
Survive the dungeon and return to the tavern with your loot to venture further — or die alone and lose it all.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
🧩 Welcome to the world of Real Life
You wake up in a dark dungeon-labyrinth. Your goal is to find the key, defeat the boss, and move on to the next level — or return to the tavern with your loot and grow stronger. The deeper you go, the more dangerous your enemies become… but the greater the rewards.
If you die, you lose everything. You'll respawn at the nearest tavern, penniless.
Your journey is to uncover the truth about this place... and whether it even has a bottom.
⚠️ Remember: the most dangerous enemy in the dungeon is another **player**.
🎮 The game is being developed in two main stages: **Roguelike** and **MMORPG**.
1️⃣ **Roguelike** is based on procedurally generated dungeons. I'll be adding all core mechanics and dungeon modes. Once everything is in place and class/build balance (including PvP) is tuned, I’ll move on to MMORPG development.
2️⃣ **MMORPG** will be built on top of the Roguelike base, but progress will not carry over. Essentially, it will be two games in one client — the second featuring an open world, sieges, node systems, and city management.
🎭 Atmosphere & Inspiration
Inspired by anime like **Sword Art Online** and other survival-in-dungeon stories.
Also by LitRPG novels like **"Moonlight Sculptor"**, **"Dragon's Heart"**, and more.
Game inspirations include **Ragnarok**, **Lineage 2**, **Aion**, **Diablo**, **The Witcher**, **The Elder Scrolls**, and **Elden Ring**.
🔮 The Vision
I'm making this game **for myself** — my dream game.
I’m disappointed with the modern game industry chasing trends and casualization.
I want to create a true **hardcore old-school experience** — where you don't just play the game, you live in it.
In this world, you’ll find friends, enemies, maybe even love. Join guilds, meet teammates in real life.
You can go solo, or team up with a friend… but beware — **your friend might shoot you in the back and steal your loot**.
You might run into another group deep in the dungeon. You could kill them and take everything.
Or negotiate, pay a fee, or team up to defeat the boss… but what happens after is up to you.
What matters is knowing **when to stop** — kill the boss, get back to the tavern, trade your loot, and grow stronger.
Now you and your friends, fully geared, are ready to go even deeper.
Here, death means **losing everything** — and maybe even your friends.
🩺 I’m a healer
In every game, I’ve always played support. (Yes, I’m a good healer 😉) I also love crafting.
These elements will get special attention.
Healers are team players. I’ll be aiming for a balance where **a disorganized team of strong players will lose to an average team with good synergy**.
There will be a place for solo players too — but it will require **serious skill**.
Teamplay will be a core focus — but choose your teammates wisely: **friendly fire is enabled**.
Difficulty-wise, the game will feel like a **Souls-like**.
💰 Will there be Pay2Win?
Everyone defines Pay2Win differently. Personally? **I hate it**.
Since I’m making this for myself, here’s the current monetization plan (subject to change):
- 🎮 The game will be **free-to-play**, if I can successfully combat cheating and botting.
- 💳 There will be a **subscription**, purchasable for real money or in-game currency ("Core").
Subscription may include:
- x2 “Core” drop — local monster loot currency (1 per kill)
- +10–20% carry weight
- Extra storage or personal tavern room
- Cosmetic items
- Increased item drop chance
🎁 Most importantly: the subscription will be **tradable for in-game currency (Core)**.
So a player can buy it for $5 and sell it to another player for Core — **players will set the price**.
❌ What **won’t** be in the shop:
- Items generated out of thin air (no stat gear, no Core currency, no consumables).
📊 Development Budget
- 💸 Budget as of 13.02.2024: **~$3,300**
- Target cost for Roguelike version: **$5,000**, max **$10,000**
- Server cost: stable 5k–10k online = at least **$35,000**
- More players = more server cost
📆 Development started: **June 2023**
🎯 Planned release of Roguelike version: **June 2025**
🧑💻 I'm a full-time **sysadmin**, working on the game in my free time.
If community support reaches **$1,000/month**, I’ll quit and go full-time on the game.
💬 Join the Discord server!
Report bugs, give feedback, and help shape the game ❤️
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Languages: Russian*, English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek +18 more
Reviews
Жена сказала если на этом обзоре будет 50 лайков и 5 наград, она купит ящик пива, мужики выручайте! My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out!
"Real Life" is almost certainly an asset flip, a basic contentless "roguelike" ripoff of Hack/Rogue but with crappy, probably asset flipped looking assets. It's abandoned, dead, incomplete, and woefully poor quality. But the astonishing thing here is that despite not finishing the game, the developer is charging an INSANE amount of money for the soundtrack, a selection if Islamic music, for an eye watering SEVENTY FOUR UNITED STATES DOLLARS. Does the developer think Steam is band camp or something? I'm sure Allah would have a lot to say about this kind of nasty grift (SEVENTY FOUR BUCKS, FFS) being done in his name, that's for sure. Anyway, nasty (absolutely nasty) religious grift aside, this is garbage. Oh, bonus note for the developer using disgusting AI Slop to generate the marketing material/blurb for the game and not declaring the use of AI slop. Hopefully this is something Valve will get around to banning developers for (it's a shame they don't just perform QA on Steam Direct, but I guess it's up to us consumers to advocate for ourselves here). The developers abandoned this 1 year and 6 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game assets here look a lot better than the actual game they're assembled on... that doesn't mean this is necessarily an asset flip or a kitbash, because there's no proof. But what matters is that this has all the same terrible quality as asset flips, and at the end of the day that's one of the reasons people don't like asset flips, the quality is bad. That's a problem The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. Furthermore, the developer has their hand out for a $74 USD "donation" for this as you're expected to give them money for soundtrack DLC (that's already in the game) from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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overall alright for free.
Oyun aşırı bug dolu ve aşırı optimizasyon sorunu var. Hatta baş öğrtülü bıyıklı teyzeler bile var. Oyun gerçek dünyadan hayallerdeki zindanlara geçiş yapan çocuğun hikayesini anlatıyor. Sizde sıkıldınız ise bakın.
Пролог топ. Ради этого стоит качать игру. Подземелье пока не опробовал. По мекке погулял, классно, но есть еще много куда работать. В целом проект перспективный, думаю наберет свое комьюнити.
В прологе при попытке вынести мусор мой персонаж переставал ходить, я мог только присесть и прыгнуть, при перезапуске ситуация повторялась... И так три раза подряд. Поиграть так скажем не удалось. 0 вынесенных мешков мусора из 10
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very good. i would defenitly recomind
Ez a játék nagyon jól sikerült full realisztikus a reál lájfom eleinte el sem akart indulni de 2 kritical error után csak beindult az élet, igaz első merészebb, nagyobb ugrásomnál beestem a textúrák közé kijönni nem tudtam, de nem adtam fel! ezután a szovjet lakótelepen kezdtem de kis idő után kritikál errorral végeztem de ilyen az élet... majd ezután az első küldetés liftjénél átestem a textúrán, és ismét beszorultam, de még ekkor sem adtam fel :D más módban is adtam esélyt a játéknak, de ekkor az életem nagy sötét dungeonban kezdődött, csupaszon, fegyver nélkül sötétben 11hpval az 5-11+ közti sebszésü ellenfelek társaságában amiket a padlóból, falból jövő csapdák között próbáltam kerülgetni néha korom sötétben, kissebb, nagyobb sikertelenséggel, ilyen az élet :D