
Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. Level your Reapers, maintain a home Base, and complete missions to earn gear and reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reaper Actual is an Open-World Persistent Shooter where players deploy into the field as Reapers (Tier 1 Operators) to engage in fast-paced FPS combat mixed with the persistence of an MMORPG. On the Island of Marova, players also have Bases which act as their home base for every deployment and extraction.

Players can use their Base to brief & restock before they venture out on missions for and against the 5 NPC Factions that occupy Marova's infrastructure, as they acquire gear and level their Reaper, weapons, and gadgets.

As you complete missions, you're likely to encounter other players as hundreds deploy across the island to engage in PvPvE battles for supremacy. Each deployment, make sure you are always looking over your shoulder for whoever may be ready to take a shot.

With Air, Land, and Sea vehicles (coming soon) at their disposal, any Reaper can find themselves in one of Marova's 5 different biomes with missions ranging from intense HVT missions to collecting scarce resources needed for a deep crafting system.

Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
molto bello e ben fatto
I understand the Alpha stat but I have not been able to get pass the loading screen leaving out the home base without crashing to desktop and restarting the process. I’ll try again today which will be my third round of attempts since purchase …. Ready to call in a refund and revisit at a later time.
♥♥♥♥♥ на уровне пустых серверов гмода, пробегал пострелял по ботам, управление узкое, зато зачем-то добавили подкат, у вас дома пустые, и вещи нельзя быстро перемешать по инвентарям в рейде, это вроде основная механика лутер-шутеров... В общем проект на уровне самой ранней альфы
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has a good foundation and suns well despite some lag spikes here and there. I dont think it is value for it's current price especially the DLC that is crazy behaviour lol The gun models are nice and the movement feels okay. Npc's at this point are just moving pinata's that occasionally shoot back and move sideways slightly. I think the game needs A ton of work to be sold at it's current price but do recognise it as a Alpha build. I cant recommend it as this price and the fact it has characters (Not cosmetics) locked behind a paywall. But I will change my review once more meaningful future updates are delivered I will update it to a more positive one.
this game has a great concept alot like grayzone warfare but hopefully better loot but its along way from even being playable i think i actually got about 30 mins that i could actually play the game other then that the lag was so bad and cant count how many times i crashed they definitely should not be charging anything for this game yet
Reaper Actual est une véritable purge. Le contenu est très loin des promesses du studio, c’est moche, mal optimisé, le feeling global est naze et l’IA des ennemis est l’une des pires qu’on ait rencontrées depuis plus de vingt ans. Malgré la volonté affichée par ses créateurs, tout est complètement raté. Au point que je me demande s’ils ne se foutent pas complètement de notre gueule avec leurs grands principes d’accès au plus grand nombre grâce à la blockchain. Pour en rajouter une couche, certains bugs et l’expérience globale font beaucoup penser au résultat d’un gloubi-boulga recraché par une IA générative, à peine relu avant de le pousser sur les serveurs. On ne peut évidemment pas en avoir la certitude, et cela pourrait aussi s’expliquer par un manque criant de compétences et de moyens. Mais compte tenu de leur discours finalement ambigu sur l’utilisation des LLM, permettez-nous d’en douter. Rassurez-vous, dans les deux cas, ça reste complètement nul. On ne s’étonnera donc pas que le studio ait eu du mal à trouver des investisseurs et que les joueurs fuient le titre comme la peste. N’achetez pas ça. Retrouvez le test complet sur NoFrag.com : https://nofrag.com/preview-reaper-actual-tu-as-tout-a-fait-raison-je-ne-sais-pas-coder-un-jeu/
Macht Spaß, ist jedoch nicht ganz fertig ebnend ne pre Alpha aber ansonsten hat es Potenzial. Bin zwar noch nicht hinter die Missionen gestiegen mal funktioniert es mal nicht aber für ein Vor Level erstaunlich genaue Hit boxen. Dass loot System ist so lala da immer das gleiche drin ist . schwieriger wird's mit den NP'C die sind nicht nur zu doof die schnallen Garnichts ; sorry die meisten Player aber auch nicht. Hauptproblem die Ladezeiten sind überirdisch, meist wenn man in einem Gebaede isst verssucht zu looten oder sich aber zu orientieren haengt man einfach rum und erwarte wieder in game zu sein meist wird einfach in die Base gebeamt und man faengt von vorne an. Es erinnert an die ersten Tage von 1942. Warum ich es empfehle; einfacher einstieg, übersichtliches Map design, UI nicht zu überladen, macht spass unterhaltsam und leichter Einstieg Ein bisschen da feilen und da dann sollte ein gutes MP Spiel daraus werden
Aweful performance despite how terrible the graphics are even at the highest setting, my guess would be that the entire map is being and stays loaded once you leave your base Also for a pvpve game, there's a surprisingly little amount of either Took 16min for me to randomly get ambushed by 3 npcs only to not even take any damage despite engaging them with only a pistol and no the reason for that was not my supreme skill but their limitless incompetence Loot is, as far as I could figure out in my little playtime only or rather mainly acquired through random encounters with npcs or players and through missions Literally was the only player online in the world though, so no getting loot from players ... or any engaging gameplay for that matter Also encountered a number of visual bugs, audio design mistakes that make everything super loud, except for any of the gameplay oh and the NVGs will literally blind you depending on where you look Dunno if you guys ever seen footage of what wearing NVGs is like, this is certainly not it Overall I cannot under any circumstance recommend the game in it's current state and with the current player count for a multiplayer game peaking at 3 per day with 70 as its all time high, this cannot even be considered multiplayer If you really wanna try it though, make sure your pc has enough RAM, mine clearly didn't even though it does have enough for RDR2, Ow, Witcher 3, etc.
Uff ... Eigentlich bin ich kein Mensch, der zu schnell ein Urteil bei einem early access Titel fällt, aber hier kann ich leider nicht anders. In meiner Vorstellung von early access hat das Game schon einen fortgeschrittenen Status, eine eigene Identität und Gameplay, das funktioniert. In meinen Augen hat "Reaper Actual" das nicht - zumindest jetzt noch nicht. Daher finde ich es von dem Entwickler schon etwas vermessen für diese Alpha schon Kohle zu verlangen. Es wirkt leider noch so, als wäre das Game in einem Prototyp Status. Z.B. die KI stand gesammelt in einem Gebäude. Ich konnte diese easy wegschiessen, ohne Gegenwehr. Zudem clippten die Bewegungsanimationen. Die Umgebungsgrafik hat einfache Texturen - nichts aufwändiges, interessantes, ansehnliches. Und die ursprüngliche Idee eine persistenten Welt zeigt sich im aktuellen Zustand auch nicht. Eigentlich schade, das die Entwickler mit dem verfrühten early access viele interessierte Spieler im Vorfeld verprellen werden. Die Kiste hätte noch deutlich mehr Entwicklung gebraucht, bevor man es auf die Welt losgelassen hätte. Gut, sei´s drum. Ich werde den Bums mal im Auge behalten. Vielleicht kommt am Ende ja doch das Game raus, das sich die Entwickler dabei gedacht hatten. Wird aber so oder so nicht leicht, bei der Shooter Konkurrenz - z.B. Grayzone Warfare, Arena Breakout Infinte, Wardogs etc. - die es bereits gibt und in den Startlöchern stehen. *cheers*
very fun, needs a few more tweeks for matchmaking otherwise great
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