
Master the machine. In RE_ALLOC, you are the architect of execution. Design intricate hardware circuits, write custom assembly code, and optimize data flow across memory nodes. Efficiency is your only metric. Can you reach the kernel, or will your logic fail?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the Kernel.
In RE_ALLOC, you don’t just write code; you design the architecture of execution. This is a technical simulation where assembly logic meets hardware constraints. You are tasked with constructing intrusion pipelines using a grid of CPUs, Stack RAM, and Indexed Memory nodes.
Your goal is not just to make the code run, but to make it perfect. Every cycle counts. Every instruction must be optimized. Every data flow must be calculated.
Key Features:
Assembly Engineering: Write raw, low-level assembly code. Master your registers, handle memory pointers, and navigate conditional jumps to solve complex logic puzzles.
Grid-Based Architecture: Design your own hardware topology. Map your mission data across a grid, connect ports, and define how your nodes communicate.
Optimization Challenges: Don't just solve it—solve it efficiently. Your performance is measured by cycle counts, node usage, and instruction density.
Strict Logic: There is no room for error. A memory overflow, a deadlock, or an infinite loop will crash the system. Debug your logic and test your pipeline.
Minimalist Aesthetic: A clean, terminal-focused interface designed for absolute focus. No hand-holding, no distractions—only you and the machine.
The Constraints: The hardware is limited. The input is fixed. The execution path is yours to define. Do you have the discipline to optimize the memory, or will your process stall under the load?
Boot the terminal. The assembly starts now.
Genres
Reviews
At time of review (right after release), this game feels rather clunky and unpolished. [list] [*]there is no tutorial [*]the documentation doesn't fully line up with actual functionality (e.g. documentation shows arithmetic opcodes taking one argument, but they actually take two) [*]the scoring is unclear (what is bonus score? what determines "power used"?) [*]in addition, optimizing for a single "score" value misses out on a large part of the appeal of zachlikes, which is optimizing for different metrics at the expense of others [*]there doesn't seem to be a way to step individual cycles in the simulation [*]maybe it gets better later on, but the early puzzles feel rather uninspired and boring [/list] In general it feels like this game is trying to be TIS-100 with a fancier interface, but currently it just kind of falls flat.
I have to agree with the other negative reviewer citing no tutorial (not a personal deal-breaker for me) except the documentation is incorrect. Id also like to point out this is not an early access title as of writing this
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Guys, what can I say, I love fiddeling with this stuff. Plz, update the manual.
Кратко - полный кал. - Обучения нет никакого. (Только по примерам хоть что-то получается) - Данные из файлы документации с ошибками, команды в примерах там нерабочие и выдают ошибки кода. - В руководствах стима есть 2 записи , по ним хоть как то можно понять что требуется в миссиях.... НО даже так очень сложно понять что-либо. -UI полный мрак : Команды написаны на экране общем , есть их описание, но то как ими пользоваться и какие аргументы нужны - нет , ищи свищи , в документацию иди =) - Классные баги типа того что если ты прошел миссии, но потом решил перепройти на лучший результат старую, ТО ДОСТУП ДО ПРОЙДЕННЫХ МИССИЙ ЗАКРЫВАЕТСЯ =) (надо заново проходить их все) - Да и в целом совсем непонятен в сравнении с другими такими играми способ ускорить процессы. Из плюсов... По скидке всего 130р....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5K | 26 | 88% | $10.49 | |
| — | 0 | — | — | |
| — | 12 | 25% | — | |
| $0 | 16 | 81% | Free | |
| $900.5K | 2.4K | 91% | $11.99 | |
| $227.2K | 828 | 91% | $7.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 | |
| $425 | 66 | 82% | $0.49 |