
Woken up on an uncharted land, it is now up to you to defend the Dreamrealm from corruption. Embark on a folkloric journey and find out what's the source of all evil in this world of fairytales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Hello I`m here to tell you my honest opinion on this game. At first I`ll be honest was a little bit skeptical about it, but once you dive into amazing world created by one developer only,for aught I know, which is amazing in my opinion, you will forgot to press "ESC" and get sucked in. It`s true that is has a lot of room for improvement but I see the potential in this man getting the project to a hole new level with some support.Many cool features and a very unique style in character and mobs lookings. The lore is very creative and well documented. Oh and i forgot to tell you that is hella fun to play alone and soon with your friend! 10\10 for this man`s devotion to his "child" and creation, if u wanna have fun and have no plans for Christmas and grind like a MF this is your go to. <3
The game may seem bare bones, but most of the features work really well (combat, crafting, resource gathering). The game keeps evolving and is updated very frequently. The dev is very active here and on discord, so if you find a bug, you can be quite sure it will be taken care of quickly. The world is not huge yet, but it is well designed and the kind of cel-shading effect gives a nice touch to the different environments already present. The game offers beautiful landscapes and well rendered peaceful creatures, but the (sometimes quite tough) enemies are here to bring some challenge. The different resources have been placed with care and should cover your crafting needs. It's worth mentioning the character creation too. The appearence customization isn't very developped yet, but some steps help you customize your character (vitality, stamina, etc.). All in all, the game is still "young", but it is evolving a lot, and everything is being added with care.
I've been around this game since the playtest began and i can surely say that it has gone a long way from where it was AND it will go a long way from where it is now. The potential is present, the developer is active and passionate and the community is wholesome and welcoming. Give it a try, you won't regret it
Great fantasy medieval game, absolutely love the new mob AI. Really hope to see more people playing this, it's a gem of a game!
besides that there's place for improvements, the way this small RPG is tailored is indeed a little indie gem. it really takes me back to a time where games were not about instant gratification. i'd like to point it out that some aspects really do have the old-school vibe and sometimes this game is relentless 10/10 you can't kill deer for meat but you eat spider legs, mushrooms and flowers lol
Somehow, all the time I’ve spent testig in Ravensthorn - along the Demo capping around 200hrs - there was this feeling of how oldschool games have affected this game’s development throughoutly. There are some visible and some harder to find influences from games such as WoW Classic, Elder Scrolls, Life is Feudal and such. Even though it seems simple and easy to play I’m oftenly surprised how some dumb mobs can beat the living ♥♥♥♥♥ from me or the grind a 1.5 GB game can bring. Sometimes it amazes me how supidly made some systems are, yet they’re giving some funny flavor to a game that has a serious fundation. Along persistent small bugs and sometimes bad optimization where the “what a dev wants to do” gets paired with “what a dev can do” there’s palpable constant improvement from a single dev. I do recommend the game because the independent indie studio behind this game stood true to its view and the small community around has indeed a heard voice. There’s still place for improvements, but I assume that with time they’ll start contouring this game even more. Sometimes it feels that brothers Grimm stories and romanian folklore fables had a child.
Too early to fully judge the game but shows a pretty fun concept, similar to that of old school games. I reckon with abit more time it will be a good light rpg
It's a nice indie game that blends sandbox with storytelling. I really enjoy the vibe, gritty and cartoonish really takes me to the fairytale feel. There were constant updates but from what I've understood the developer is working on a bigger update. The fact that spiders scream is funny 10/10
I will give like for exploration and future potential. Right now there is lack of guidance for player, I did not know what to do. Crafted some stuff and started to explore surroundings, but soon enough very tough enemies can be met, they are pretty clumsy so easy to lure them away or just ignore. So overall I played game in "Walking simulator mode", explored Island and that's it, could not find any more motivation to play it . Dev need to add quest system and easy to understand crafting tree.
