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Languages: English**languages with full audio support
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I am excited to see where this project goes. IMO Ut99 is the best game ever made and I would love to see this project be a modern incarnation of ut99 with new mechanics and that specific 90's fps feel. I have made many maps for UT99 and I hope that there will be an editor available for this game as well. At my time of review, this game is pretty rough but has a LOT of potential. Fingers crossed. :D
This game has all the Hallmarks of a classic - it really does have that old-school feel to it. I wanted to be part of Early-Access so my ideas and comments could be considered. So forget my 10c you can have my 2c for free: * Movement speed - I think it would be stunning if we could get a quake3/UT2004 kind of feel to it, faster movement, bunnyhopping, strafejumping - maps might need to increase in size though I dont know. * Faster weapon focus in and out of zoom * Netcode needs to cater for low-ping players, I had to consistently aim ahead of where I wanted to hit, no prediction yet. Easy enough to compensate for, for now * Grenade throw distance needs to be further based on the throwing angle I think ? * Please for the love of god dont change the pistol its awesome Long Term * Stats Stats Stats * Custom models and skins for both model and weapons * A "long" map, ala Metro from Battlefield 3 Otherwise really good Work Op, I enjoyed myself a lot.
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I am very impressed with this game so far. I'm sure it's even more fun to play in multiplayer mode with others, but I am thoroughly enjoying just playing single player mode with bots. Graphics are excellent. Frame rate is solid and the game overall seems well optimized. The maps are very creative and fun to play. Enemies look really cool and the weapons have a substantial feel and sound to them. There are also some nice bonus items you can obtain that are scattered throughout the maps. The developer is also very responsive in the Steam discussions and is constantly patching the game to make improvements. I highly recommend this game and look forward to how it improves over time.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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