR title. Ultimately, Relaxing VR Games: Mahjong is best understood as a niche VR experience built around serenity and familiarity. It succeeds in offering a quiet, visually immersive way to play a classic puzzle, but it does so with limited ambition beyond that core promise. For players who value relaxation, enjoy Mahjong solitaire, and want a gentle VR activity free from pressure or complexity, it can be a pleasant addition to a VR library. For those expecting deeper interaction or innovation from virtual reality, it may feel restrained and overly simple, delivering comfort rather than excitement. Rating: 5/10
玩着还行
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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