
Everyone is born with an appearance of some sort, but you simply don't seem to know what you are... It's time for a sweet adventure, one taking place in a civilization obsessed with a star in the sky... Run, jump, and cast your rays to uncover the puzzles and mysteries of this world...
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Languages: English**languages with full audio support
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Wonderful free game. Highly recommended. The music is really good. There are many secret passages.
!!MILD SPOILERS AHEAD!! Level 1, Electric Wasteland: The level itself is extremely fun to traverse as jumping on moving objects such as the pipes over the spikes causes the character to fly around quite quickly. Also the chase scene is extremely well done in my opinion as the player is able to get a layout of the chase before they have to run through it. My absolute favorite part of this level was the extremely interesting lore hidden in various parts of it. Especially a certain sign that reads "if you're reading this, we're dead". I am intrigued to see where this lore will go, and I can't wait to learn more about Mount Epoch. Level 2, Antique Tower: Once again, the lore of this level amazes me. Finding the "library of unheard words" was extremely interesting. Also the lil people around who talk to you are quite adorable. A small critic I have is the certain little hole near the library where you can shoot the blocks and destroy them is a little hard to get out of. I absolutely LOVED the riddle the silly pole gives you, it brought me great joy when I realized I could solve it by knocking the spike enemy on the ground, as I had used that mechanic in the previous level. Exploring this secret area was so intriguing, and the music really added to the mysterious atmosphere. When the music stopped when speaking with the freed bird from the last level, I was given chills. The boss of level two was so aggravating to me, but I am not the best at platformers. I really liked that the orbs you collected would heal you a bit, that saved my ass a few times. Surreality: This section of level two requires its own review. I absolutely loved every part of this area. The drawing, the mysterious 4th wall breaking hand, and especially the overall vibe of the level. "Surreality" is a perfect name for this area of level two, absolutely well done. Level 3, Specular Chamber: Specular chamber was very interesting with the continuing of the double jump feature and the addition of angle mirrors. It felt really good being able to get really good at using these mechanics, and I honestly believe they were really well done. The boss of this level was definitely the easiest out of the ones I had done previously, but that does not mean it was not a challenge. I really enjoyed timing my jumps correctly to get through the terrain without getting blasted by the boss. Again, the lore sprinkled around the level is very interesting to find, especially with the "bodies" of the player character all around. Level 4, Thieves' Ruin: I found the concept of this level to be quite interesting, especially with the body snatching of the playable character. One tiny issue that I ran into was the fact the character (or lack there of in this case) was extremely hard to see, only using a faint outline of their shadow and the dust that comes up from their jump. For those with a visual impairment, it may be a good idea to add an accessibility feature that puts a faint glowing outline of the character, just to have an easier time traversing that section of the level. Moving on, the mask boss was quite interesting, especially after traveling inside their "inner world" to see that they were just someone trapped by their insecurities and fear. The beginning of the boss fight with the eraser insta-kill was a bit annoying at first, but once I got the hang of it, I really enjoyed it! The actual fight itself was not too hard and was surprisingly easy with the player just needing to remember patterns. Overall, a great level and interesting lore to go along with it! Level 5, Seldom Ascent: The final level of the game. There is a LOT to unpack with this level, so let's start with the gameplay. Very interesting gameplay with the use of diagonals to "climb" the tower. A bit difficult to maneuver on controller, but it was bearable! The boss portion of the level before the Astrum was very fun! It was not too easy nor too hard. I especially enjoyed the use of the diagonal shooting during the fight, it made it very interesting! Now let's move on to the lore of this level. I loved the NPCs in this area as they had quite a few interesting things to say, my favorite line being: "The truth hurts, but it never kills." I won't yap too much about the lore here as you just have to experience it for yourself! Ending, The Astrum: First off, wow, what an ending! The visuals and the over all vibe were amazing. Getting the overall message at the end after meeting the "deity" genuinely made me tear up a bit. Genuinely a great way to end the game, and I can not wait to play your future projects! Music: The music in this game absolutely deserves it's own section. It adds so much to the feel of the game. Especially in the final level when the music ramps up as you ascend Mount Epoch. If you have not already, I would love to have your music in one of my playlists on Spotify! Some of the songs were just too good not to add lol.
