
A chaotic multiplayer party game where childhood playground games turn into all-out competition. Tag, hide, chase, and outplay your friends across imaginative maps all before the bell rings.
Modeled estimate, not a reported figure. How we estimate →
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About
Recess is a fast-paced multiplayer party game where classic playground games turn into all-out competition. Run, hide, throw, and outplay your friends across a variety of imaginative maps inspired by childhood memories.
Play online with up to 10 players, or bring friends together with up to 4 players on one screen — even in online matches. Whether you're teaming up or going head-to-head, every round is quick, chaotic, and full of unexpected moments.
Each match rotates through different playground favorites — simple rules, unpredictable outcomes, nonstop chaos.
Tag – Don’t be “it” when the clock hits zero.
Freeze Tag – Free your teammates before everyone gets iced.
Hide and Seek – Stay hidden… or hunt them all down.
Sardines – One hides. Everyone searches. It gets crowded fast.
Capture the Flag – Steal it. Defend it. Don’t get caught.
More
Every round is quick. Every round matters. Every round changes the leaderboard.
Compete across colorful arenas inspired by places you remember — and some you only imagined.
A lively school
A colorful playground
A chaotic shopping mall
A mysterious abandoned factory
A playful indoor play place
A rustic summer camp
More
Each map changes how you play, offering new strategies and surprises.
Customize your character’s colors and style before jumping into the chaos. Stand out on the playground and make sure everyone knows exactly who just tagged them.
Online Multiplayer – Up to 10 Players
Local Multiplayer - Up to 4 local players on one screen
Mix local + online for the ultimate party setup
Points stack. Rounds rotate. Rivalries grow.
But whether you’re sprinting across the playground, hiding in the mall, or diving for cover in dodgeball — it’s the chaos with your friends that makes it unforgettable.
When the bell rings… will you be on top?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
my friend asked me to play this game with him and couple of people, let me say that it was the most useless wasting time stupid game i ever tried, there is nothing fun in the game, minigames are random with no purposes and the game is full of glitches like every round, u lose the round u get a star u win u get nothing eveything is random, trust me don't try it just waste of money
good game and my KIDS LOVE IT!
As a mom with many littles, I am abundantly thankful for this simple and safe game! My five young kids can play locally together or online with their friends and uncles. Consistent fun and quick response from the developer when we find an issue. Thanks SO MUCH Lost Echoes Interactive for a super flagship product!
I have had fun playing this game. It is a light party game that is fun to goof off. Definitely great with many players to chat and hang out.
I enjoy playing this game so much it is fun and exciting it has so much to play and even though there is some bugs when i report them to the SOLO developer he quickly works to fix all of the this is my favorite game to blay with my friends and family it is so much fun and will entertain you i could not recommend a better game to play with your friends and family trust me i only review games i really like and this one brought a fun nostalgia back to my life as i remembered all the games i played at recess on the playground at school as a young kid you will have the best time.
Best game I've Ever played in my life. 0 bugs amazing time with friends I will highly recomend it to play with friends
游戏很喜欢,偏休闲,就是在不同的地图玩鬼抓人和捉迷藏,玩法挺好的,玩一下可以让我回味以前小学下课会玩的游戏,但是有恶性bug,抓人经常把逃生方的出生点刷在鬼旁边,还不给准备跑的时间,导致逃生经常开局就去世体验很不好,甚至我有一次直接刷抓捕方的脸上,0距离接触,游戏还没开始就判定我被淘汰了,还有玩家1在露营地 camp 那个地图如果下水,其他玩家就会自动黑屏非常恶心,这些bug改了之后我就改成好评,这游戏潜力很大,希望作者能看见
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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