
This is a retro RPG game, in which players play the role of world-changing changers, and have a special ability - soul alliance, soul alliance is able to sign a contract with the soul of the monster, the ability to fight together, since the future of the world will be changed by you.
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Reformers is a retro role-playing game, the story line is based on Picasso's "Guernica" to unfold the aerial world view. The game is based on traditional turn-based combat, and the player character has no fixed career setting, instead, it can fight with the monster, and the clever collocation can also get unexpected effects, so that the player can choose freely.
In the game, you will become a REFORMER, who is going to save the world. By using your special skill, the Soul Alliance, you will beat different enemies, prevent the dark cabal’s evil, collect souls of monsters or even take them as servants. At last, don’t forget to enhance the Power of Crystals. The future of reformers is in danger, and your great rescue is on the way.

In this war-torn era, on a continent overrun by monsters, the fragmented imperial powers see the nobles of Prokade Castle and the Stiake Kingdom embroiled in a series of conflicts over territory and influence. To secure victory, the aristocracy requires soldiers of exceptional prowess on the battlefield. These soldiers often possess the unique ability to 'fight in alliance' with monsters, and have come to be known as 'Reformers'. With the involvement of these Reformers, the nature of warfare has shifted from human-versus-human conflicts to battles where humans and monsters fight side-by-side against other humans, creating an overwhelming, one-sided advantage in the theater of war.
King of Prokade Castle realized that the wars among the nobles had begun to threaten his own authority. He dispatched three of the kingdom's most powerful knights - Leonardo da Vinci, Michelangelo di Lodovico, and Raphael Sanzio. These three knights led massive armies to quell the conflicts.
Da Vinci, Michelangelo, and Raphael were all formidable Reformers within the kingdom. However, only da Vinci was the inheritor of 'The Last Supper', possessing the ultimate power to command legions of monsters. For a time, the combined forces of Prokade Castle's human troops and monster legions, led by da Vinci, swept across the continent, meeting little resistance. The King and nobles of the Stiake Kingdom ultimately surrendered and swore allegiance to the King of Prokade Castle. With the war concluded, the three knights of Prokade Castle returned home in triumph.
At the victory banquet, the king conferred honors upon da Vinci, Michelangelo, and Raphael. Yet even then, misgivings began to stir within him. The king and his nobles had all witnessed da Vinci's unimaginable power, which the king now saw as a potential threat to his rule. The nobles, whispering poisonous counsel at his side, urged the king to find a way to eliminate da Vinci and the others.
As expected, within a few years after the conflict was quelled, Michelangelo was framed for colluding with the Stiake Kingdom and exiled. Raphael was demoted on trumped-up charges. Only da Vinci's whereabouts remained unknown. Subsequently, the king issued orders for the widespread purge of other Reformers who possessed the ability to ally with monsters. In short order, anyone with Reformer heritage faced systematic eradication.
With this perceived threat removed, the ambitions of the nobility began to surge once more. A new war became inevitable, and Prokade Castle was once again plunged into a bloody conflict.
And thus our story begins... on the distant Halesia Island, far beyond the borders of Prokade Castle.
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Impressionism, Fauvism, and Surrealism are server names (servers were permanently shut down in April 2025).
Art: TXBD, Programming: GXM, a purebred indie game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错,很硬核!!
这个游戏是作者用以前的《列宾 REPIN》改的吗,有点好奇——因为看到了里面的很多素材
很有趣的游戏,虽然角色外表和视角很抽象,但游戏中能和怪物融合的机制很有趣,刷材料和升级有点枯燥,剧情和指引有点少,感觉支线奖励不是很多,游戏战斗的机制比较简单,最让我震惊的是这居然是网游
复古的形式令人流连,究竟是这种风格的魔力,还是我变老了
画风新颖 操作简单 剧情引人入胜
非常好玩的rpg游戏,因为服务器运营商倒闭了,有很多问题都不懂,但我也是有幸加上了番薯哥的QQ,在和番薯哥的交流中知道了这是番薯哥的处子作,主角可以通过切换灵魂晶石拥有多种形态,每种形态都有不同的特性被动,有的暴击收益高,有的固伤穿透伤害稳定,虽然角色建模放在25年的现在确实有点潦草,但是通过后续的多次更新和恰到好处的梗还是能看得出番薯哥的用心。最后祝番薯哥在游戏开发的路上继续努力做出更好玩的游戏。
宝宝死了怎么复活。。。。
感觉很复古了,不过还是蛮有意思的
喜欢怀旧的游戏0.0
你能不能?能不能调大窗口????懂???
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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