
An new indie MMORPG inspired by OSRS! Train, battle, quest, and explore a dynamic world. Solve puzzles, conquer dungeons, and fight epic battles. This game builds upon time-tested mechanics with barricades, fires, player controlled resources, endless raids, macroing, and a caravan system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Reconquer Online is an indie MMORPG that prioritizes fun and player freedom rather than grinding. This game introduces fresh mechanics like lever-controlled flame throwers, barricades, damaging fires, player collision, quests with alternative endings, lateral thinking puzzles, and different environmental interactions.
There are currently 13 trainable skills, 11 quests, several bosses and challenges, and a competitive raid with high scores.

Reconquer online has many unique features. These include:
Player-controlled Resources: There is currently a player controlled mine and dock. Monsters sometimes drop "essences" which can be used to guard these resources. Whoever owns the resource has access to the items it generates. Other players can defeat the guardian monsters and claim the resource for themselves.
Barricades and Fires: Barricades can be used to block others while fires can be used to injure them.
Mechanically unique bosses: Fight against bosses that spawn projectiles, drop boulders, switch attack styles, and more.
Endless raids with high scores for those who have advanced the furthest.
In-game macroing to automate the repetitive parts of game play.
A caravan system instead of bank notes for transporting items.
A Tiered PvP System: The PvP damage multiplier starts at 0% and slowly increases as you venture further.
Public Enemies: PvP outside of the wasteland is punished with fidelity loss. Those with negative fidelity are designated "public enemies" and are vulnerable everywhere.
Alternate Endings: Choose a side in certain quests and reap different rewards.

This is a game whose content will continue to grow with the player base.
We believe the game will end up better by slowly introducing higher level content rather than all at once. Our goal is to release a new tier of content (+5 levels) about every three months. In addition, there will be four new biomes. Each biome will have its own major quest-line, raid, and unique items.
Desert (up to level 40 content)
Jungle (Up to level 60)
Arctic (Up to level 80)
Wasteland (Up to level 99)

The long term goal is to monetize solely through memberships. Membership currently gives you the ability to choose a custom name. In the future, membership will also give you access to content above level 20.
3 months - $5
6 months - $10
1 Year - $15
Membership can be purchased in game through Steam.
Genres
Stats
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
☀️
Granie w tę i Brighter Shores jedno po drugim było interesujące, biorąc pod uwagę, że Brighter Shores zdaje się pomijać wiele aspektów, które ludzie kochają w oryginalnym Runscape i OSRS, a jednocześnie jest bardzo dopracowaną, dobrze zoptymalizowaną grą. Podczas gdy Reconquer Online nie ma nic wspólnego z dopracowaniem, a mimo to deweloperzy zdają się rozumieć, co ludzie tak naprawdę kochają w RS/OSRS. Z czasem możliwe, że deweloperzy wydadzą produkt, który naprawdę odda to, za czym tęskni część rynku RS/OSRS. Na razie to tylko zbyt mała mapa, niedziałające wyszukiwanie ścieżek, teren, w którym zbyt łatwo się utknąć i brak znaczącej zawartości. Jest też limit 2 godzin rozgrywki dziennie, ale szczerze wątpię, kto gra w to przez 2 godziny dziennie. Życzę deweloperom powodzenia i wrócę do gry w przyszłości, ale ta gra po prostu nie jest jeszcze na tyle ukończona, aby ukazać się w pełnej wersji.
Dans l'état c est du runescape version pre alpha :( A suivre car le dev est actif !
I will leave a positive review, because it's free and fairly interesting However, it's a much less polished Runescape clone. I think there is a market for a game which captures that specific MMO niche, but as is, I do not see myself playing this long time
Инди-MMORPG с акцентом на свободу действий и увлекательный геймплей. Плюсы: Уникальный мир — сочетание экшена и ролевых элементов; Свобода выбора — возможность исследовать открытый мир и решать головоломки; Активное развитие — регулярные обновления и улучшения. Минусы: Медленное передвижение — может раздражать в некоторых ситуациях; Ограниченные возможности PvP — отсутствие выбора в зонах сражений; Технические недочёты — возможны баги в раннем доступе. Итог: Reconquer Online предлагает уникальный игровой опыт с акцентом на свободу и исследование. Несмотря на возможные технические проблемы и медленное передвижение, игра привлекает своим динамичным геймплеем и развитием мира.
very cool game im chill killing and farming nagyon jó játék csak a mozgás lassú meg nem reagál amikor oda kattintok mert neki megy a falnak elötted
Hidden Gem Me and my brother got this game expecting it to be pretty bad, but it actually proved me wrong. I feel bad for the dev getting bad reveiws, i mean yeah, its not enshrouded, but it can still be fun. Its very relaxing and enjoyable. 10/10
This is not early access, this is not even a game. It's not ready for the public eyes.
I have many more hours played in browser than here. Game still very early in development, but has massive potential. It's already fun if you enjoy grinding levels and even has macros built in that you can use freely. Needs more QoL and more content, but it's constantly being worked on piece by piece. My only novel complaint is that there is the levers/rooms puzzle. There's infinitely better ways to incorporate puzzles into the game. This kind is just too frustrating to solve. Overall, 5/5 stars fwiw in early development.
Was a really fun game sadly they have shut down the servers for some reason idk why they did but its sad.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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