
The empire of Hadria has turned its war machine against the vulnerable eastern hinterlands of Altheim. With only your sniper rifle on your back, and a few strips of rabbit meat in your pocket, you must defend the motherland and wage a lone guriella war against the overwhelming tide of invaders.
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About
... When you finally regain consciousness, you find yourself lying face down in the snow, with a long trail of footprints behind you. It seems you had collapsed from exhaustion.
You find yourself struggling to flip yourself over. When you eventually do, you find several newly acquired cuts and bruises all over yourself. You quickly administer some first aid, before spending a few minutes fiddling with your radio set. But as you expect, your frequencies remain silent.
On your back lies a small saving grace: a state-of-the-art imported bolt action sniper rifle, far superior to any domestically manufactured equivalent. You forgot exactly how it fell into your hands in the midst of the chaotic rout. And despite everything, part of you wished its previous owner was still alive.
Your chain of command has completely broken down. Hadrian soldiers are pouring across the eastern border in their tens of thousands, and you are one of the last few things standing between them and the defenseless villages across the vast Altheimian wilderness. In the absence of further orders, you have no choice but to conduct a fighting retreat by yourself.
Quietly eliminiate Hadrian officers and agents. Set up ambushes, plan your attacks, and do everything in your power to slow down the enemy advance.
Navigate through the vast Altheimian wilderness, trudging through terrain that may aid or hinder you. Encounter the occasional wildlife curious enough to approach your bonfire.
Rendezvous with fellow soldiers. Exchange intel, or assist them if they are in trouble. Deal with any who had stepped out of line.
Encounter fellow Altheimians, resupply and rest in friendly villages, purchase their goods and services if needed. Help any remaining civilians flee the oncoming Hadrian onslaught, or ignore them to focus on your objectives.
Find abandoned items within the war-torn ruins that scatter the wilderness, and try not to get drunk from any leftover alcohol you find.
Try to balance your Sanity and personal well-being with the realities and necessities of war.
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Languages: English**languages with full audio support
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Reviews
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Glad to see they're still around making these projects, Records of the Flycatcher is a admittedly pretty short game, got my first win within 15-20 minutes of playing, but I still enjoyed it. It take a different approach from their previous games, taking the style of a CYOA instead of a bullet hell and having you balancing around your four main stats. For what it is, I think it's neat! For what we get told from the game's text, it's enough to leave me interested considering I don't believe this is the same universe as Black Beacon Hill or Rimward. Each scenario is written decently and does a good enough job describing the scenes and the weight of some actions. The art & style still continue to be a treat despite how little of it there is in this game, the sprite's style is still top notch and the overall vibe of this game matches it's predecessors well with it's use of cool colors and overall feel(I suppose? I'm not really sure how I'd word it). Unrelated as well, this game does technically have multiple endings, so there's some replayability factor included. Honestly, my only takeaways from this release is the lack of music, which while isn't a bad thing per say, I think the game would've benefited to have at least some audio going, maybe not as intensive as the previous games, but still. The game could be longer, but I'm assuming development of this was started after Black Beacon was dropped a year ago or so. It'd sit somewhere around an 8/10 for me, while I don't think it's as good as the previous games, the developer's worldbuilding remains to be consistent with their writing, along with style and simplicity. The game at it's core does accomplish what it sets out to be, and I can't hate for that. I only take points away for length and lack of much of any audio. Overall a nice addition to this developer's list of released projects and I have faith that they can continue to produce more interesting games/projects in the near future. [spoiler] Some bias with my review with how long I've been following this dev but :P [/spoiler]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Records of the Flycatcher is a really interesting survival visual novel, similar to 60 Seconds!, without the 3D preparation segment at the beginning, where you make decisions that affect your stats. You take the role of a soldier with no chain of demand, left on her own to do what she can to defend her country, Altheim, from the invading forces, the Hadria empire. For the game itself, it's a fun time. The scenarios you can run into are interesting and the choices have a good weight to them due to the brutality of the war. There are some hard decisions to make because, like in war, sometimes the best choice is the one that involves not helping those that need it or letting others die so you can continue to live. Due to the number of scenarios, the game is also quite replayable too (ex. I never found alcohol or the musician in my run),. The writing is really good at describing scenarios and the outcomes depending on your choice/the RNG, making the setting captivating. Despite the minimalistic visuals & audio, they heavily compliment the already great atmosphere from the writing with the dark & desaturated colours, ambience, lack of music, and moody sky. My only criticism would be with some technical stuff. When I first tried to open the game, it just refused to do, working the second time. Additionally, when I closed the game after my run, Steam got stuck in a loop of trying to close it until I exited out of Steam outright. Admittedly the latter could've been Steam's fault, but still feels worth bringing up. A single complete run can take from, I'm assuming, 15-30 minutes depending on what RNG events you come across. It's short, it's intriguing, it's well-written, it's quite replayable, it's atmospheric, and it's just great overall.
Found it in my steam discovery queue. Short little game, but it's really good. Only real complaint is that I now have a desire for something like this but longer.
The game is exciting, I advise everyone. The game is about a sniper without an exact order and it's up to you to decide when to pull the trigger of a rifle so that it becomes peacetime again. On the second playthrough, I was able to achieve victory, but the main character had wounds of war visible and invisible to the eye. So think for yourself, decide and play the game, I fully advise. Thanks to the developer and if he reads it, I want to offer help to translate the game into one of the languages.
Hadria imparatorluğu savaş makinesini Altheim'ın savunmasız doğu iç bölgelerine yöneltti. Sırtınızda sadece keskin nişancı tüfeğiniz ve cebinizde birkaç parça tavşan etiyle, ana vatanı savunmalı ve istilacıların ezici dalgasına karşı yalnız bir gerilla savaşı yürütmelisiniz. Kaç gün sürecek off offf
免费 没中文 没成就
Short but really nice game, i hope more people give it a try.
When i was making a choice, i didn't really wanna factor in my current stats. I didn't want to think about the war, or my health, or the future; i just wanted to do what was right. ...But i did think about that stuff. I had to. I thought of them like numbers. I felt cold and emotionless. I felt like she did. Records of the flycatcher is sick.
Pretty neat, simple, and written well enough to enjoy reading every text <3
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.