
Raw Footage is a first-person horror game, travel with nothing but your camera through forests inhabited by vicious creatures while capturing what footage you can of them. You’re not the first, but if you can expose these beasts to the world you’ll be the last.
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About
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Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In Raw Footage your objective is to enter a forest and get footage of a monster said to live in the forest, but what does the game have to offer? You have 3 maps to play in the game, having to unlock them by beating the level before it by recording the beast. Each map has one different beast, which overall are the same, other than the look, except for the third one, for the last and hardest map, where it is stronger, i'll get on that later. When you enter a map, you are equipped with only your camera, which has limited battery, but that doesn't mean you only have that for the entirety of the game, inside each map are houses and towers which you can find weapons (baseball bat and a pistol), supplies (medkit, ammo and batteries for the camera), but these are limited, so use with caution. One of the problems with this game is the strategy to win, which is the same for every map, although it somewhat changes in the third map, the strategy is simple: find gun, whistle to attract the monster, shoot it twice to stun it for ~5 seconds, and record it in that time, then repeat. The dev, to counter this, made it so once you get the footage ( or before) you have to find 3 dead bodies around the map before you can leave, which is really difficult since they are most likely on a corner covered in grass, sometimes near a building, the bodies contain loot, like a medkit or a battery. Now that i talked about the gameplay, i'll talk about the third map. It is the hardest map and also the biggest, as well as having another threat to the player: the horrifying boars. These little beings will chase you and hit you, taking a small portion of your health, not so bad since you can kill them, but once they spot you, they wont stop chasing you. So how is this map harder? Is it because 2 things can kill you? Yes. Is that the only reason? No. The monster for this map is faster (or atleast feels faster) he can also take on 3 bullets before getting stunned, surprising anyone who thought he would stop with 2. This map also has the lowest amount of resources, having 4 medkits and 2 clips for your pistol, and if you miss a single bullet, chances are that you lost, as you have the exact amount of bullets to stun him and record enough for the exit to open, as well as finding the bodies that are way more difficult to find. The game also has a really good community, as well as an active and fun developer that interacts with the players, also for a game made by one man, its pretty impressive, the idea is also original. So overall, is the game worth it? Maybe, you may not like the length of the game, or its gameplay. If you enjoy finding bigfoot or the rake, you'll like this game. So here are my ratings: Graphics: 7/10 Unreal engine is pretty, and the dev know how to take advantage of it. Gameplay: 6/10 Why is that? Its because the optimal strategy that never fails, if he introduced a new way of defending yourself or attacking the monster, i would raise it, but since its a "whistle,shoot,record,repeat" i'll keep it like this. Sound: 8/10 i hated walking around and hearing something running behind me in the middle of the night. Overall: 7/10 Good
In Raw Footage, you play a suicidal eejit who's perfectly willing to be disembowelled by a brutish beastie in the name of becoming a YouTube celebrity. Armed only with your trusty vidja camera, you plunge into some mysterious backwoods in an alternate dimension where it takes mere minutes to pass through all the lighting cycles of a day and night, in search of the creature and the corpses it has discarded in its wake. Unfortunately, as anyone who's ever wasted tens of hours of their life sifting through YouTube videos looking for convincing evidence of strange phenomena knows, this is an era in which every duckhead and his dog can fake such footage with cheap CGI and/or shoddy make-up effects, invariably aided by a shaky camera and dubiously dodgy focus. So in order to present irrefutable proof of the monster's existence, you must attain [i]minutes[/i] of footage of it charging towards you before anyone will believe you. Cheap criticisms of the "plot" aside, it's actually a pretty decent premise for a game, and there's no denying how suspenseful it is when you first jump in. For myself at least, it was quite some time before I encountered the creature - first as a sound, then spotted only from a distance - at which point it sensed me filming it and promptly gave chase. I valiantly maintained my cool and kept backing up and filming until it almost reached me, then wisely turned tail and fled and somehow lost it. I then hit "TAB" to check how much footage I had grabbed...and was flabbergasted to find that I had, like, less than 10% of the footage required to beat the level. Undaunted, I resumed looking for Mr Monster, and when I couldn't find him, decided to try whistling multiple times to attract his attention. He didn't bite (literally or figuratively). I eventually just stumbled onto him again - he appearing out of absolutely nowhere and without a sound this time - and I had by this stage decided to try and "stun" him with bullets from the gun I'd found, as instructed by the game's early tutorial. Seems I may have shot him [i]too[/i] many times, though, 'cause while he did keel over momentarily, he also decided to launch up into the air and hide himself before I could pull out my camera and get even a single second of further footage. Back to the drawing board. Third time, I decided to stand on a small island in the centre of a shallow pond, thinking maybe this was a tactically smart move: perhaps the monster didn't like water or something. Nope. Following my firing of a single bullet to attract his attention, he charged unerringly at me once more and managed to wound me rather badly. I did manage to get away and mostly heal myself with a medkit I'd found - and even managed to successfully lure him another time and get a smidgen more footage - but it wasn't long after [i]that[/i] that he found me unawares again and unceremoniously snuffed my silly butt. Game over, no save or anything. But hey: at least I got six out of eight Achievements and found all five out of five dead bodies, even if I didn't grab as much as 20% of the required footage. Look, I appreciate that this game needed to make itself at least slightly challenging; and given that it only has three maps, and the one that I played wasn't all that large, I guess the devs didn't have much choice but to make the amount of footage required insufferably high. But honestly, after less than an hour's play, I feel like I've seen most of what