
A fast-paced one-versus-one FPS where a single hit means instant death. Destroy opponents in seconds, dashing around tightly-constructed arenas with an ultra-powerful shotgun. Configure *everything* in an extensive in-game console menu. There are two colors - alive and red.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
redroom is a fast-paced one-versus-one fighting game where a single hit means death. Maneuver around your opponent using dashes, slams, and wall jumps in order to hit them before they can hit you.
Use snappy movement abilities to outmaneuver your opponent.
Duel on over 30 different procedural map arrangements.
Play a variable amount of rounds or until one person gets too far ahead.
Join your friends or play with randoms through an integrated server finder.
Use the Menu Console to completely customize your experience.
Recolor absolutely everything.

Note: Some users may find the menus difficult to use as they rely on a command-line format.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This seems like a game jam game or something... it doesn't come across as sincerely made, more of an experiment, and experiments are meant to die, not pollute Steam Direct. The idea is that the developer thought gamers only wanted 1v1 PvP, and they wanted only one weapon, and stupidly low TTK. The developer was wrong. Not satisfied with just being completely wrong, they went further and thought gamers like to use a text console to configure the game. It just keeps getting worse, and I am wondering if the point of this product was simply to insult gamers and the gaming industry. So, "redroom" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This feels more like a tech demo or a project smacked together hurriedly to try make a kind of minimum viable product just good enough to pass the developers unambitious idea and shove it into Steam Direct to see if you can actually pay and publish junk through Steam Direct. Yeah, you can. Is this good for gamers? Nope. The graphics here are particularly awful, minimalist monochrome low poly garbage where you can't even see what's going on... some of the laziest junk I've seen in days, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game
免费 有成就 没中文 红房对决 《红房对决》是一款快节奏一对一格斗游戏,一击即可定胜负。运用冲刺、猛击与墙跳等动作灵活闪避对手,抢占先机发起攻击,避免沦为对方的目标。 凭借迅捷的移动技能智取对手 在 30 余种随机生成的地图布局中展开对决 可自定义回合数,或设定率先拉开一定比分者获胜 通过内置服务器查找功能,与好友组队或匹配随机玩家 利用菜单控制台深度定制游戏体验 支持全元素颜色自定义 注:部分用户可能觉得菜单操作难度较高,因其采用命令行交互形式。
pretty fun and it's a easy 100%
Прикольная и концептуальная штука, побольше бы идей и будет пушка
...
1v1v1? or 1v1v1v1??
Insanely fun for like 30 minutes, easy to pick up and play a couple rounds, GREAT WORK!!
i mean i wish there was a bit more in the game but i did have some fun and its free so
идеальная игра для пвп,ничего не мешает не отвлекает,заходишь с другом и стреляешься на рандомной карте
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1 | 100% | Free | |
| $0 | 0 | — | Free | |
| $643 | 4 | 100% | $6.99 | |
| $402 | 12 | 100% | $1.99 | |
| $269 | 1 | 100% | $8.99 | |
| $208 | 2 | 100% | $4.99 |