
“Wish Ready GO!” is a game combines visual novel, simulation and role-playing. In the game, players will role as an goddess candidate, who need to pass the final exam to be a real goddess. Make your choices carefully, and help the heroine to finish her tasks!
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About
“Wish Ready GO!” is a game combines visual novel, simulation and role-playing. In the game, players will role as an goddess candidate, who need to pass the final exam to be a real goddess. Fulfilling the wishes of residents, planning the daily trainings, and interacting with different characters… All your actions will lead the heroine to different endings!
. A new experience of modern mythology
Gods, monsters and youkais didn’t disappear, they’re still living in the real world, and maybe one of them is your nice neighbour! By explorering the city, players will meet different characters, and they will tell you their unique stories.
. Fascinating story plots
According to the players’ choice, players can unlock a lot interesting and exciting story plots. Make your choice wisely, maybe you will find some rare plots!
. Gorgeous and elegant arts
Eastern art style + Modern character styles, will show the mysterious beauty of the Eastern Realm.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
雖然玩法很簡單,但比想像中更忙, 尤其是在遊戲的前半段,經常覺得行動點不夠用XD 幸好在升級之後,遊戲就會變得較輕鬆了, 有空閒跟不同角色互動 總體來說不錯! (但在某些劇情中,點擊提示很不明顯,找得很辛苦XD)
[quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote] [h3] 虽然披着养成类游戏的外皮,但本质还是一款较为优秀的乙女向的恋爱冒险游戏 [/h3] 本作的游戏模式分为两个阶段,第一阶段可以通过消耗行动点,去完成支线任务、战斗、提升庙宇的人气和名气,而第二阶段则是消耗体力进行修炼,提升属性值。第一阶段可以通过事件恢复体力,同时有支线任务和角色事件有些是需要一定属性值的,第二阶段则是消耗体力值提升属性值,两个阶段相辅相成,共同完成了本作的主要玩法。 本作在文本上就很明显是下了一番功夫,不论是平时的日常小支线,亦或是与主角配角发生的重要支线,编剧都在不遗余力地讲好每一个故事,其中女主与三名男性配角的支线更是尤其精彩,从人妖仙三个角度,完善了世界观,同时还讲了一个精彩的故事,其中的感情线和剧情线的发展都特别水到渠成。但可惜的是三个女配角的故事线就特别敷衍了,其中两个像是充话费送的,仅存的一个虽然故事完整,但是连一张cg都没捞到。 但可惜的是,与精彩的剧情相比,本作的核心玩法——养成系统,做得就不怎么出色了。本作在第二阶段的锻炼阶段,数值提升过于简单粗暴,同时数值系统也只是作为一个硬性标准,不论是战斗还是支线,都只是简单的数值达标就可以继续推进,像是后期冥的支线任务,就直接硬性要求感知数值达标,不然支线一直失败。当然这也不是不可以,只不过本作数值提升手段过于单调,后期也不会解锁什么新花样,只是单纯的重复劳动,规划锻炼提升数值,在后期非常容易厌烦。
以為係Gal game , 本身考慮退款 但玩落有PM味道, 但如果有百合劇情可能會更好
輕鬆的育成小品, 暫時完成了兩個角色的故事線,角色和劇情都不錯, 雖然稍微王道,但正好是我喜歡的治癒向故事。 育成系統方面較為簡單, 最初要小心控制體力,但到中後期習慣後就沒問題了。 (不過,過場動畫感覺有點長,如果有辦法加速就更好了)
本来想玩一下就睡觉结果不小心直接通宵了…… 流程比想象中的要长,养成也很有趣! ……啊……冥……冥……
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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