the game has to offer, and can't say I feel compelled to see even this map - much less the others, one of which appears to require [i]twice[/i] as much footage (!) - through to the bitter end. If you, on the other hand, are the kind of person who loves the challenge of rinse-repeat-rinse-repeat/don't-feck-up-once-or-it's-back-to-the-beginning gameplay, then I can most certainly recommend this game, though possibly not at the full retail price of ten bucks USD. It's certainly not bad as recent indie horror games go, and will probably appeal to those with time and patience to burn. Me? I tend to lose interest in a game as soon as I: a. expect no further surprises from it, and b. deduce that I probably won't conquer it any time soon anyway. Like I said: six out of eight "cheevos" ain't bad, and I can probably guess what the other two are for, but don't much feel like spending several more hours of my life attaining them. I certainly won't diss the developers for what is, all things considered, a pretty decent first release. I'm interested to see what they do next, and y'know...maybe I'll even return to this particular product at some point when I'm feeling more Saintly in the patience department. For now, though, my curiosity has been sated. Verdict: 7/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
It's a fun concept with some neat ideas, but I wouldn't recommend this game to most people, because I think a few issues need to be addressed first. It seems bizarrely difficult to get enough footage of the creature, considering that it doesn't always count if you record from a distance. A brightness or gamma option would be nice as a lot of the game is incredibly (almost unnecessarily) dark. I got stuck in between some rocks while tracking the creature in the Blackwood Pines. Also, whilst playing, there was a gap of about 20 minutes where nothing occured, despite making noises and trying to lure the creature out. This made me pretty bored and I gave up. Perhaps I was just unlucky though. https://www.youtube.com/watch?v=K3LEhrJRdJw
RAW FOOTAGE is the kind of game that can be played in one late night with all the lights off besides a friend or alone. Never knowing where the creature comes from you have to always be focused because it could came basically from any spot. The monster is smart enough, if you shoot / do noise or hit the metals with the baseball bat he'll come and attack you, be sure you got yourself prepared before calling it to you, and also be ready to record some footage, after all that's your main mission! The graphics are good enough, the game is made on Unreal Engine so it couldn't look bad, expect the game to be pretty dark, even though you got a flashlight. To be honest, the game is a bit challenging, you have to take care that you don't run out of health, make sure to collect any medkit you find on the map, bullets also are important, you can stun the monster and get your footage without getting hit. Would be a great feature if you could've stuned it with the baseball too or put traps like in Bigfoot. Yes the game feels like some kind of Bigfoot except that you're not killing it. At the moment has 3 maps, no cinematics, just know your objective, go and rec! Would be fun a coop mode but the game is made by only one person, impressive. What I'd change is the brightness in map 1, is really hard to see anything and the flashlight is good only if you watch 2 meters in front of you. The footage needed is a bit too much, after reaching the half of it becames frustrating because you need to avoid getting killed and the medkits / bullets are in very small amounts. Add more objectives. Is a good horror game to play in one night, not very long and actually scary.
괴물 존나 빠르네
If you've ever dreamed of venturing into some deep, scary woods to film reclusive, carnivorous creatures, RAW FOOTAGE gives you that chance. It houses three maps, each containing a different monster, where you must romp around and find a minimum of 3 dead bodies (out of 5) and film a certain amount of footage of the enemy within. The maps themselves are massive, and have a day/night cycle as well as a variety of wildlife to distract you; or alert you if a monster is sneaking up on you. Of course, these foes do not want to be found, let alone filmed, so you have to call them out of their hiding places. To attract the attention of these monsters you can whistle, or if you find a baseball bat you can bang around on big metal shipping crates, and if you're lucky enough to stumble across a gun and some ammo you can shoot a few rounds into the air. Until you manage to run across the latter two items, you're stuck with whistling which genuinely seems to do absolutely nothing at all. I've whistled to my hearts content and have had nothing happen with these elusive creatures. Banging around on shipping containers though, that seems to do the trick. One really weird thing about RAW FOOTAGE is that you're allowed to keep your flashlight on at all times. It doesn't seem to attract the monsters, nor will it keep them on your tail once you're running from them. The same can be said for the camera, and as long as you're far enough away they don't care if you're filming them or not. In fact, they don't really seem concerned with the camcorder whatsoever, it's only once you get within close proximity to them that they decide to chase you down. If you run away for long enough, they give up and either jettison up into the sky or run away. A mechanic to look over your shoulder would be really useful to keep filming the enemies as you run away, but it's doubtful that the developer will put out anymore updates at this point. The surplus of positive reviews for RAW FOOTAGE is honestly a bit surprising, given its repetitive content and overall grindy nature; you have to film a LOT of the creatures to end up passing the levels. This game also has a bad habit of crashing randomly and if it happens then you have to start all the way from the beginning of whatever level you were working on, which totally sucks if you're stocked and only have a bit of filming left to do... not speaking from experience, or anything. The visuals are okay, and so is the atmosphere, but at the end of the day there are far better and more fun free horror games out there. [h1]Rating: [b]2.5/5.0[/b] - It's not awful, but it's not great.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
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This game isn't for me, but that doesn't make it a bad game. My problems are mostly 'git gud' related sadly. From what I was able to play, it was kind of fun to wander around and try to film a monster. It's a neat idea and I hope to see the Devs expand a bit more on it someday, hopefully with kinder brightness settings and maybe a difficulty setting for people like me who are terrible at games. :P Solid.
needs to be multiplayer!
it doesnt give a multiplayer option even though it says multiplayer in the tags
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