
Reconquista is a large-scale battle strategy game with the rules of a deck-building board game with a mood of late Medieval. Carefully refine your strategy, build the best deck, and to win the battles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean, Simplified Chinese, Japanese
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Geç Ortaçağ havasında bir deste oluşturma masa oyununun kurallarına sahip büyük ölçekli bir savaş strateji oyunudur. Stratejinizi dikkatlice geliştirin, en iyi desteyi oluşturun ve savaşları kazanın.
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4.5/10 Board game with card deck building TLDR: the game is intriguing. Yet without an interactive tutorial you're left with myriads of overwhelming cryptic tooltips. Obviously, it's a product of love made by a few nerds for themselves. But it's not accessible for anyone else. Neutral vote Good: + free + there seems to be a hugely complex battle system here, with many stats, dice rolls, faction effects etc So-so: +/- graphics look pretty dull, as if this were a port of a board game (maybe it is?). Battles seem to use pencil-drawn soldiers which are animated - yet most of the time you see them at such small scale that they are reduced to just a few pixels (and I'm playing on a 4x monitor!). Battles are essentially 2 thin threads on a huge empty screen. If armies are long lines for historical reasons, maybe they should be horizontal, not vertical? Your army should then be at the bottom +/- auto-battles feel like a lost opportunity. After all, if battles happen on a turn-based basis, why not give the player control over the units? Maybe not the individual soldiers (since there are so many) but units of them, like in Rome Total War and other Total-War-like games, yet in turn-based mode +/- dull music (yes, it's historical, but it's sleep-inducing) Bad: - there is no interactive tutorial. Instead, there are pages of rules that are all over the place. When you mouse-over anything, there are big paragraphs of text that only serve to show that the game is indeed very complex, and you don't even know where to start. E.g. the simplest problem I was facing at first was simply determining when it's my turn and when it's the AI's turn, or which color I even control. Apparently, the currently moving guy on the map has a speech bubble (totally not obvious)... Can one edit castle garrisons? The game is cryptic. Obviously, it was never playtested by anyone except its devs. My recommendation would be to give the game to some moms. Like, the devs' moms - the Gothic font is hard to read - some words in the tooltips are in Spanish (or Portuguese?) instead of English, adding to the confusion [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Игра 'Reconquista' оказалась на удивление захватывающей стратегией в реальном времени. Несмотря на пиксельную графику, она подкупает своей глубиной и тактическими возможностями. Управление ресурсами, строительство базы и командование войсками требуют внимательного планирования и быстрой реакции. Понравилась историческая достоверность, насколько это возможно в рамках игры. Разнообразие юнитов, отражающих особенности разных фракций средневековой Испании, создает интересные тактические комбинации. Кампании предлагают достаточно сложный и увлекательный опыт, заставляя адаптироваться к разным условиям и врагам. Из минусов можно отметить некоторую шероховатость интерфейса, которая поначалу может показаться неудобной. Однако, к ней быстро привыкаешь. В целом, 'Reconquista' - это отличный выбор для любителей хардкорных RTS, которые ищут что-то новое и исторически аутентичное. Рекомендую!
"Reconquista" is a boardgame for PC (this is a bad idea of course, taking the worst parts of a board game instead of using the more elegant interfaces a PC has to offer) set in the Spanish Reconquista period. Roll dice, move armies... the problem is this looks worse than a boardgame would (even though it's on PC where the developer could have, but chose not to, produce graphics like Total War: Medieval). I mean... games don't exist in a vacuum... did the developer not know that Total War: Medieval exists? Or they did, but thought what gamers wanted was Total War: Medieval, but worse in every respect? I guess that's academic... what matters is that this failed badly on Steam Direct for obvious reasons. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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Стратегическая RPG с элементами тактики и исследования. Плюсы: Глубокая тактическая система — множество вариантов развития событий; Разнообразие фракций — возможность выбора между различными альянсами; Интуитивное управление — удобный интерфейс для планирования сражений. Минусы: Ограниченное количество миссий — игра может быстро закончиться; Технические недочёты — возможны баги и вылеты; Однопользовательский режим — нет мультиплеера. Итог: Reconquista привлекает стратегическими элементами и разнообразием фракций. Несмотря на возможные технические проблемы и ограниченное количество миссий, игра предлагает глубокий тактический опыт для любителей RPG.
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