Ravensthorn is the kind of indie fantasy RPG that values atmosphere and immersion far more than flashy presentation. Developed and published by CaffeineBoosterGames, the game delivers a dark and mysterious adventure built around exploration, survival mechanics, and old-school role-playing ideas. From the opening moments, it becomes clear that this is not a fast-paced action RPG designed for instant gratification. Instead, Ravensthorn slowly draws players into a strange fantasy realm where curiosity, preparation, and patience become essential parts of the experience. While the game does struggle with rough edges and technical limitations, it manages to create a memorable identity through sheer creativity and passion. The world design is easily one of the strongest aspects of the game. Ravensthorn creates an eerie fantasy setting filled with forgotten ruins, dangerous forests, hidden caves, and isolated settlements that feel genuinely mysterious. The environments are crafted in a way that constantly encourages exploration because there is always the possibility of finding a secret path, valuable resources, or pieces of lore hidden away from the main route. The game avoids excessive hand-holding, which gives the adventure a more natural and immersive pace. Rather than following a rigid sequence of objectives, players are free to wander and uncover the world on their own terms, making exploration consistently rewarding. One of the reasons the game remains engaging is how effectively it balances exploration with survival systems. Gathering resources, crafting equipment, cooking food, and preparing for dangerous journeys all contribute to the feeling of surviving in a hostile fantasy world. These mechanics are simple enough to avoid becoming tedious while still adding meaningful depth to progression. Every trip into a dangerous area carries some tension because poor preparation can quickly lead to trouble. This survival-focused structure makes victories and discoveries feel earned rather than automatic. The atmosphere deserves significant praise because it gives Ravensthorn much of its personality. The game mixes colorful fantasy visuals with darker themes, creating a world that feels both beautiful and unsettling. Lighting effects and environmental design help establish a constant feeling of mystery, especially when traveling through remote areas or ancient ruins. The soundtrack and ambient sound design also strengthen immersion by creating a lonely and often haunting mood throughout the adventure. Some of the best moments occur simply while exploring the landscape and absorbing the atmosphere without any combat or dialogue interruptions. Combat is where the game feels less refined. Battles have weight and danger to them, but the mechanics can sometimes feel stiff or inconsistent. Melee combat lacks the fluidity seen in larger RPGs, and animations occasionally make encounters feel awkward. Hit detection and movement responsiveness are not always reliable either, which can lead to frustration during more difficult fights. However, the combat still manages to remain serviceable because enemy encounters fit naturally into the game’s survival-oriented structure. Players are encouraged to approach situations carefully instead of charging mindlessly into danger. Despite its flaws, Ravensthorn succeeds because of its ambition and sincerity. The game clearly draws inspiration from classic fantasy RPGs where exploration and immersion were more important than cinematic storytelling. It does not attempt to imitate modern blockbuster design trends, and that gives the experience a refreshing sense of individuality. The world feels handcrafted with genuine care, and even when certain mechanics fall short technically, the overall vision remains compelling enough to keep players invested. The game also benefits from its pacing. Ravensthorn is not designed around nonstop action or constant rewards. Instead, it focuses on creating a slow-burning adventure where discovery gradually becomes more satisfying over time. Players willing to immerse themselves in the setting and embrace the deliberate pace will likely appreciate the experience far more than those looking for quick excitement. The sense of isolation and mystery becomes one of the game’s defining strengths as the journey unfolds. Technical imperfections are still noticeable throughout the experience. Certain interface elements feel underdeveloped, occasional bugs appear during gameplay, and some systems could use additional polish and balancing. Performance may also fluctuate depending on the situation. However, many of these shortcomings become easier to overlook because the game’s atmosphere and exploration systems remain consistently engaging. Ravensthorn may not have the refinement of a major studio release, but it compensates with creativity and heart. In the end, Ravensthorn stands out as a deeply atmospheric indie fantasy RPG that successfully captures the spirit of classic exploration-driven adventures. Its worldbuilding, survival mechanics, and immersive environments create a rewarding experience for players who enjoy slower and more methodical RPG design. Although combat and technical polish prevent it from reaching its full potential, the game still offers a compelling journey filled with mystery, discovery, and personality. Fans of old-school fantasy adventures and atmospheric indie RPGs will likely find plenty to appreciate here. Rating: 8/10
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