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Hours played at review time, across 35 reviews with recorded playtime.
This game is so amazing! really loved the difficult puzzles and levels as well. I'd totally recommend trying that out 👍
This is the most beautiful game I've ever played.
Raybound is an extremely fun puzzle-platformer that is an absolute joy from start to finish. It has a charm unlike any other game I played. In this short 3-4 hour experience you will be treated to cute, vibrant levels filled with whimsy and colorful landscapes; along with dark and mysterious caverns and tunnels with many secrets and hidden paths that will constantly keep you on your toes. This is an experience unlike any other, with a very beautiful message told in its story. You will be invested from start to finish! Here are a few of the things that stood out the most throughout my experience: - Level design is top notch with smooth platforming and a variety of very creative environments! With many nooks and crannies that make exploration feel rewarding. - The game teaches new mechanics in a way that is easy to understand and fun to master. - There is never a shortage of new mechanics. The gameplay never feels stale. - With the game only being a couple hours, it feels satisfying to complete and respects the players time. There isn't much else I can say without spoiling, so I encourage other play the game for themselves. (it is free after all!) No game is without its hiccups, so here are a few things I would personally change: - Sometimes the momentum can feel kinda janky, with even the tiniest of obstacle totally killing jumps. - The game has a very noticeable difficulty spike towards the end of the game that most players would have a hard time adjusting too. I personally thought it was a fun challenge, but I can see a lot of players falling off at the end not wanting to deal with it. - [spoiler]THE ERASER SECTION IS ♥♥♥♥♥♥♥♥! (\if you know you know)[/spoiler]. Overall, I can describe this game nothing short of a hidden gem of an indie game. From the environments to the fun mechanics and beautifully diverse art style, this game is a must play for the low price of F-R-E-E! I hope to see more games like this in the future :D!
Haven't finished the game yet but from what I've played so far it's a great game! Has some amazing backgrounds that may surprise you. The music is one of the main highlights of the game along with some of the characters you meet along the way, although you may not get attached to them the dialogue more than makes up for it! (Also I see what you did with that RayBound pun in game lmao) 10/10 would buy again
Raybound is a short, yet cool and charming platformer. I enjoyed the various mechanics that were introduced throughout the adventure and the puzzle-solving that came with such. The story was also pretty interesting and thought-provoking too, especially when things began to [spoiler]get meta[/spoiler]...and then things got [spoiler]EVEN MORE META[/spoiler]. And lastly, the music was beautiful and moving, adding to whatever moods were being evoked during gameplay. Considering that this game's free and caught me in awe a few times as I played, I highly recommend that you try out Raybound (and if you're like me you'll probably start playing, get hooked, then finish it all in one sitting)!
♥♥♥♥ the spine guys
Very fun and creative game. There are all sorts of secret areas and hidden paths, but I never actually got stuck on any of the levels. I don't know how, but the game's way more intuitive than I would expect given the crazy level design. Really good stuff.
Игра Raybound – это глоток свежего воздуха в жанре метроидвании. Здесь нет сложного сюжета или кучи диалогов, зато есть чистый, динамичный платформерный геймплей, завязанный на ловком использовании луча. Механика луча, который позволяет перемещаться, отталкиваться и решать головоломки, реализована просто великолепно! Поначалу кажется элементарной, но по мере прохождения открываются новые возможности, заставляющие по-новому взглянуть на знакомые локации. Мир игры, хоть и минималистичный, но очень приятный визуально. Отлично подобрана цветовая палитра, а уровни мастерски спроектированы, чтобы бросать вызов игроку, не перегружая его сложностью. Постоянно приходится думать, как лучше использовать луч для прохождения очередного участка, что делает игровой процесс увлекательным и захватывающим. В качестве небольшого минуса можно отметить отсутствие карты, что иногда заставляет немного поплутать. Однако это скорее добавляет шарма в исследовании мира. Raybound – это игра, которую легко рекомендовать любителям платформеров и тем, кто ищет что-то новое и оригинальное.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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