
A historical hexagonal turn-based strategy wargame using markers to represent units designed by the legendary Mark Herman. Throwback to the great hex-based wargames of the 70's and 80's. Solo and online multiplayer modes are supported.
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About
In RBM Studio's Waterloo, take command of either Napoleon's army or the allied armies of Wellington and Blucher for the battle of Waterloo, the battle that ended the Napoleonic Wars. Each side has an historically accurate order of battle that details when and where reinforcements will arrive, letting the player attempt to outdo the generals of history. As Napoleon, it's your task to advance and clear a path to Waterloo. As the Allied Coalition commander, you must prevent Napoleon from opening a route while at the same time limiting your losses in the battle.
RBM Studio's Waterloo features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, supporting units, and for Napoleon, the Grand Battery.
The use of cavalry and infantry together gives an advantage to attacks. The terrain itself can become an ally or enemy, as heavy rains may slow Napoleon's advance or delay the arrival of troops to support Wellington.
Napoleon's forces include an Old Guard infantry unit and the Grand Battery that can be placed by Napoleon to strengthen an attack.
Key Features
Command your units in an historically accurate representation of the real Battle of Waterloo.
Maneuver to try and pin your opponent's forces, while keeping your own free to act.
Make sure your opponent's losses outweigh your own but remember that a route to Waterloo gives Napoleon 5 VP.
Choose your fights carefully - losing units attempting to capture a well-defended hex without adequate preparation is a sure path to defeat.
Solo play as both sides to explore the rules and potential strategies.
Solo play against an AI designed to challenge players of any skill level.
Online multiplayer play against a human opponent.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
1) First some information about me: I am a veteran wargamer of over 40 years and have played every historical period with emphasis on the Napoleonic wars; from Board Wargames and Miniature Wargames to PC Wargames. Moreover, I have played a ton of Battle of Waterloo games and a couple campaigns. 2) When I first looked at "RBM's Studios Waterloo" I was not interested in it because I had already played the Original Avalon Hill Waterloo from the 1970s as well as the PC version and "thought" I had had my fill with the "Waterloo Campaign". I WAS WRONG. I purchased this game based on a uTube recommendation and WOW, they were correct! It is awesome! 3) It looks like a simple campaign game at the "Corps Level", but it is more than that. It is FUN, CHALLENGING, EXCITING and SUSPENSEFULL. 4) The reason for the greatness in this game is not from flashy graphics (been there done that), it is due to a no nonsense approach of historical accuracy and SUPERB game play. For example, the first 5 times I played the Historical Waterloo campaign of June 15 to June 18; which has a day and night turn for each day, I thought I would beat the AI easily. I WAS WRONG. Those 5 games had to be used as a learning experience as you really just jump right in, but you had better understand how and why things happen and how they work. 5) How the Game Works: Weather is an important factor as well as traffic congestion on the roads. Both effected the historical battle not only logistically, but also in artillery effectiveness. The cool thing is, you cannot predict the weather, so just dont assume it will rain or not, or the road conditions and road traffic. Movement is obviously very important and your choices will help or hinder you. You must really thing about what you are going to do. This includes in combat; which fortunately, displays the "Plus and Minus" factors during the attack/defense so that you end up quickly learning them by heart. 6) A a result of all of the above, you end up playing a GREAT campaign game where at one point you are on cusp of victory, but then realize you might or might not have done something or something different and the campaign swings in the other direction. For example, I got "Cocky" and over confident when going into the morning of June 18th I was beating the Allies 13 to ZERO. Muhaha. Then my vaunted rear guard which was protecting the main army and sealing the victory got trounched by Wellington due to some carelessness on my part. For example, there is fog of war, and I got blindsided by a powerful combined arms attack I did not see coming. This happened because I was not keeping track of eliminated, blown, exhausted, returned and detached enemy units. I thought I was invincible, but in reality my success was based on over confidence causing carelessness. I ended up winning bu nightfall by only 3 points instead of the previous 13 points I was ahead with. Thus, it took me several tries to win, but it sure was FUN along the way. Next I am going to try multiplayer!
10/10 Thanks Mark
Not a game for experienced war gamers. Fine for newbies and children.
excellent implementation of an excellent board-wargame! IMHO this Waterloo game is even better then the other games Mr has designed using this system.
Big beautiful map with way too few unites! Dice rolls all in favor of AI... Save your money and buy a fast food meal. oh wait those now days cost more than $5. Ok give as gift and run away! Final Verdict-P-U
(En español tras el texto en la lengua de la Pérfida Albión) The first thing that catches your attention about this adaptation is the great work done by Hexes of War so that it does not look like a computer game, but a real wargame. It is appreciated that there are no digital effects, and it focuses on having a simple interface, which allows you to focus on the game system designed by Mark Herman. If you've played the first one in the series, this adaptation is as good as Gettysburg, with enough new elements to make it its own game. If you haven't played it, take advantage of the bundle with both games. You will not regret it. Lo primero que llama la atención de esta adaptación es el gran trabajo realizado por Hexes of War para que no parezca un juego de ordenador, sino un wargame de verdad. Se agradece que no haya efectos digitales, y se centre en disponer un interfaz sencillo, que permite centrarse en el sistema de juego diseñado por Mark Herman. Si habéis jugado al primero de la serie, esta adaptación es tan buena como Gettysburg, con los suficientes elementos nuevos para que sea su propio juego. Si no lo habéis jugado, aprovechad el pack con ambos juegos. No lo lamentareis.
This is a very enjoyable and well-crafted implementation of Mark Herman's Waterloo.
Well implemented conversion of a board game to the computer and a fun quick game. However, the AI is a hopeless opponent. It's best saved for playing against a live opponent.
Fantastic old school hex-based wargame - I hope this marks is a rebirth of the genre!
The map crushes my graphics card. Not a complicated map, but does not work on my computer. I really liked gettysburg. this is probably fun also.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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