
REALITY is a FREE short First-Person horror game, it uses a graphical style to represent the present mood of the game. It gives the player the ability to choose and get slightly different results. The game has many mysteries you might want to uncover.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Another innocence ridden of this world." Ahem...indeed. I can appreciate a bit of context-free spookery as much as the next guy, but this "game" really does take that concept a bit beyond the pale. It's kinda hard to tell where pretence ends and incompetence begins, as one moment you're floating through a minimalist, heavily-pixelated forest, and the next slip-sliding around a bunch of corridors and rooms after touching some...er...black, shadowy THING in the corner of a room (or was this lack of control just an unfortunate temporary glitch?). Mere minutes after that you're being asked to run away from a monster, in spite of the fact that you can't even see where the ♥♥♥♥ you're going. It's..."eclectic" and unpredictable, to say the least. Full points to the devs for creating a genuinely jarring and "nightmare-like" atmosphere, presuming that was the plan from the start and not just an eleventh-hour decision once they realised their game was plummeting deeper and deeper into the murk of incomprehensibility. I certainly do suspect an attempt to create some kind of profundity - something to do with war and terrorists and dead kids and jolly stuff like that - but if this was all meant to be an artistic expression of real-world horrors, it's a dismal failure. As a highly disorienting and sorta-kinda creepy "experiment", I guess it's a success; so given that the game is free, I'm happy to give it a thumb-up (meagre as that thumb may be). Try it. Maybe you'll "get" it. I sure as ♥♥♥♥ didn't. I like horror games that ♥♥♥♥ with me, but I also like them to have those...whad'ya call 'em, er..."story" thingies. You know the things I mean. They give you a sense of purpose within a game, and make you want to play on and see what happens next. Me, I gave up on the aforementioned monster-chase sequence before I could find the two white globes which would supposedly allow me to "escape", and was happy to leave it at that. Should this game be harbouring any deep and hidden meanings, they'll just have to remain forever obscured from the malnourished mind of Yours Truly. No great revelations about the greater mysteries of life as we know it for THIS pleb. Honestly, as a single adult male I have quite enough wank in my life already, and don't need video games to elevate all that senseless self-abuse to the next level. This definitely wasn't "fun", but I'd be delighted if you were inclined to disagree. I'd like to think the efforts of the developers weren't completely in vain. Knock yourselves out. Recommended to masochists of every gender, colour, and creed. Oh, and the eerie sound design is actually rather good, should such a factor sway you to any significant degree. Verdict: 5/10.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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"REALITY" is a boring, poorly made and poorly represented first person "horror" game, and the horror is that someone thought something this low quality would be okay to publish on Steam. This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and it's clear the developers behind this didn't understand that. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
If we could rate Steam games out of 5, I'd probably give it half of that. This game has some scary parts, while other parts lose their scariness rather quickly. The background noises I thought were pretty good, like there was something creeping around that I needed to worry about. But then there are the enemies. They did scare me at first, but considering how slow they are, and how close they need to be in order to attack you, they aren't really all that hard to avoid. And that makes them a lot less scary, and more of an annoyance when I'm trying to figure out where the doors are. That's where another problem lies. The doors in the second half of the game, where the enemies are, are literally just ONE texture, which made it difficult for me to find, especially with the small diameter of light the flashlight gives you. I wandered around for several minutes just trying to find out where the glowing orbs were, before I found out that there were actually doors at the end of some of the hallways I had to go through. I just couldn't see them because they looked like the walls. I also had a problem with getting to the house in the second outdoor segment. I went up a hill near another hill where the house was, but there was an invisible wall right at the top. I thought the house might be the wrong way to go. But then I found another hill leading towards the house, and I managed to go there then. What is the point of the invisible walls if both hills I climbed up lead to the same place I'm supposed to go? The point where I decided to quit was after I found the second orb in a later area, and went through a door to find an enemy right in my face. I was unable to go around it, and I died. Not that I wanted to continue anyway because of the other problems I mentioned before. Not that I think this is a terrible game, but it lacked too much "fun" for me to really recommend it.
good game but it scares the hell out of me and i thank u for that
Very well done, the graphics and the gameplay is an excellent edition to the scope of many in Indie horror gaming I have ever scene. Lots of suspense, less jumpscares, which I was particularly ok with. Great job to the developer of this game for making it a terrifying and immersive experience. One thing bothered me though, I spent about 30 minutes or so looking for those two orbs and those creatures, though terrifying at first were very hard to navigate through. I didn't say that that was the reason for not hating this game. Just a little bit of a gripe I have had while playing it. Check out the playthrough of the game if you want to get your first take on it. Love the themes that that story talks aboutin the game as well https://www.youtube.com/watch?v=krXURHnO0tk
<3<3<3<3<3<3<3<3<3<3
This is so boring. There is no point nor object. It is not scary. The graphics are bad. The only good thing to come from this game is that it was free
REALITY, ÜCRETSİZ kısa bir Birinci Şahıs korku oyunudur, oyunun mevcut ruh halini temsil etmek için grafiksel bir stil kullanır. Oyuncuya seçim yapma ve biraz farklı sonuçlar alma yeteneği verir. Oyunda ortaya çıkarmak isteyebileceğiniz birçok gizem var.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.