
Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all.
Modeled estimate, not a reported figure. How we estimate →
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English
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I could talk about Rec Room for hours. I could talk about the years I spent on it. I could talk about the friends and connections I made. But I would hit the character limit before the first paragraph. In my 7 years playing Rec Room I achieved lots of skills, met lots of people and gained a love for video game creation and 3D modeling. Rec Room wasn't just a game to me, quite frankly, it was my childhood. I loved every second of it. On Playstation my hour count goes in the thousands as the PSVR was my first headset and it was incredible using it for the first time all those years ago. Personally, in every universe I think I would choose Rec Room. I understand that the company was struggling and the game was running off of coal scraps and prayers but in those last minutes memories of me 7 years ago laughing and smiling flashed through my head. Then I cried. It had been a long time since Rec Room went down for scheduled maintenance, every time in the past I sat in a room with strangers I had met just 5 minutes before, screaming and yelling. Because I knew it would be back. This time I calmly went into ^Park with my online best friend of 3 years that I met in Rec Room and we talked and talked waiting for the end. It was very bittersweet but I would not have done it any other way. Moments are called "moments" for a reason, sometimes I wish I could stay in a moment, just that bit longer. But then it really wouldn't be a moment, would it?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I started playing this game with my daughter when she was 5 years old, life happened, I got divorced and she had to live with my ex in another state 400+ Km away. This helped the both of us stay together even with the distance. My eldest son also joined, even though he didn't really enjoy the game that much. We were really saddened to see it go away. 💕Thanks for everything Rec Room Inc. You gave my family a place to play, grow and heal through the distance and all the hard times.
This game genuinely changed my life, ive must have spent 1000+ hours on this game across PSVR Quest, and my small amount of time on steam. I've had so many memories, friendships, creations, and its all gone. I am so thankful this game was a part of my life and I am so sad its gone. its been 1 month and i still want Rec Room back. Thank you for everything RecRoom.
give me my money back you vr jews
There was once a game where there was room for everyone, that game was rec room... Thank you rec room for everything, from the moment I first got it on my oculus quest 1, I played it non stop. Then gorilla tag took over my life. Now I feel bad for changing things up. When I heard about the shutdown, I genuinely burst into tears not knowing how much time I had spent playing such a great game. But now it is gone, forever, "but get radium!" I do, I have my assets and all that stuff. But it is not the same and never will be. Thank you so much rec room and all you have done for the VR community you are a place in our hearts to be remembered for eternity. One last time... thank you (Joined August 14, 2021)
yo gurt
I downloaded Rec Room expecting a simple social game. Instead, I found thousands of games inside one game. One minute you're relaxing with friends. The next you're solving puzzles, playing paintball, escaping monsters, or trying a random room someone built halfway across the world. That's what makes Rec Room special. The community's creativity means there's always something new to try. Even if one game mode isn't your thing, you'll probably find another that is five minutes later. Is every room amazing? No. But that's part of the charm. Hidden between the experiments are experiences that are surprisingly well made and genuinely memorable. It's less like buying one game... and more like getting access to a giant playground built by millions of players. Recommended.
This game shutting down is like being shot in the ♥♥♥♥. You're alive but you'd rather be dead. This game was an absolute JOY. SO many amazing moments and memories come from this game and I have genuinely become less socially anxious from this game alone. This game must've been a social experiment on "how would VRCHAT improve society if we made it less ♥♥♥♥♥♥♥♥?". Well they got their answer. It severely improved it. I discovered HUNDREDS of my favourite games from people in this game. Some of my best friends are from this game that I now talk to in real life on a daily basis. Masterpiece and such a shame it was shut down. A moment of silence for those who will never play this.
I may not have gotten to experience Rec Room in VR but what time I did spend on it was very fun I hope one day it will return
i cant believe this game is ending. i played this every day for years. i am dissapointed in myself for not playing this entire year, and especially last month.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.