
RefRain - prism memories - is an empowering, cyberpunk, bullet-hell shoot-’em-up that focuses on fast-paced, offensive gameplay. “Dive” into a hazardous digital world, cycle through 3 different attack modes, and delete the opposition with superior firepower.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良作縦シュー。 起動しないと思われたが、「フォグを表示する」をOFFにしたら起動はできた。 おかしいな、 購入当初はそこをいじらなくても起動できたはずなのに。
A fun little game which acts as a sequel to another older SHMUP named Samidare, even though RefRain plays completely differently. You have a choice between three ships of balance, speed, and power as generalized archetypes the ships follow. The thing that makes this game really go click is mastering the use of your MEFA2 system to stun bigger enemies or damage shielded enemies, along with smart use of Concept Reactor to turn bullets on screen into more ammo for your MEFA2 system with proper timing. The game is designed in a way where you can get good enough to have a steady flow of resources to use if you know what you are doing. There's a lot of fast stuff to deal with so you are expected to abuse the mechanics to their fullest in order to survive. Not a traditional SHMUP where you spend a majority of the time dodging like it is a Cave game but more about learning how to maximize your aggressiveness and time your MEFA2 and Concept Reactor for bigger gains. Pretty fun game once it clicks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love bullet hells
看了眼成就时间,17年补票的。当年玩的是comiket版,感谢台魔王 五月雨系列第二作(redrive更另类一些,排除掉)比较特殊的弹幕游戏?更像是puzzle类型,不利用系统靠底力强扭是扭不过去的!(或者是我底力不够) 看了眼成就时间,补票的时候居然混关都没混通么。。。。实力暴跌啊 音乐是一绝,可以关注ost的 5,7,8,11,19,21。Indigo HELiX 是属于那种绝大多数人第一眼就会喜欢上的。Cubism和Sand Cloud则是相当慢热,电波对不上甚至会觉得刺耳?xDD 粉毛近战印象里是最简单的,初期就有的蓝毛比较平衡。第三只印象里用起来并不怎么顺手?(已经忘了是什么pattern了) https://www.rebrank.org/products/RefRain/manual_eng/history.htm 去看了一眼changelog,我当年玩的最久的居然是c76之前的测试版么,难怪对mews没什么印象,因为不存在? c80的1.0肯定后来也玩过,估计也是没打通就是了233 之后有空了还是可以再打一打成就。 五月雨本体不知道会不会有好事之人上架steam呢,到时候也可以补票
Such a hidden gem, first of all it's beautiful with really great attention to detail especially in the menus (each character has a completely different desktop like menu with completely different style). Difficulty wise for a very big beginner in the genre like me i find it pretty balanced, it's hard but not frustrating and you have a great range for improvement/theorycraft with how you can use the bombs (M.E.F.A.2) which play a big role in the gameplay (i'd say this game is a bit less focused on dodging bullets, and more about using your M.E.F.A2 at the right time), it's just too bad there is no practice mode. The music is very good too ! Definetly my favorite bullet hell
妹子很可爱,音乐也很不错,非常推荐。 唯一想吐槽的就是击中敌机时候的音效听着有点头痛
<3
For nearly the first hour of playing RefRain - prism memories, I was considering not giving this game a recommendation. The game wasn't bad, but I was not finding anything particularly fun about it. However, on my most recent play through, some of the mechanics started to fall into place. RefRain - prism memories is a vertical scrolling shoot 'em up that has the player taking the role of a computer hacker flying through cyberspace. Which I think is a neat premise to a shmup, but in this game it is so far in the background that it is almost not there. If that's a good thing or not is up to the player I suppose. There's emails for each of the three playable characters and some text on the stage screen, but the color and graphics barely convey this. The color is a lot of blues and grays for everything not bullets. So much so that it was enemy ships I was hitting more than enemy bullets. Especially when I was getting greedy in grabbing points pick ups that jump further up screen when enemies are destroyed. The graphics themselves are largely simple shapes for enemy designs. Though, they have enough differentiation that player learns what sort of attack to expect. The backgrounds are a mixed bag. I always like shmup city backgrounds, so I like Stage 2's high rise building background, but it doesn't really fit the hacking premise to be honest. Stage 3 has more of a computer chip look but it's more of an impression of microchips than anything. Still, the multi-layer background design is nice and simple enough that it never creates confusing in the game play. Overall, I just found the designs a little plain and drab. The music was excellent. I especially liked the piano piece on Stage 2. Even now, I can't remember when the game transitioned from calming music to more frenetic techno stuff. Probably at the boss fight. General sound effects were serviceable. They work well in the confines of the game. Game play took a while for me to figure out a more optimized way to play. Originally, I was hanging back and saving my special attacks for the bosses. I was finding that outside of popcorn enemies, it was taking so time to destroy things. Often I couldn't finish off a whole squadron of enemies. It was only my last play through I started to have a better idea of where enemies were going to be that I could get more point blank. As well as making more liberal use of my special attacks. This was a game changer. RefRain - prism memories really seems to want the play make use of rechargeable special attacks more than most other shooters. Once I started doing that, I found myself keeping control of the play area far better. In turn yielding a better play experience. An element I like with RefRain - prism memories is the telegraphing of certain shots. Often incredibly fast and power enemy attacks have a line or a circular icon appear on the screen split seconds before the attack actually happens. It's still not a lot of time to get out of the way. But once you know they sort of attacks are coming, it certainly helps make sure your not in the path of them. So, I do recommend RefRain - prism memories. It may take some time and a few play throughs to find things to like about it. Definitely try each of the characters to figure out which one matches your play style the most. It may take a little more time than most shooters even with the game's rather simple mechanics. But once your start to figure out how the game wants those mechanics used, I think STG players will like this game.
所有机体都通关啦,完结(打的很爽,推荐)^^ 难度不算高,注意下资源管理就好
Great game. Unique mechanics, beautiful bullet patterns, great music. One of the best shmups I bought on Steam.
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Players by region
Where this game's players are, estimated from review languages.
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