
Build and trade, fight and conquer or raid and steal in this multiplayer open-world RPG where you can choose your own adventure by taking part as a villager, knight or outlaw!
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Collect resources, process materials, and construct a village from the ground up and make it thrive.
Villages are built by the player every time they log in, but there is a blueprint system to make rebuilding faster. Earning gold also allows the player to skip collecting resources every time since gold acts as a universal resource. Villages let players build all the buildings that are useful to them, but they can also be a way to show off your progress or your creativity.

Reign of Victory is a small multiplayer RPG with unique classes. Each class has it's own goals and abilities.
There are some short quests designed to help players understand their classes more, walking players through the basic mechanics of the game and creating lore around a few key NPCs.
-Villagers have a focus on collecting resources in a cozy gameplay style, they are immune to damage from other players (and cannot damage other players) making them PvE only when it comes to combat. They collect resources with a caravan, process those resources at work stations, and build their village.
Resource collection keeps you just busy enough to get into a flow state. Each resource can be processed into a secondary version.
-Outlaws can steal from caravans, storages, and NPC locations, then use stealth and agility to escape with the loot before it can be recovered by other players.
Outlaws are the only ones that can steal, they can then sell the stolen goods at an NPC fence. An expanded jump distance lets them quickly escape onto rooftops away from pursuing knights or villagers. If anyone hits an outlaw, that will cause resources to return to where they were stolen from. Outlaws also have a feature where, when they crouch, their indicator will disappear from the minimap, making it easier for them to hide.
-Knights battle for control of territory in a dynamic PvP world, capturing zones and earning rewards.
Every village, regardless of who builds it, is a potential area of control for a knight. Every zone represents the ability to earn gold. Every time a village is built, destroyed or moved, the battlefield changes!

Fight dangerous NPCs and rival players in an open-world filled with conflict and opportunity.
Combat has some complexity and skill required while still relying enough on luck that it's a fairly level playing field. There are combos and different types of attacks, as well as dodges and directional blocks. Every player has a three sided combat triangle that appears when they draw their sword, as an example, if one person swings from the left, their target must block from the left.
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Languages: English
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.